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path: root/npc/024-1/john.txt
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// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    John H

024-1,154,45,0	script	Jhon Henryfield	NPC_PLAYER,{
	if (BaseLevel < 42) {
        asleep();
		end;
	}
	.@q=getq(FrostiaQuest_JhonH);

    // Quest failed
    if (.@q == 8) {
        mesn;
        mesq l("Go away creep, I HATE YOU!");
        close;
    }

    if (!.@q) {
		mesn;
		mesc l("ZZZzzzz...");
        mesc l("%s seems to be asleep... Maybe we can wake him up somehow?", .name$);
        next;
        do
        {
            select
                l("Poke him"),
                l("Attack him"),
                l("Give him an item");
            mes "";
            if (@menu == 1) {
                mesc l("No reply. We should try something else.");
                next;
            } else if (@menu == 2) {
                mesn;
                mesc l("*Opening eyes in a shock*");
                mesq l("AAAAaaahhhhh!!!");
                setq FrostiaQuest_JhonH, 8; // Quest failed
                close;
            } else {
                mes "##B" + l("Drag and drop an item from your inventory.") + "##b";

                .@give = requestitem();
                if (.@give < 1) continue;
                if (!countitem(.@give)) continue;
                if (checkbound(.@give)) continue;
                if (getiteminfo(.@give, ITEMINFO_TYPE) != IT_HEALING &&
                    getiteminfo(.@give, ITEMINFO_TYPE) != IT_USABLE) continue;
                mesc l("Really give a %s to Jhon?", getitemlink(.@give));
                mesc l("The item will be lost forever."), 1;
                next;
                if (askyesno() == ASK_NO) continue;
                mes "";
                delitem .@give, 1;
                if (.@give == Coffee) {
                    setq FrostiaQuest_JhonH, 1;
                    .@q = 1;
                    getexp 250, 25;
                    mesn;
                    mesq l("Coffee! I'm awake now!");
                    next;
                    break;
                } else {
                    mesc l("...No reaction...");
                    next;
                }
            }
        } while (true);
    }
    ///////////////////////////
    if (!.@q) close;
    do
    {
        mesn;
        mesq l("How can I help you, my friend?");
        next;
        select
            l("Who are you?"),
            rif(.@q >= 2 && countitem(Coffee), l("Do you want more coffee?")),
            l("Nothing, thanks anyway.");
        mes "";
        switch (@menu) {
        case 1:
            mesn;
            mesq l("Name is Jhon, and that's not a typo! I am an absolute coffee lover, and I travel to exotic places in search of the perfect brew.");
            next;
            mesn;
            mesq l("Unfortunately, elves doesn't like to share coffee, so I thought in leaving but fell asleep. Oops!");
            next;
            mesn;
            mesq l("If you have some coffee to me, I'll buy it of your hands.");
            compareandsetq FrostiaQuest_JhonH, 2;
            .@q = max(.@q, 2);
            next;
            break;
        case 2:
            mesc l("How much coffee you'll give Jhon?");
            input .@c, 0, countitem(Coffee);
            mes "";
            .@c = min(.@c, countitem(Coffee));
            if (.@c < 1) break;
            delitem Coffee, .@c;
            .@q2 = getq2(FrostiaQuest_JhonH) + .@c;
            .@q3 = getq3(FrostiaQuest_JhonH);
            setq2 FrostiaQuest_JhonH, .@q2;
            .@xp = 250 + rand2(getiteminfo(Coffee, ITEMINFO_SELLPRICE) / 3);
            .@gp = getiteminfo(Coffee, ITEMINFO_SELLPRICE) * 2 / 3; // 67% GP
            Zeny += .@c * .@gp;
            getexp .@c * .@xp, .@c * 25; // ~33% EXP + bonus
            mesn;
            mesq lg("Thanks, gal!", "Thanks, pal!");
            next;
            switch (.@q3) {
            case 0:
                if (.@q2 >= 1) {
                    inventoryplace Potatoz, 1;
                    getitem Potatoz, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 1:
                if (.@q2 >= 5) {
                    inventoryplace IcedBottle, 1;
                    getitem IcedBottle, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 2:
                if (.@q2 >= 10) {
                    inventoryplace ScrollBattlePlansA, 1;
                    getitem ScrollBattlePlansA, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 3:
                if (.@q2 >= 15) {
                    inventoryplace ScrollDefenseBlessA, 1;
                    getitem ScrollDefenseBlessA, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 4:
                if (.@q2 >= 20) {
                    inventoryplace ScrollSYeti, 1;
                    getitem ScrollSYeti, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 5:
                if (.@q2 >= 25) {
                    inventoryplace AlchemyBlueprintA, 1;
                    getitem AlchemyBlueprintA, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 6:
                if (.@q2 >= 30) {
                    inventoryplace AlchemyBlueprintB, 1;
                    getitem AlchemyBlueprintB, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 7:
                if (.@q2 >= 40) {
                    inventoryplace AlchemyBlueprintC, 1;
                    getitem AlchemyBlueprintC, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 8:
                if (.@q2 >= 50) {
                    inventoryplace AlchemyBlueprintD, 1;
                    getitem AlchemyBlueprintD, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 9:
                if (.@q2 >= 75) {
                    inventoryplace AncientBlueprint, 1;
                    getitem AncientBlueprint, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            case 10:
                if (.@q2 >= 100) {
                    inventoryplace AlchemyBlueprintE, 1;
                    getitem AlchemyBlueprintE, 1;
                    setq3 FrostiaQuest_JhonH, .@q3 + 1;
                }
                break;
            }
            // Item acquired?
            if (getq3(FrostiaQuest_JhonH) != .@q3) {
                mesn;
                mesq l("Here, you can have this, token of my appreciation.");
                next;
            }
            break;
        default:
            .@q = 12; break;
        }
    } while (.@q < 8);

    closeclientdialog;
    goodbye;
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, AFKCap);
    setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); // TODO
    setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 22);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
    npcsit;

    .sex = G_MALE;
    .distance = 4;
    end;
}