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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 023-1: Frozen Cave warps
023-1,59,20,0 script #023-1_59_20 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 36,46; end;
}
023-1,62,32,0 script #023-1_62_32 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 50,56; end;
}
023-1,37,28,0 warp #023-1_37_28 0,0,022-1,58,53
023-1,35,33,0 script #023-1_35_33 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 31,61; end;
}
023-1,57,43,0 warp #023-1_57_43 0,0,022-1,80,66
023-1,50,43,0 script #023-1_50_43 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 50,49; end;
}
023-1,26,36,0 warp #023-1_26_36 0,0,022-1,49,56
023-1,36,47,0 script #023-1_36_47 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 59,21; end;
}
023-1,50,48,0 script #023-1_50_48 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 50,42; end;
}
023-1,50,55,0 script #023-1_50_55 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 62,31; end;
}
023-1,47,59,0 warp #023-1_47_59 0,0,022-1,73,63
023-1,52,62,0 warp #023-1_52_62 0,0,022-1,70,82
023-1,31,62,0 script #023-1_31_62 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 35,34; end;
}
023-1,45,70,0 warp #023-1_45_70 0,0,022-1,68,91
023-1,46,33,0 script #023-1_46_33 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 39,21; end;
}
023-1,39,20,0 script #023-1_39_20 NPC_HIDDEN,0,0,{
end;
OnTouch:
slide 46,32; end;
}
023-1,42,33,0 warp #023-1_42_33 0,0,024-1,75,135
|