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// TMW2 Scripts
// Author:
// Jesusalva
// Description:
// Chagashroom → Red Plush Wine
// Variables:
// REDWINE_DATE = When the wine started being done
// REDWINE_DONE = When the wine will be ready
// REDWINE_AMMO = How much Wine you're trying to make
// Success Rate is based on how much you're trying to do and how long ago that was
017-3,25,78,0 script Wine Making Barrel NPC_NO_SPRITE,{
goto L_Main;
// redwine_chance()
// Returns chance (0~10,000) to successfully obtain wine
// REDWINE_DONE/REDWINE_DATE is taken in account
function redwine_chance {
.@max=10000;
.@base=REDWINE_DATE;//-(REDWINE_DONE-REDWINE_DATE);
// .@c = how much time is left until completion
// .@d = original amount of time required
// .@e = Current time
.@c=REDWINE_DONE-.@base; //-gettimetick(2);
.@d=REDWINE_DATE-.@base; //-REDWINE_DONE;
.@e=gettimetick(2)-.@base;
debugmes "%d - %d - %d", .@d, .@e, .@c;
debugmes "Start - Now - Finish";
if (.@c == 0)
return .@max;
debugmes "Ratio: %d/%d = %d", .@e, .@c, (.@e*.@max)/.@c;
return min(10000, (.@e*.@max)/.@c);
}
L_Main:
if (!REDWINE_DATE) {
mesn;
mesc l("Do you want to make wine?");
next;
select
l("Information"),
l("Yes"),
l("No");
mes "";
switch (@menu) {
case 1:
mesc l("Produced item:");
mesc l("@@", getitemlink(RedPlushWine));
mes "";
mesc l("Cost per two glass:");
mesc l("* @@/@@ @@", countitem(SeaDrops), 1, getitemlink(SeaDrops));
mesc l("* @@/@@ @@", countitem(Plushroom), 1, getitemlink(Plushroom));
mesc l("* @@/@@ @@", countitem(Chagashroom), 30, getitemlink(Chagashroom));
mesc l("* @@ Water Bottle", 1);
next;
break;
case 2:
mesc l("How many batches do you want to produce? (max. 5)");
input .@glass_count;
if (.@glass_count < 1 ||
.@glass_count > 5 ||
countitem(SeaDrops) < .@glass_count ||
countitem(Plushroom) < .@glass_count ||
countitem(Chagashroom) < .@glass_count*30
) {
mesc l("Not enough ingredients or invalid amount."), 1;
break;
}
mesc l("Which water will you use?");
mesc l("The bottom-most the water, the better the bonus.");
menuint
l("Cancel"), -1,
rif(countitem(BottleOfSewerWater) > .@glass_count, l("Sewer Water")), 0,
rif(countitem(BottleOfSeaWater) > .@glass_count, l("Sea Water")), 3600,
rif(countitem(BottleOfTonoriWater) > .@glass_count, l("Tonori Water")), 11760,
rif(countitem(BottleOfWoodlandWater) > .@glass_count, l("Woodland Water")), 12000,
rif(countitem(BottleOfDivineWater) > .@glass_count, l("Divine Water")), 21600;
mes "";
if (@menuret < 0)
break;
switch (@menuret) {
case 0:
.@bonus=@menuret;
.@water=BottleOfSewerWater;
break;
case 3600:
.@bonus=@menuret;
.@water=BottleOfSeaWater;
break;
case 11760:
.@bonus=@menuret;
.@water=BottleOfTonoriWater;
break;
case 12000:
.@bonus=@menuret;
.@water=BottleOfWoodlandWater;
break;
case 21600:
.@bonus=@menuret;
.@water=BottleOfDivineWater;
break;
default:
mesc l("Error, invalid return code, blame Saulc"), 1;
mes "==== SCRIPT ABORTED";
close;
}
// Save data
delitem SeaDrops, .@glass_count;
delitem Plushroom, .@glass_count;
delitem Chagashroom, .@glass_count*30;
delitem .@water, .@glass_count;
REDWINE_AMMO=.@glass_count;
REDWINE_DATE=gettimetick(2);
REDWINE_DONE=gettimetick(2)-.@bonus+.mintime;
REDWINE_DONE+=.cuptime*REDWINE_AMMO;
break;
case 3:
close;
break;
}
goto L_Main;
} else {
mesn;
mesc l("Your request for @@ @@ are being fermented for @@.", REDWINE_AMMO, getitemlink(RedPlushWine), FuzzyTime(REDWINE_DATE));
next;
inventoryplace RedPlushWine, REDWINE_AMMO;
mesn;
mes l("Trying to retrieve it now will have @@ % chance to be successful.", redwine_chance()/100);
mes l("Attempt to retrieve it now?");
next;
if (askyesno() == ASK_YES) {
if (rand(1000,10000) < redwine_chance()) {
mesc l("Success!"), 3;
getitem RedPlushWine, REDWINE_AMMO*2;
} else {
mesc l("The wine wasn't ready yet and you lost it..."), 1;
}
REDWINE_DATE=0;
REDWINE_AMMO=0;
}
}
close;
OnInit:
.sex = G_OTHER;
.distance = 4;
// Time to make each batch
.cuptime=(60*60*6);
// Base time to make any amount of cups
.mintime=(60*60*24);
end;
}
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