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// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// 023-3 Abandoned Ice Caves Configuration File
023-3 mapflag zone MMO
023-3,63,220,0 script #Exit0233 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Narrator);
.@q2=getq2(General_Narrator);
// Cheater Detected
if (.@q < 13) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
mesc l("Return to Frostia's Castle?");
if (askyesno() == ASK_YES) {
.@mapn$="024-16";
warp .@mapn$, 30, 26;
}
closeclientdialog;
close;
}
023-3,48,22,0 script #Finish0233 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Narrator);
.@q2=getq2(General_Narrator);
// Cheater Detected
if (.@q < 13) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
.@mapn$="001-7";
warp .@mapn$, 91, 90;
end;
}
001-7,91,89,0 script #Init0233 NPC_HIDDEN,0,0,{
end;
OnTouch:
.@q=getq(General_Narrator);
.@q2=getq2(General_Narrator);
// Cheater Detected
if (.@q < 13) {
warp "Save", 0, 0;
percentheal -100, -100;
return false;
}
if (.@q == 13) {
dispbottom lg("I'm not a coward! I must press forward!");
end;
}
.@mapn$="023-3";
warp .@mapn$, 48, 23;
end;
}
// A simple random treasure chest - to be sure players were introduced to this
// awesome system. Same rules as any treasure box still applies.
023-3,94,212,0 script #chest_02330 NPC_CHEST,{
TreasureBox();
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
OnInit:
.distance = 2;
end;
}
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