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// TMW2 Script
// Author:
// Saulc
// Description:
// Laranja, orange in portuges is a orange dye seller in ship
016-1,25,24,0 script Laranja NPC_PLAYER,{
mesn;
mesq l("I'm Laranja.");
next;
mesn;
mesq l("My father lead a dye fabric, I'm in charge to sell @@ around the world.", getitemlink(OrangeDye));
next;
mesn;
mesq l("Would you like to buy some?");
mes "";
menu
l("Yeah sure let's Trade."), -,
l("Sorry another day maybe."), L_Close;
closedialog;
shop "Laranja"; // Not using .name$ because instance (This is yet to raise countless bugs)
close;
L_Close:
closedialog;
goodbye;
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, ShortTankTop);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 10);
setunitdata(.@npcId, UDT_HAIRCOLOR, 9);
.sex = G_FEMALE;
.distance = 4;
tradertype(NST_MARKET);
sellitem OrangeDye, -1, 3;
end;
OnInstanceInit:
.@npcId = getnpcid(0, instance_npcname(.name$));
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, ShortTankTop);
setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
setunitdata(.@npcId, UDT_HAIRSTYLE, 10);
setunitdata(.@npcId, UDT_HAIRCOLOR, 9);
end;
OnClock2000:
restoreshopitem OrangeDye, -1, 3;
end;
}
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