summaryrefslogtreecommitdiff
path: root/npc/functions/event.txt
blob: 58f3ec57f6914d8c80423afef9660e2be21b6521 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Controls world events so Saulc and I can take vacations.
//    The event specifics are more often scattered accross seasons.txt, command/event.txt
//    003-1/events.txt, soulmenhir.txt and, of course, the event maps (if any).
//    Schedule, if needed to change, can be found in the OnInit loop.
//    An event, obviously, cannot last more than 7... 15 days at WORST.
//    Therefore, month checks aren't included in day checks.

-	script	sPatrick	NPC_HIDDEN,{
OnInit:
    setarray .maps$,
                    "005-1",
                    "013-1",
                    "014-1",
                    "014-2",
                    "014-3",
                    "014-4",
                    "014-5",
                    "017-1",
                    "018-2",
                    "018-4",
                    "018-5",
                    "soren";
    end;
OnMyMobDeath:
    end;
OnClock0000:
OnClock6000:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
    .@d=gettime(GETTIME_DAYOFMONTH);
    // Patrick Day should work only in 2 luck days according to Saulc
    // If this is required use $PATRICK_DAYCTRL so the days before $@PATRICK_DAYMAX
    // act with 100% chances (determinism).
    // As it is being spawn 4 times at a day (like TMW-BR events), because it is
    // flatly and outright IMPOSSIBLE to add a permanent spawn, that is not required.
    if ($EVENT$ == "St. Patrick" && .@d <= $@PATRICK_DAYMAX) {
        for (.@i=0; .@i < getarraysize(.maps$); .@i++) {
            .@m$=.maps$[.@i];
            .@x=getmapinfo(MAPINFO_SIZE_X, .@m$)-20;
            .@y=getmapinfo(MAPINFO_SIZE_Y, .@m$)-20;

            // Remove previously spawned clovers
            killmonster(.@m$, "sPatrick::OnMyMobDeath");
            // It is one clover for each 225 tiles (about a 25x25 square)
            .@maparea=(.@x-20)*(.@y-20);
            .@mobs=max(1, .@maparea/225);
            areamonster .@m$, 20, 20, .@x, .@y, strmobinfo(1, StPatricksClover), StPatricksClover, .@mobs, "sPatrick::OnMyMobDeath";
        }
    }
    end;

// Remove previously spawned clovers for event end
// And then disables the NPC
OnCleanUp:
    for (.@i=0; .@i < getarraysize(.maps$); .@i++) {
        .@m$=.maps$[.@i];
        killmonster(.@m$, "sPatrick::OnMyMobDeath");
    }
    disablenpc "sPatrick";
    end;
}

function	script	sThanksgiving	{
    // Variables:
    // #THANKS_DAY
    // #THANKS_STREAK
    // @thanks_card

    // Already spinned
    if (#THANKS_DAY == gettime(5) || $EVENT$ != "Thanksgiving")
        return;

    // Not spinned yet
    showavatar 1102;
    mes l(".:: Thanksgiving ::.");
    mesc l("Spin daily the card to get prizes!");

    select
        l("SPIN!"),
        l("Later");
    mes "";
    if (@menu == 2) {
        setskin "";
        closeclientdialog;
        return;
    }
    // Spin it
    // Your prize is saved in .@luck. Rigged against fruits
    .@luck=rand2(0,11);
    .@luck=(.@luck == 10 ? rand2(0,11) : .@luck);
    // A fruit before 10 days: rig to Arcmage or to blueprint
    if (.@luck == 10 && #THANKS_STREAK < 10)
        .@luck+=any(-1,1);
    // A fruit before 20 days: Lower chances from 4% to 2%
    if (.@luck == 10 && #THANKS_STREAK < 20)
        .@luck=rand2(0,11);
    // Extra spins
    .@extra=rand2(1,3);
    .@spins=.@extra*11+.@luck;
    //.@extra=0;

    // Show the spins
    for (.@i=0;.@i<=.@spins;.@i++) {
        .@cur=(.@i%11);
        showavatar 1103+.@cur;
        sleep2(60);
    }
    mes l(".:: Congratulations ::.");
    #THANKS_DAY = gettime(5);
    #THANKS_STREAK+=1;
    if (debug || $@GM_OVERRIDE) {
        mes l("You got a %d", .@luck);
        mesf "Spins: %d/%d (cur %d extra %d)", .@i, .@spins, .@cur, .@extra;
        mes "";
        //.@luck=$@GM_OVERRIDE;
    }

    // Switch the reward
    switch (.@luck) {
    case 0: // EXP
        .@p=BaseLevel*#THANKS_STREAK;
        .@p*=3;
        getexp .@p, 0;
        mes l("You got %d EXP!", .@p);
        break;
    case 1: // JEXP
        .@p=BaseLevel*#THANKS_STREAK;
        .@p=.@p*15/10;
        getexp 0, .@p;
        mes l("You got %d JEXP!", .@p);
        break;
    case 2: // GP
        .@p=BaseLevel*#THANKS_STREAK;
        Zeny+=.@p;
        mes l("You got %d GP!", .@p);
        break;
    case 3: // MOBPT
        .@p=BaseLevel*#THANKS_STREAK;
        Mobpt+=.@p;
        mes l("You got %d Monster Points!", .@p);
        break;
    case 4: // RES
        .@p=BaseLevel*#THANKS_STREAK;
        .@p*=3;
        REAL_ESTATE_CREDITS+=.@p;
        mes l("You got %d Real Estate Credits!", .@p);
        break;
    case 5: // GIFT
        .@p=BronzeGift;
        .@p=(#THANKS_STREAK > 7 ? SilverGift : .@p);
        .@p=(#THANKS_STREAK > 15 ? GoldenGift : .@p);
        .@p=(#THANKS_STREAK > 22 ? PrismGift : .@p);
        .@p=(#THANKS_STREAK > 27 ? SupremeGift : .@p);
        mes l("You got a(n) %s gift!", getitemlink(.@p));
        getitem .@p, 1;
        break;
    case 6: // STR C
        .@p=#THANKS_STREAK;
        getitem StrangeCoin, .@p;
        mes l("You got %d %s!", .@p, getitemlink(StrangeCoin));
        break;
    case 7: // HERO C
        .@p=#THANKS_STREAK;
        .@p+=getq2(LoFQuest_HH)*max(1,#THANKS_STREAK/10);
        getitem HeroCoin, .@p;
        mes l("You got %d %s!", .@p, getitemlink(HeroCoin));
        break;
    case 8: // MERC
        .@p=any(MercCard_GonzoDark, MercCard_Rosa, MercCard_Soren, MercCard_Apane);
        .@p=(#THANKS_STREAK > 7 ? any(MercCard_EarthWitch, MercCard_Demure, MercCard_Jesusalva, MercCard_Pookie) : .@p);
        .@p=(#THANKS_STREAK > 14 ? any(MercCard_Arthur, MercCard_LawnCable, MercCard_Crazyfefe, MercCard_Saulc) : .@p);
        .@p=(#THANKS_STREAK > 21 ? any(MercCard_Swezanne, MercCard_DragonStar, MercCard_Msawis, MercCard_Aisen) : .@p);
        .@p=(#THANKS_STREAK > 27 ? any(MercCard_Xanthem, MercCard_Woody, MercCard_Lilanna) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 9: // CARD
        .@p=any(NatureCard, NinjaCard, MageCard, DruidCard, ClericCard, KnightCard, HeroCard, NecromancerCard);
        .@p=(#THANKS_STREAK > 24 ? any(SpeedCard, ReflectCard, PowerCard, WallCard) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 10: // FRUIT
        .@p=MysteriousFruit;
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    case 11: // BLUE
        .@p=any(EquipmentBlueprintA, EquipmentBlueprintA, AlchemyBlueprintA);
        .@p=(#THANKS_STREAK > 7 ? any(EquipmentBlueprintB, EquipmentBlueprintB, AlchemyBlueprintB) : .@p);
        .@p=(#THANKS_STREAK > 14 ? any(EquipmentBlueprintC, EquipmentBlueprintC, AlchemyBlueprintC) : .@p);
        .@p=(#THANKS_STREAK > 21 ? any(EquipmentBlueprintD, EquipmentBlueprintD, AlchemyBlueprintD) : .@p);
        .@p=(#THANKS_STREAK > 27 ? any(EquipmentBlueprintE, EquipmentBlueprintE, AlchemyBlueprintE) : .@p);
        getitem .@p, 1;
        mes l("You got a %s!", getitemlink(.@p));
        break;
    }

    // Close
    next;
    setskin "";
    closeclientdialog;
    return;
}













000-0,0,0,0	script	#EventCore	NPC_HIDDEN,{
    end;

// Event Schedule (all dates are inclusive)
OnInit:
    .valentine_stday=12;
    .valentine_stmon=FEBRUARY;
    .valentine_endday=15;
    .valentine_endmon=FEBRUARY;

    .patrick_stday=15;
    .patrick_stmon=MARCH;
    .patrick_endday=19;
    .patrick_endmon=MARCH;

    .easter_stday=17;
    .easter_stmon=APRIL;
    .easter_endday=24;
    .easter_endmon=APRIL;

    .worker_stday=27;
    .worker_stmon=APRIL;
    .worker_endday=3;
    .worker_endmon=MAY;

    .thanks_stday=1;
    .thanks_stmon=NOVEMBER;
    .thanks_endday=30;
    .thanks_endmon=NOVEMBER;

    .xmas_stday=19;
    .xmas_stmon=DECEMBER;
    .xmas_endday=2;
    .xmas_endmon=JANUARY;

    // Some setup
    disablenpc "sPatrick";

// Check for events every midnight
OnClock0000:
    .@d=gettime(GETTIME_DAYOFMONTH);
    .@m=gettime(GETTIME_MONTH);

    // Handle Valentine Day
    if (.@m >=.valentine_stmon && .@m <= .valentine_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .valentine_stday - 1) {
            kamibroadcast("Valentine Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .valentine_endday) {
            kamibroadcast("It's the last day for Valentine Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .valentine_stday) {
            kamibroadcast("Valentine Day begun!");
            $EVENT$="Valentine";
            $@VALENTINE_LOVELETTER = htnew();
            $@VALENTINE_GIFTSTACKS = htnew();
        }
        // End the event the day after
        if (.@d == .valentine_endday+1) {
            kamibroadcast("Valentine Day ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle St. Patrick Day
    // During this day, a special four leaf clover is spawned daily, at 4 times in the day
    // in all forests: 6:00, 12:00, 18:00 and 00:00.
    // $PATRICK_DAYMAX
    if (.@m >=.patrick_stmon && .@m <= .patrick_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .patrick_stday - 1) {
            kamibroadcast("St. Patrick Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .patrick_endday) {
            kamibroadcast("It's the last day for St. Patrick Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .patrick_stday) {
            kamibroadcast("St. Patrick Day begun!");
            $EVENT$="St. Patrick";
            $@PATRICK_DAYMAX=.patrick_endday;
            enablenpc "sPatrick";
            enablenpc "Patrick Saulc";
            enablenpc "St. Patrick Gold Pot";
            donpcevent "St. Patrick Gold Pot::OnForcedMove";
        }
        // End the event the day after
        if (.@d == .patrick_endday+1) {
            kamibroadcast("St. Patrick Day ended!");
            sClear();
            $EVENT$="";
            donpcevent "sPatrick::OnCleanUp";
            disablenpc "Patrick Saulc";
        }
    }


    // Handle Easter
    if (.@m >=.easter_stmon && .@m <= .easter_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .easter_stday - 1 && .@m == .easter_stmon) {
            kamibroadcast("Easter will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .easter_endday && .@m == .easter_endmon) {
            kamibroadcast("It's the last day for Easter Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .easter_stday && .@m == .easter_stmon) {
            kamibroadcast("Easter begun!");
            $EVENT$="Easter";
        }
        // End the event the day after
        if (.@d == .easter_endday+1 && .@m == .easter_endmon) {
            kamibroadcast("Easter ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Worker Day
    if (.@m >=.worker_stmon && .@m <= .worker_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .worker_stday - 1 && .@m == .worker_stmon) {
            kamibroadcast("Worker Day will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .worker_endday && .@m == .worker_endmon) {
            kamibroadcast("It's the last day for Worker Day Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .worker_stday && .@m == .worker_stmon) {
            kamibroadcast("Worker Day begun!");
            $EVENT$="Worker Day";
        }
        // End the event the day after
        if (.@d == .worker_endday+1 && .@m == .worker_endmon) {
            kamibroadcast("Worker Day ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Thanksgiving Day
    if (.@m >=.thanks_stmon && .@m <= .thanks_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .thanks_stday - 1 && .@m == .thanks_stmon) {
            kamibroadcast("Thanksgiving will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .thanks_endday && .@m == .thanks_endmon) {
            kamibroadcast("It's the last day for Thanksgiving Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .thanks_stday && .@m == .thanks_stmon) {
            kamibroadcast("Thanksgiving begun!");
            $EVENT$="Thanksgiving";
        }
        // End the event the day after
        if (.@d == .thanks_endday+1 && .@m == .thanks_endmon) {
            kamibroadcast("Thanksgiving ended!");
            sClear();
            $EVENT$="";
        }
    }


    // Handle Christmas
    if (.@m >=.xmas_stmon && .@m <= .xmas_endmon) {
        // It's tomorrow: Send out an announcement
        if (.@d == .xmas_stday - 1 && .@m == .xmas_stmon) {
            kamibroadcast("Christmas will start tomorrow!");
        }
        // Last Day: Send out an announcement
        if (.@d == .xmas_endday && .@m == .xmas_endmon) {
            kamibroadcast("It's the last day for Christmas Event! Hurry up!");
        }
        // Begin the event
        if (.@d == .xmas_stday && .@m == .xmas_stmon) {
            kamibroadcast("Christmas begun!");
            $EVENT$="Christmas";
            query_sql("DELETE FROM `quest` WHERE `quest_id` = '"+SQuest_Christmas+"'");
            sChristmas();
        }
        // End the event the day after
        if (.@d == .xmas_endday+1 && .@m == .xmas_endmon) {
            kamibroadcast("Christmas ended!");
            sClear();
            $EVENT$="";
        }
    }
    end;
}