1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
// TMW2 Script
// Notes: The Monster King will retake the town every
// OnTue0000
// (Tuesday, midnight)
// Only the world hero may begin a siege.
// Only one siege per day is allowed
// Writes to MK Temp Var. This variable will unlock the castle gates
// Then the inner gates, and finally, will be a co-requisite to the floors
// Variables:
// $FORTRESS_STATE = int
// 0 - Locked
// 1 - Unlocked
// $@FORTRESS_STATUE = bitmask
// 1,2,4,8... broken statues
// TODO: Use bg() - maybe with dummysd? What will increase allies count?
// mapwarp() everyone outside when FTCleanup(false)
// TODO: Gate control during siege (not $FORTRESS_STATE). Gate monster.
// TODO: Spawn the monster general for each statue. Count their deaths.
// TODO: Spawn Monster Governor (and add it) once statue is broken. ::OnConquest
// TODO: Record nº of victories. Strengthen the governor.
// TODO: Provide a way to resume failed attempts. Move Phoenix inside.
// TODO: Testing.
// Use setwall() instead of builtin collision? (Deprecates out NPC)
// TODO: NPCs from inside: Bank. Barber. Aeros Shop. Etc.
// TODO: Spawn inside and outside when siege begins.
// TODO: Heartbeat - (Re)Spawn monsters inside every X seconds
// MAPFLAGS
025-1 mapflag zone MMO
025-1 mapflag nosave 025-2 100 27
/////////////////////////////////////////
// FUNCTIONS
// FTCleanup(status)
function script FTCleanup {
$FORTRESS_STATE=getarg(0);
// TODO: Magic Statues (FTStatue)
$@FORTRESS_STATUE=0;
//enablenpc "Magic Statue#F_1";
//enablenpc "Magic Statue#F_2";
//enablenpc "Magic Statue#F_4";
//enablenpc "Magic Statue#F_8";
//enablenpc "Magic Statue#F_16";
// TODO: Gate
// TODO: ::OnConquest
// TODO: Kill stray monsters
//killmonsterall
// Main gate
if ($FORTRESS_STATE) {
disablenpc "Fortress Gate";
donpcevent "#025-1_99_112::OnDisable";
} else {
enablenpc "Fortress Gate";
donpcevent "#025-1_99_112::OnEnable";
mapwarp("025-1", "025-2", 100, 27);
}
return;
}
// FTStatue(id)
function script FTStatue {
.@id=getarg(0);
mesn l("Magic Statue");
mes l("There is a reading: The Mana Source. The Moubootaur. The Monster King.");
mes l("The war. The blood. The inspiration. The mana. The world. The defiance.");
mes l("The guard. The heir. The originals. The races. The later. The seal.");
mes l("The fragments. The war. The Terranite. AEGIS MAGNA PROTECTIVE SCUTUM.");
next;
mesc l("It seems to be a defensive spell.");
if ($FORTRESS_STATE)
return;
// Break the statues?
mesc l("Break the Statue?"), 1;
next;
if (askyesno() == ASK_YES) {
if ($@FORTRESS_STATUE & .@id)
return;
sc_start SC_STUN, 10000, 1;
//getmapxy();
//areamonster();
//mapannounce();
//maybe spawn monster governor
$@FORTRESS_STATUE=$@FORTRESS_STATUE|.@id;
}
return;
}
/////////////////////////////////////////
// NPC SCRIPTS
// Main gate - Also where the World Hero can begin the siege
025-1,100,112,0 script Fortress Gate NPC_NO_SPRITE,{
// Main Story block - WHAT
if ($GAME_STORYLINE < 3)
die();
// Still open
if ($FORTRESS_STATE)
end;
// Only World Hero may interact
if (strcharinfo(0) != $MOST_HEROIC$) {
dispbottom l("I will not assault the Fortress Island. I'll wait for %s.", $MOST_HEROIC$);
end;
}
// Hey, you can assault the town!
mesc ".:: "+l("THE FORTRESS ISLAND TOWN") + " ::.", 1;
mes l("Behind this gate, lies the Fortress Island Town.");
//monster(FortressGate, ::OnOpenGate)
close;
OnInit:
FTCleanup($FORTRESS_STATE);
end;
OnTue0000:
FTCleanup(false);
end;
OnConquest:
FTCleanup(true);
end;
}
// This exit must work even if gate is closed
025-1,99,111,0 script #FortressTownOut NPC_HIDDEN,1,0,{
end;
OnTouch:
if (!$FORTRESS_STATE)
slide 100, 114;
end;
}
// TODO: 100,20 - The Impregnable Fortress Gate
// And don't forget the curse timer
|