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// TMW2 script
// Originals from TMW-BR
// Imported by Jesusalva
016-6,0,0,0 script #MarineShip NPC_HIDDEN,117,29,{
end;
OnEvent:
// Clean up pirate ship, if needed.
if (mobcount("016-7", "#MarineShipAttack::OnPirateDie") && !getmapusers("016-7")) {
killmonster("016-7", "All");
}
if (mobcount("016-7", "#MarineShipAttack::OnVictory") && !getmapusers("016-7")) {
killmonster("016-7", "All");
}
if (mobcount("016-7", "#MarineShipAttack::OnVictory") > 1) {
killmonster("016-7", "#MarineShipAttack::OnVictory");
monster "016-7", 38, 27, "Pirate Captain", OceanPirate, "#MarineShipAttack::OnVictory";
}
// Handle travel
if (@timer_navio_running == 0) end;
if (PC_DEST$ == "Hurns") goto L_Hurns;
else if (PC_DEST$ == "Tulim") goto L_Tulim;
else goto L_Error;
end;
L_Hurns:
PC_DEST$ = "";
LOCATION$ = "Hurns";
@timer_navio_running = 0;
warp "012-1", 141, 65;
message strcharinfo(0), l("@@ disembarks at Hurnscald.", strcharinfo(0));
end;
L_Tulim:
PC_DEST$ = "";
LOCATION$ = "Tulim";
@timer_navio_running = 0;
warp "003-1", 81, 68;
message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0));
end;
L_Error:
debugmes "ERROR: PLAYER INVALID PC_DEST ON #MarineShip: " + PC_DEST$;
PC_DEST$ = "";
@timer_navio_running = 0;
warp "000-1", 22, 22;
dispbottom l("An error on your travel happened. Please report.");
end;
}
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