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// TMW2 Scripts
// Author:
//    Jesusalva
// Description:
//    Controls Forgotten Shrine

// 01863_RelevanceCheck ( Room ID )
function	script	01863_RelevanceCheck	{
    .@id=getarg(0);
    .@q=getq(LoFQuest_Barbara);
    .@q2=getq2(LoFQuest_Barbara);
    .@q3=getq3(LoFQuest_Barbara);
    if (.@q < 3)
        Exception("INVALID QUEST STATE, REVCHECK", RB_DEFAULT|RB_ISFATAL);
    if (.@q != 3)
        return false;
    if (.@q3 & .@id)
        return false;
    return true;
}

// TODO: filler
function	script	01863_DisableAllWarps	{
    return;
}

// Main Controller for Instanced maps
018-6-3,0,0,0	script	#01863_InstCtrl	NPC_HIDDEN,{
    end;

// Map, x1, y1, x2, y2, mob, amount
function AreaMonsterB {
    .@m$=getarg(0);
    .@x1=getarg(1);
    .@x2=getarg(3);
    .@y1=getarg(2);
    .@y2=getarg(4);
    .@mi=getarg(5);
    .@am=getarg(6);
    if (!.@am)
        return;
    areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, .@am);
    //, instance_npcname(.name$)+"::OnKill"+.@mi);
    return;
}

// Map, x1, y1, x2, y2, mob, bossID
function AreaMonsterBoss {
    .@m$=getarg(0);
    .@x1=getarg(1);
    .@x2=getarg(3);
    .@y1=getarg(2);
    .@y2=getarg(4);
    .@mi=getarg(5);
    .@id=getarg(6);
    areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mi), .@mi, 1, instance_npcname(.name$)+"::OnKill"+.@id);
    return;
}

// BossRoom ( RoomID, x1, y1, x2, y2, adjustment )
// Adjustment is for bigger rooms. Defaults to false.
function BossRoom {
    .@id=getarg(0);
    .@x1=getarg(1);
    .@y1=getarg(2);
    .@x2=getarg(3);
    .@y2=getarg(4);
    .@ad=getarg(5, false);
    // True: Must spawn boss, False: Allow to use warps
    if (01863_RelevanceCheck(.@id)) {
        mapannounce getmap(), l("BOSS FIGHT!"), bc_map|bc_pc;
        // Spawn a boss. Aggressive chance: 33%
        AreaMonsterBoss(getmap(), .@x1, .@y1, .@x2, .@y2, any(HolyPixie, NulityPixie, VanityPixie, TerraniteProtector, GoboBear, Centaur), .@id);

        // BIG ROOM: 6~12 support units
        // SMALL ROOM: 5~10 support units
        AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, BlackSlime, rand2(2,4)+.@ad);
        AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, DarkLizard, rand2(1,2)+.@ad);
        AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, BlackScorpion, rand2(1,2));
        AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, Archant, rand2(1,2)-.@ad);
        // Only spawn the fast Hooded Ninja on big rooms
        if (.@ad) {
            AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, HoodedNinja, any(0,0,1));
        }
        return false;
    }
    return true;
}

// W - West, C - Center, E - East, N - North, S - South
OnRoomNorth:
L_Room1:
    if (BossRoom(1, 62, 41, 121, 58, true)) {
        debugmes "Here we need to enable room warps";
        //enablenpc instance_npcname("#01863_fromNorthtoNW");
        //enablenpc instance_npcname("#01863_fromNorthtoNE");
    }
    end;

OnRoomNW:
L_Room2:
    if (BossRoom(2, 48, 65, 68, 85)) {
        debugmes "Here we need to enable room warps";
        //enablenpc instance_npcname("#01863_fromNWtoNorth");
        //enablenpc instance_npcname("#01863_fromNWtoNC");
    }
    end;

OnRoomNC:
L_Room4:
    BossRoom(4, 77, 65, 103, 76);
    end;

OnRoomNE:
L_Room8:
    BossRoom(8, 111, 65, 131, 85);
    end;

OnRoomSW:
L_Room16:
    BossRoom(16, 48, 95, 68, 115);
    end;

OnRoomSC:
L_Room32:
    BossRoom(32, 77, 104, 103, 115);
    end;

OnRoomSE:
L_Room64:
    BossRoom(64, 111, 95, 131, 115);
    end;

OnRoomSouth:
L_Room128:
    BossRoom(128, 62, 122, 121, 139, true);
    end;

// Kill boss will use setq3 and also erase any remaining monster
// Then it'll cast again the room event to enable the warps.
OnKill1:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|1;
    killmonsterall(getmap());
    goto L_Room1;

OnKill2:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|2;
    killmonsterall(getmap());
    goto L_Room2;

OnKill4:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|4;
    killmonsterall(getmap());
    goto L_Room4;

OnKill8:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|8;
    killmonsterall(getmap());
    goto L_Room8;

OnKill16:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|16;
    killmonsterall(getmap());
    goto L_Room16;

OnKill32:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|32;
    killmonsterall(getmap());
    goto L_Room32;

OnKill64:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|64;
    killmonsterall(getmap());
    goto L_Room64;

OnKill128:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|128;
    killmonsterall(getmap());
    goto L_Room128;

OnKill256:
    .@q3=getq3(LoFQuest_Barbara);
    setq3 LoFQuest_Barbara, .@q3|256;
    killmonsterall(getmap());
    end;

}

////////// Warp System below this file
// Xanthem: This is a NPC. I need you to duplicate it several times.
018-6-3,0,0,0	script	#01863_fromOuttoNorth	NPC_SUMMONING_CIRC,0,0,{
    dispbottom l("I should be prepared before walking on this.");
    end;

OnTouch:
    .@q=getq(LoFQuest_Barbara);
    .@q2=getq2(LoFQuest_Barbara);
    .@q3=getq3(LoFQuest_Barbara);
    if (.@q < 3)
        Exception("ERROR, INVALID WARP", RB_DEFAULT|RB_ISFATAL);

    // Disable any other active portal
    01863_DisableAllWarps();

    // Warp you to next room coordinates
    slide 0, 0;

    // Execute the next room code and finish
    doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnBossNC";
    end;

// NPC must remain hidden.
OnInit:
    disablenpc .name$;
    end;
OnInstanceInit:
    disablenpc instance_npcname(.name$);
    end;
}