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// TMW2 Scripts
// Author:
// Jesusalva
// Description:
// Slot Machine for bets
017-3,84,67,0 script Slot Machine#017-3a NPC_SLOTMACHINE,{
function symbol{
switch (getarg(0)) {
case 1:
mesn "%%A";
break;
case 2:
mesn "%%B";
break;
case 3:
mesn "%%C";
break;
case 4:
mesn "%%D";
break;
case 5:
mesn "%%E";
break;
case 6:
mesn "%%F";
break;
case 7:
mesn "7";
break;
default:
mesn "%%@";
break;
}
}
L_Menu:
mesn;
mesc l("Spin three symbols, and jackpot great rewards!");
mesc l("Just two coins for spin.");
next;
menu
rif(countitem(CasinoCoins) >= 2, l("Spin!")), L_Spin,
l("Prizes"), L_Info,
l("Leave"), L_Quit;
L_Info:
mes "";
mesc l("Prizes:");
mes l("##9 777: @@.", getitemlink(Bloodstone));
mes l("##9 %%A%%A%%A: @@.", getitemlink(Sapphire));
mes l("##9 %%B%%B%%B: @@.", getitemlink(Amethyst));
mes l("##9 %%C%%C%%C: @@.", getitemlink(Diamond));
mes l("##9 %%D%%D%%D: @@.", getitemlink(Emerald));
mes l("##9 %%E%%E%%E: @@.", getitemlink(Topaz));
mes l("##9 %%F%%F%%F: @@.", getitemlink(Ruby));
mesc l("Two equal: 1 casino coin.");
next;
goto L_Menu;
L_Spin:
mesc l("Spinning...");
next;
delitem CasinoCoins, 2;
.@a=rand2(1,7);
.@b=rand2(1,7);
.@c=rand2(1,7);
symbol(.@a);
symbol(.@b);
symbol(.@c);
next;
mesn;
if (.@a == .@b && .@a == .@c) {
.@it=Iten;
switch (.@a) {
case 1:
.@it=Sapphire; break;
case 2:
.@it=Amethyst; break;
case 3:
.@it=Diamond; break;
case 4:
.@it=Emerald; break;
case 5:
.@it=Topaz; break;
case 6:
.@it=Ruby; break;
case 7:
.@it=Bloodstone; break;
}
getitem .@it, 1;
mesc l("Jackpot! You got the @@!", .@it), 3;
} else if (.@a == .@b || .@a == .@c || .@b == .@c) {
getitem CasinoCoins, 1;
mesc l("Lucky! You got the coin back!"), 3;
} else {
mesc l("It wasn't this time..."), 3;
}
next;
goto L_Menu;
L_Quit:
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
end;
}
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