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// TMW2/LoF scripts.
// Authors:
// Jesusalva
// Description:
// Part of player story
017-10,57,34,0 script Kenton NPC_KENTON,{
.@q=getq(General_Narrator);
mesn;
mesq l("Hello! My name is Kenton, and I'm in charge of Public Affairs of Land Of Fire.");
next;
mesn;
mesq l("You see, Pihro and Pyndragon, the mayors, are really busy people. They're developing a game or something as we speak.");
next;
mesn;
mesq l("So if you have any issue which would require the Mayor to see it, you'll need me first.");
switch (.@q) {
case 0:
Exception("ERROR", RB_SPEECH|RB_ISFATAL);
case 17:
next;
mesc l("@@ raise an eyebrow as you hand him Gelid's letter.", .name$);
next;
mesn;
mesq l("That's a really strange letter from Mr. Frozenheart.");
next;
mesn;
mesq l("But also very amusing. I'm sure Pihro and Pyndragon, the town mayors, will fancy this request of yours.");
next;
mesn;
mesq l("Anyway, as you might be aware, Land Of Fire came here in an incident after the Monster King took all Mana Stones... So, we have a good magical affinity.");
next;
mesn;
mesq l("Most of our professors moved on to the Academy Island, and are with Tulimshar's and Frostia's professors working right now. But...");
next;
mesn;
mesq l("...Lalica, the witch, is still with us. And she came to complain that a petty thief stolen a very precious item of hers.");
next;
mesn;
mesq l("I don't know what, but it is ")+b(l("small, red, round and shiny."))+l("And we know who the thief is.");
next;
mesn;
mesq l("I've dispatched Benjamin and some other city guards after her flew to Elenium Mines, but thus far, they haven't returned.");
next;
mesn;
mesq l("I need you to find her to and bring her back there, along whatever she stole. Then I'll honor your request.");
next;
mesn;
mesq l("After all, that was two nights ago, and none of them returned...");
mesc b(l("WARNING: "))+l("Minimum advised level 72 to do this quest."), 1;
mesc b(l("WARNING: "))+l("You would do well as come prepared, as failing in the last stage will RESET current progress on the quest."), 1;
setq LoFQuest_Barbara, 1;
setq General_Narrator, 18;
break;
// Barbara Quest in progress
case 18:
// Barbara Quest was just finished (node 19 is temporary)
case 19:
// Barbara Quest was complete and solution was marked in BARBARA_STATE
case 20:
// Endtrail
mes "";
mesc l("@@ You need to wait further releases to continue this quest!", b(l("WARNING:"))), 1;
break;
}
close;
OnInit:
.sex=G_MALE;
.distance=5;
end;
}
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