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// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script Core Functions
//
// Used for our pseudo-magic.
// These are only helpers, you can add more restrictions and effects freely.
// Important Variables:
// MAGIC_EXP
// Current mana magic experience
// LAST_SKILL
// Last Mana Skill used
// MAGIC_LVL
// Maximum tier of usable magic, capped by Mana Stone
// MAGIC_SUBCLASS
// Bitmasked magic subclass.
// SkillID, EXP Points
function script GetManaExp {
debugmes "--- Magic Subsystem: GME called";
.@sk=getarg(0);
.@pt=getarg(1);
debugmes "--- Magic Subsystem: GME: Arguments Read";
if (getskilllv(TMW2_SAGE))
.@bonus=rand(0,getskilllv(TMW2_SAGE)*3/2);
else
.@bonus=0;
debugmes "--- Magic Subsystem: GME: Evaluating";
if (LAST_SKILL == .@sk)
end;
debugmes "--- Magic Subsystem: GME: Recording";
LAST_SKILL=.@sk;
MAGIC_EXP=MAGIC_EXP+.@pt+.@bonus;
debugmes "--- Magic Subsystem: GME: Complete";
end;
}
// SkillID, Mana{, MP per level}
function script MagicCheck {
// PRE EXECUTION
// Load Variables
.@sk=getarg(0);
.@mp=getarg(1);
.@amp=getarg(2,0);
// Check Skill
if (getskilllv(.@sk) < 1)
return 0;
// Load mana cost
.@amp=getarg(3,0);
.@mp=.@mp+getskilllv(.@sk)*.@amp-.@amp;
// Check mana
if (readparam(Sp) < .@mp) {
dispbottom l("Insufficient mana: @@/@@.", readparam(Sp), .@mp);
return 0;
}
// Apply mana cost
heal 0, 0-.@mp;
return 1;
}
// SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}
function script SummonMagic {
.@sk=getarg(0);
.@id=getarg(1);
.@adj=getarg(2,2);
.@lv=getarg(3,getskilllv(.@sk));
if (.@adj < 1) {
debugmes "\033[31mInvalid MobPerSkillLevel for SummonMagic (.@adj): "+.@adj+"\033[0m";
dispbottom l("Invalid parameter specified, blame saulc.");
end;
}
// Cause effect
// Summoned monsters live from 45 to 60 seconds, and each skill levels grants 10s extra life
// The 35~50 is not a defect, remember skill starts at level 1...
for (.@i = 0; .@i < (.@lv+(.@adj-1))/.@adj; .@i++)
summon("Summoned Monster", .@id, rand(35,50)+.@lv*10);
dispbottom l("All monsters summoned!");
}
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