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// TMW-2 Script
// Author:
// Jesusalva
// Description:
// Collect every piece of equipment ingame for no real reason
// Cannot be completed yet, because not every piece of equipment is available ingame
017-1,135,106,0 script Royal Fairy NPC_FAIRY_B,{
.@n=getq(LoFQuest_Fairy);
.@q=getq(General_Collector);
mesn;
if (.@q == 0) goto L_Busy;
if (.@q < 3) goto L_Incomplete;
if (.@q >= 3) goto L_Main;
L_Busy:
mesq l("Hi, I'm too busy to talk right now, please go away. Very pressing matters at hand.");
close;
L_Incomplete:
mesq l("Hello, I noticed my dear friend, Susanne, asked you to help us save my sisters; do not forget to ask Susanne where the Fafi Dragon was last seen.");
close;
L_Main:
/*
COLLECT_CHESTPLATE: 1
COLLECT_HEADGEAR: 2
COLLECT_PANTS: 4
COLLECT_SHOES: 8
COLLECT_NECKLACES: 16
COLLECT_RINGS: 32
COLLECT_ACESSORIES: 64
COLLECT_SCARFS: 128
COLLECT_GLOVES: 256
COLLECT_SHIELDS: 512
COLLECT_1HSWORDS: 1024
COLLECT_2HSWORDS: 2048
COLLECT_BOWS: 4096
COLLECT_FIREGUNS: 8192
COLLECT_WANDS: 16384
COLLECT_QUIVERS: 32768
COLLECT_MOUNTS: 65536
COLLECT_PETS: 131072
*/
do {
mesn;
mesq l("Are you trying to collect every piece of equipment ingame? Come tell me if you are and I'll give you a collector stamp!");
mesc l("Not every piece of equipment is ingame yet.");
mes "";
select
l("Good bye!"),
rif(!(.@q & COLLECT_CHESTPLATE), l("Chestplates")),
rif(!(.@q & COLLECT_HEADGEAR), l("Headgear")),
rif(!(.@q & COLLECT_PANTS), l("Pants")),
rif(!(.@q & COLLECT_SHOES), l("Shoes")),
rif(!(.@q & COLLECT_NECKLACES), l("Necklaces")),
rif(!(.@q & COLLECT_RINGS), l("Rings")),
rif(!(.@q & COLLECT_ACESSORIES), l("Accessories")),
rif(!(.@q & COLLECT_SCARFS), l("Scarfs")),
rif(!(.@q & COLLECT_GLOVES), l("Gloves")),
rif(!(.@q & COLLECT_SHIELDS), l("Shields")),
rif(!(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")),
rif(!(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")),
rif(!(.@q & COLLECT_BOWS), l("Bows")),
rif(!(.@q & COLLECT_FIREGUNS), l("Fire Staves")),
rif(!(.@q & COLLECT_WANDS), l("Wands")),
rif(!(.@q & COLLECT_QUIVERS), l("Quivers")),
rif(!(.@q & COLLECT_MOUNTS), l("Mounts")),
rif(!(.@q & COLLECT_PETS), l("Pets")),
mes "";
switch (@menu) {
// Chestplate
case 1:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Headgear
case 2:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Pants
case 3:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Shoes
case 4:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Necklaces
case 5:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Rings
case 6:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Accessories
case 7:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Scarfs
case 8:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Gloves
case 9:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Shields
case 10:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// 1H Swords
case 11:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// 2H Swords
case 12:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Bows
case 13:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Firearms
case 14:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Wands
case 15:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Quivers
case 16:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Mounts
case 17:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
// Pets
case 18:
msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
next;
break;
}
} while (@menu != 0);
close;
}
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