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// Evol Script
// Author: Gumi, Monwarez

function	script	GlobalDebugMenu	{
    function resetAll {
        function doReset {
            resetstatus;
            resetskill;
            resetlvl 1;
            dispbottom b("ALL PERMANENT STATUS BOOSTS WERE ALSO RESET");
            dispbottom l("Reset done!");
            if (getarg(0,0) == 3) {
                closedialog;
                doevent "::OnGlobalQuestReset"; // executes in all quest npcs // FIXME: maybe have a `resetquest` buildin?
                Zeny = 0;
                BankVault = 0;
                clearitem;
                warp "000-0", 0, 0; // starting point
                end; // script must end for doevent to execute
            }
            return;
        }
        clear;
        setnpcdialogtitle l("Debug - Reset");
        mes l("What do you want to reset?");
        select
            l("Abort"),
            l("Reset stats, skills, level"),
            l("Reset EVERYTHING"),
            l("Return to Debug menu");

        switch (@menu) {
            case 2:
            case 3: doReset @menu;
        }

        return;
    }

    do
    {
        clear;
        setnpcdialogtitle l("Debug");
        mes l("This menu allows you to modify your account data.");
        mes "";
        mes l("What do you want to do?");
        select
            l("Change my appearance"),
            l("Change my quests"),
            l("Reset"),
            rif(getarg(0,0), l("Return to Super Menu"));

        .@c = getarg(0,0) ? 2 : 1;

        switch (@menu)
        {
            case 1: BarberDebug .@c; break;
            case 4: GlobalQuestDebug .@c; break;
            case 5: resetAll; break;
            case 6: return;
        }
    } while(1);
}



-	script	@debug	32767,{
    end;

OnCall:
    if (!is_admin()) {
        end;
    }
    GlobalDebugMenu;
    closedialog;
    end;

OnInit:
    bindatcmd "debug", "@debug::OnCall", 99, 99, 1;
    // TODO / FIXME: add a @test command that opens the help window for test-server
}