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// TMW 2 Script
// Author:
// Jesusalva
// Micksha
// Description:
// Controls sewers.
// FIXME: The warps back should only work if treasure was found
// Spawn monsters and respawns them.
// A simple random treasure chest - to be sure players were introduced to this
// awesome system. Same rules as any treasure box still applies.
042-5,0,0,0 script #ctrl0425 NPC_HIDDEN,{
function monster0425;
end;
OnInstanceInit:
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");
.@g=atoi(.@map$[1]);
if (.@g < 1) {
debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$;
debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g;
.@g=0;
}
debugmes "Spawning monsters for guild %d", .@g;
.@mx=getguildavg(.@g);
monster0425(4, 35, 20, 60, 100, .@mx);
monster0425(4, 20, 20, 35, 100, .@mx);
// Neutral monsters
areamonster(.map$, 35, 20, 60, 100, strmobinfo(1, Blub), Blub, 5);
areamonster(.map$, 20, 20, 35, 100, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10));
// Bonus monsters
if (!rand2(3))
areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, WhirlyBird), WhirlyBird, 1);
if (!rand2(2))
areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, SilverChest), SilverChest, 1);
if (!rand2(2))
areamonster(.map$, 20, 20, 60, 100, strmobinfo(1, BronzeChest), BronzeChest, 2);
end;
OnKillMob:
if (!playerattached())
goto OnRespawn;
// Maybe a reward is due
.@g=getcharid(2);
if (.@g < 1) die();
getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*3;
.@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000);
// FALLTHROUGH
OnRespawn:
.@delay=(.@delay ? .@delay : 7000);
sleep(.@delay);
// Yes, we just hope it works out of box
explode(.@map$, .map$, "@");
.@g=atoi(.@map$[1]);
if (.@g < 1) {
debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$;
.@g=0;
}
monster0425(1, 20, 20, 80, 120, $KAMELOT_MX[.@g]);
end;
function monster0425 {
.@label$=instance_npcname(.name$)+"::OnKillMob";
.@gcount=getarg(0);
.@x1=getarg(1);
.@y1=getarg(2);
.@x2=getarg(3);
.@y2=getarg(4);
.@avg=getarg(5);
.@m$=instance_mapname("042-5");
//debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
freeloop(true);
for (.@i=0; .@i < .@gcount; .@i++) {
.@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
.@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
// Reconfigure the monster
setunitdata(.@mob, UDT_LEVEL, .@avg);
setunitdata(.@mob, UDT_STR, 1+.@avg*5/10);
setunitdata(.@mob, UDT_AGI, 1+.@avg*4/10);
setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10);
setunitdata(.@mob, UDT_INT, 1+.@avg*5/10);
setunitdata(.@mob, UDT_DEX, 1+.@avg*5/10);
setunitdata(.@mob, UDT_LUK, 1+.@avg*4/10);
setunitdata(.@mob, UDT_ADELAY, 1472);
setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
// Battle Status
setunitdata(.@mob, UDT_MAXHP, .@avg*38);
setunitdata(.@mob, UDT_HP, .@avg*38);
setunitdata(.@mob, UDT_ATKMIN, .@avg*45/10);
setunitdata(.@mob, UDT_ATKMAX, .@avg*65/10);
setunitdata(.@mob, UDT_DEF, 1+.@avg*11/10);
setunitdata(.@mob, UDT_MDEF, 1+.@avg*7/10);
setunitdata(.@mob, UDT_HIT, .@avg*65/10); // Advised: x3
setunitdata(.@mob, UDT_FLEE, .@avg*40/10); // Advised: x4
// Critical calculation
.@min=8;
.@max=max(.@min, min(35, .@avg/4));
setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
// Loop through
}
freeloop(false);
return;
}
}
///////////////////////////////////////////////////////////////
// This is required for others
// KamelotTreasure( POSITION ID )
function script KamelotTreasure {
.@id=getarg(0);
.@g=getcharid(2);
if (.@g < 1) die();
if ($KAMELOT_KEYMASK[.@g] & .@id) {
mesc l("The chest is unlocked and empty.");
close;
}
inventoryplace Iten, 1, NPCEyes, 2;
mesc l("Open the chest?");
mesc l("Cost: 1 @@", getitemlink(TreasureKey)), 1;
if (!countitem(TreasureKey))
close;
next;
if (askyesno() == ASK_NO)
close;
delitem TreasureKey, 1;
mesc l("You open the chest!");
.@empty=($KAMELOT_KEYMASK[.@g] & .@id);
$KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|.@id;
if (!.@empty) {
if (.@id == $KAMELOT_KEY[.@g]) {
dispbottom l("You found the key!");
rentitem KamelotKey, 86400; // Ensure they expire after 24 hours
.@key=true;
}
.@r=rand2(10000)-$KAMELOT_MX[.@g]+100;
// Select treasure list
if (.@r <= 0) // 0.01% total, 0.025% each
.@loot=any(MylarinDust, SupremeGift, HousingLetterIII, TimeFlask, MercCard_EH);
else if (.@r < 300) // 0.3% each
.@loot=any(MagicApple, PrismGift, EquipmentBlueprintD, ChampionshipBow, Halberd, AncientShield, AncientSword, Setzer, MercBoxD, Shemagh);
else
.@loot=any(SacredImmortalityPotion, DivineApple, ArcmageBoxset, GoldenApple, MercBoxA, MercBoxB, MercBoxC, MoveSpeedPotion, AtroposMixture, EverburnPowder, IridiumOre, PlatinumOre, YerbaMate, SmokeGrenade, SnakeEgg, LachesisBrew, BoneAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, EquipmentBlueprintC, AlchemyBlueprintC, AlchemyBlueprintD, AncientBlueprint, JasmineTea, MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Pearl, BronzeGift, IronOre, CopperOre, BlueDye, EquipmentBlueprintB, AlchemyBlueprintB, AlchemyBlueprintC, OolongTea, Croconut, CelestiaTea, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, DwarvenSake, EquipmentBlueprintA, EquipmentBlueprintB, AlchemyBlueprintA, SpearmintTea, TreasureMap, FatesPotion, CrazyRum, LightGreenDiamond, EarthPowder, WoodenLog, MysteriousBottle, FluoPowder, ChamomileTea); // > 70 options (~1% each)
mesc l("You find @@ inside!", getitemlink(.@loot));
// If itemtype == Armor/Weapon, make it guild bound and put bonus
.@t=getiteminfo(.@loot, ITEMINFO_TYPE);
if (.@t == IT_WEAPON) {
getitembound .@loot, 1, 2;
delinventorylist(); // Needed, because we'll rely on rfind()
getinventorylist();
.@index=array_rfind(@inventorylist_id, .@loot);
setitemoptionbyindex(.@index, 0, IOPT_SPLASHDAMAGE, 1);
} else if (.@t == IT_ARMOR) {
getitembound .@loot, 1, 2;
delinventorylist(); // Needed, because we'll rely on rfind()
getinventorylist();
.@index=array_rfind(@inventorylist_id, .@loot);
setitemoptionbyindex(.@index, 0, ATTR_TOLERACE_ALL, 10);
} else {
getitem .@loot, 1;
}
} else {
mesc l("You find @@ inside!", l("nothing"));
mesc l("Seems like someone else opened this chest before you!");
}
// Announcement
if (.@key)
.@p$=b(" They found the key!");
mapannounce "042-6@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
mapannounce "042-7@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
mapannounce "042-8@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
mapannounce "042-9@"+.@g, strcharinfo(0)+" has opened a Treasure Chest!"+.@p$, 0;
// Guild Master Notification
.@gm$=getguildmaster(.@g);
if (!getcharid(3, .@gm$)) return;
.@gma=getcharid(3, .@gm$);
.@gmb=getcharid(0, .@gm$);
if (!isloggedin(.@gma, .@gmb)) return;
message .@gm$, strcharinfo(0)+" has opened a Treasure Chest."+.@p$;
return;
}
/////////////////////////////////////////////////////////////////////////////
// KamelotBoss(Map, x, y, power, NPC)
function script KamelotBoss {
.@label$=instance_npcname(getarg(4))+"::OnKillBoss";
.@gcount=1;
.@x1=getarg(1);
.@y1=getarg(2);
.@avg=getarg(3);
.@m$=instance_mapname(getarg(0));
//debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
.@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
.@name$=any("Gawain", "Tristan", "Kay", "Palamedes", "Mordred", "Bors", "Bedivere", "Lionel", "Bleoberry", "Lucan", "Lamorak", "Pellas", "Hector", "Dragonet", "Bronor", "Alymere"); // Typos on purpose: https://www.arthurian-legend.com/knights-round-table/
.@mob=monster(.@m$, .@x1, .@y1, .@name$, .@mobId, 1, .@label$);
// Reconfigure the monster
setunitdata(.@mob, UDT_LEVEL, .@avg+20);
setunitdata(.@mob, UDT_STR, 1+.@avg*7/10);
setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10);
setunitdata(.@mob, UDT_VIT, 1+.@avg*7/10);
setunitdata(.@mob, UDT_INT, 1+.@avg*6/10);
setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10);
setunitdata(.@mob, UDT_LUK, 1+.@avg*7/10);
setunitdata(.@mob, UDT_ADELAY, 1072);
setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(7,8) : any(2,2,3)));
// Battle Status
setunitdata(.@mob, UDT_MAXHP, .@avg*450);
setunitdata(.@mob, UDT_HP, .@avg*450);
setunitdata(.@mob, UDT_ATKMIN, .@avg*60/10);
setunitdata(.@mob, UDT_ATKMAX, .@avg*70/10);
setunitdata(.@mob, UDT_DEF, 1+.@avg*14/10);
setunitdata(.@mob, UDT_MDEF, 1+.@avg*9/10);
setunitdata(.@mob, UDT_HIT, .@avg*16); // Advised: x3
setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4
// Critical calculation
.@min=30;
.@max=max(.@min, min(70, .@avg/2));
setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
return;
}
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