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// TMW2/LoF scripts.
// Authors:
// Jesusalva
// Description:
// LoF Townhall Access Control
017-1,180,20,0 script #LoF_Townhall01 NPC_HIDDEN,{
end;
OnTouch:
// Sponsor and Main Quest 17+ - access granted
.@q=getq(General_Narrator);
if (.@q >= 17 || getgmlevel()) {
warp "017-10", 56, 78;
}
end;
OnInit:
.distance=1;
end;
}
017-1,182,20,0 script #LoF_Townhall02 NPC_HIDDEN,{
end;
OnTouch:
// Sponsor and Main Quest 17+ - access granted
.@q=getq(General_Narrator);
if (.@q >= 17 || getgmlevel()) {
warp "017-10", 60, 78;
}
end;
OnInit:
.distance=1;
end;
}
017-1,171,20,0 script #LoF_Townhall03 NPC_HIDDEN,{
end;
OnTouch:
// Sponsor and Main Quest 17+ - access granted
.@q=getq(General_Narrator);
if (.@q >= 17 || getgmlevel()) {
warp "017-10", 36, 78;
}
end;
OnInit:
.distance=1;
end;
}
017-1,190,20,0 script #LoF_Townhall04 NPC_HIDDEN,{
end;
OnTouch:
// Sponsor and Main Quest 17+ - access granted
.@q=getq(General_Narrator);
if (.@q >= 17 || getgmlevel()) {
warp "017-10", 80, 78;
}
end;
OnInit:
.distance=1;
end;
}
/////////////////////////////
// Main Quest 6
// LoF Arc
/////////////////
// Check instances and rebuild if needed
// Returns map name
// BarbaraInstCheck( {submap=mines} )
// 0- Chamber ; 1 - Mines ; 2 - Hall ; 3 - Shrine
function script BarbaraInstCheck {
.@house=getarg(0, true);
.@q2=getq2(LoFQuest_Barbara);
// Map name limit: 4 chars (sgt1)
.@map0$="brb0@"+getcharid(0);
.@map1$="brb1@"+getcharid(0);
.@map2$="brb2@"+getcharid(0);
.@map3$="brb3@"+getcharid(0);
if (!(isinstance(.@q2) && .@q2 != 0)) {
.@inst = instance_create("Forgotten Shrine "+getcharid(0), getcharid(3), IOT_CHAR);
instance_attachmap("018-6-0", .@inst, false, .@map0$);
instance_attachmap("018-6-1", .@inst, false, .@map1$);
instance_attachmap("018-6-2", .@inst, false, .@map2$);
instance_attachmap("018-6-3", .@inst, false, .@map3$);
// Instance lasts two hours
instance_set_timeout(7200, 7200, .@inst);
instance_init(.@inst);
setq2 LoFQuest_Barbara, .@inst;
}
// It broke
if (getmapinfo(MAPINFO_SIZE_X, .@map1$) <= 0) {
setq2 LoFQuest_Barbara, 0;
// Infinite Loop?
return callfunc("BarbaraInstCheck", .@house);
}
// Return map name
return getd(".@map"+.@house+"$");
}
017-1,32,44,0 script #LoF_EleniumMines NPC_HIDDEN,{
end;
OnTouch:
.@q=getq(LoFQuest_Barbara);
if (.@q >= 1) {
warp BarbaraInstCheck(1), 80, 199;
} else {
warp "018-6-1", 80, 199;
}
end;
OnInit:
.distance=1;
end;
}
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