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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Questmaker Handbook 14.0 (F = Favorable)
024-1,58,28,0 script Taenya NPC_ELF_F,{
.@q = getq(FrostiaQuest_Taenya);
if (BaseLevel < 52) {
mesc l("The elf seems busy. She ignores you.");
close;
}
if (.@q == 0) {
if (frally()) goto L_Start_F;
else goto L_Start_U;
}
else if (.@q == 1) {
if (frally()) goto L_Submit_F;
else goto L_Submit_U;
}
else if (.@q == 2) {
if (frally()) goto L_Done_F;
else goto L_Done_U;
}
Exception("Invalid quest state - "+str(.@q));
end;
L_Start_F:
mesn;
mesq lg("Hey friend, could you do me a little favor?");
next;
mesn;
mesq l("I always wanted to taste a %s! But they don't grow anywhere, and I've heard the only way to obtain one is from %s. Unfortunately, I do not favor violence, so... Could you get one for me?", getitemlink(Manapple), getitemlink(BronzeBossGift));
next;
mesn;
mesq l("Thanks, I owe you one!");
setq FrostiaQuest_Taenya, 1;
close;
L_Submit_F:
mesn;
mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Manapple));
next;
if (askyesno() == ASK_YES) {
if (countitem(Manapple) < 1) {
mesn;
mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
close;
}
inventoryplace EquipmentBlueprintC, 1;
delitem Manapple, 1;
getitem EquipmentBlueprintC, 1;
getexp 12000, 0;
setq FrostiaQuest_Taenya, 2;
mesn;
mesq l("Yay! Many thanks! I'll enjoy it! Here, you can keep this.");
}
close;
L_Done_F:
mesn;
mesq l("Hey, the %s you gave me was quite tasty, thanks!", getitemlink(Manapple));
next;
mesn;
mesq l("%s is known as the Wizard of Aethyr. They say the elves which lived in Aethyr have became fairies, but contact has been lost long ago... I've heard it was a very pretty town north of here, though.", b("Tametomo"));
close;
/////////////////////////////////////////////////////////////////////////////////
L_Start_U:
mesn;
mesq l("Hey %s, could you do me a little favor?", get_race());
next;
mesn;
mesq l("I always wanted to taste a %s! But they don't grow anywhere, and I've heard the only way to obtain one is from %s. Unfortunately, I do not favor violence, so... Could you get one for me?", getitemlink(Manapple), getitemlink(BronzeBossGift));
next;
mesn;
mesq l("I'll be waiting!");
setq FrostiaQuest_Taenya, 1;
close;
L_Submit_U:
mesn;
mesq l("Did you got the %d %s I've asked?", 1, getitemlink(Manapple));
next;
if (askyesno() == ASK_YES) {
if (countitem(Manapple) < 1) {
mesn;
mesq l("You liar, I'll teach you a lesson you won't forget!");
mesc l("%s stabs you with a dagger!", .name$);
percentheal -55, 0;
close;
}
inventoryplace EquipmentBlueprintC, 1;
delitem Manapple, 1;
getitem EquipmentBlueprintC, 1;
getexp 12000, 0;
setq FrostiaQuest_Taenya, 2;
mesn;
mesq l("Thanks! I'll enjoy it! Here, you can keep this.");
}
close;
L_Done_U:
mesn;
mesq l("Sorry, but I already ate the %s you gave me!", getitemlink(Manapple));
next;
mesn;
mesq l("%s is known as the Wizard of Aethyr. They say the elves which lived in Aethyr have became fairies, but contact has been lost long ago... I've heard it was a very pretty town north of here, though.", b("Tametomo"));
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonSkirt);
setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
setunitdata(.@npcId, UDT_HEADTOP, TrapperHat);
setunitdata(.@npcId, UDT_HAIRSTYLE, 9);
setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
npcsit;
.sex = G_FEMALE;
.distance = 5;
end;
}
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