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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Sagratha's House Door
//
// getq(HurnscaldQuest_Sagratha)
// Field 1
// 0 - Sagratha is home and annyoed
// 1 - Wyara sent player saggy way
// 2 - Rumor Confirmed, check again
// Field 2
// RESERVED - INSTANCE ID
// Field 3
// During stage 1 and 2: Holds if player looked everywhere
// During stage 3 and 4: Control puzzles
// During stage 5 boss fight
// Check instances and rebuild if needed
// Returns map name
// SaggyInstCheck( {house=true} )
function script SaggyInstCheck {
.@house=getarg(0, true);
.@q2=getq2(HurnscaldQuest_Sagratha);
// Map name limit: 4 chars (sgt1)
.@mapn$="sgt1@"+getcharid(0);
.@map2$="sgt2@"+getcharid(0);
if (!(isinstance(.@q2) && .@q2 != 0)) {
.@inst = instance_create("Sagratha House "+getcharid(0), getcharid(3), IOT_CHAR);
instance_attachmap("014-5-1", .@inst, false, .@mapn$);
//instance_attachmap("015-8", .@inst, false, .@mapn$);
instance_attachmap("015-8-1", .@inst, false, .@map2$);
// Instance lasts one hour
instance_set_timeout(3600, 3600, .@inst);
instance_init(.@inst);
setq2 HurnscaldQuest_Sagratha, .@inst;
}
// It broke
if (getmapinfo(MAPINFO_SIZE_X, .@mapn$) <= 0) {
setq2 HurnscaldQuest_Sagratha, 0;
// Infinite Loop?
return SaggyInstCheck(.@house);
}
if (.@house) {
return .@mapn$;
} else {
return .@map2$;
}
}
014-5,122,137,0 script Sagratha Door NPC_HIDDEN,0,0,{
end;
L_Magicless:
npctalk3 l("A light magic barrier prevents you from entering.");
dispbottom l("If I only knew some magic...");
end;
L_Lockpick:
mesn;
mesc l("The door is locked!");
select
l("Knock on the door?"),
l("Attempt to lockpick?"),
l("Leave it alone?");
mes "";
if (@menu == 1) {
/*
if (getq(HurnscaldQuest_InjuriedMouboo) == 2)) {
mesn strcharinfo(0);
mesc l("Nobody answers.");
mes "";
}
*/
mesn l("Sagratha");
mesq l("No, I don't need monster repellent nor anything! Go away!");
close;
} else if (@menu == 2) {
if (LockPicking(4, 5)) {
getexp BaseLevel*4, 5;
mesn;
mesc l("*click*");
next;
mesn l("Sagratha");
mesq l("Who is there? Are they trying to break my lock again?!");
next;
select
l("Run away?"),
l("Stay there?");
mes "";
if (@menu == 2) {
mesn l("Sagratha");
mesq l("Oh my Jesusalva - You broke my lock! Why?!");
next;
select
l("I need to talk with you!"),
l("No reason.");
mes "";
if (@menu == 1) {
mesn l("Sagratha");
// I don't take strangers as students.
mesq l("No, I don't teach magic to strangers. No, I'm not interested in @@ affairs.", get_race());
next;
mesn l("Sagratha");
mesq l("Yes, I know when next Alliance's Council meeting will be. No, I don't need anything.");
next;
mesn l("Sagratha");
mesq l("Now begone.");
} else {
mesn l("Sagratha");
mesq l("What?! Do my house look like the place to you pratice your thief skills?!");
mesq col(l("DIE!"), 1);
specialeffect(312, SELF, getcharid(3));
percentheal -40, -100;
}
}
} else {
mesn l("Sagratha");
mesq l("Who is there? Are they trying to break my lock again?!");
mesq col(l("DIE!"), 1);
specialeffect(312, SELF, getcharid(3));
percentheal -40, -100;
}
}
close;
L_Open:
mesn;
mesc l("The door is locked!");
select
l("Knock on the door?"),
l("Attempt to lockpick?"),
l("Leave it alone?");
mes "";
if (@menu == 3)
close;
mesc l("*CREAK*");
mesc l("The pressure you did made the door burst open. It is unusually quiet inside...");
next;
//enable_items();
//mesc l("WARNING: Save your game now."), 3;
//mesc l("WARNING: Change your equipment now."), 3;
//next;
//disable_items();
/*
if (has_instance("014-5-1") == "") {
.@inst = instance_create("Sagratha House", getcharid(3), IOT_CHAR);
instance_attachmap("014-5-1", .@inst);
// 20 minutes (1200s) inside, or 5 minutes (300s) outside
instance_set_timeout(1200, 30, .@inst);
instance_init(.@inst);
}
warp "014-5-1", 33, 44;
//addmapmask instance_mapname("014-5-1"), 1;
changemusic "014-5-1", "eric_matyas_ghouls.ogg";
*/
.@mapn$=SaggyInstCheck();
warp .@mapn$, 33, 44;
changemusic .@mapn$, "eric_matyas_ghouls.ogg";
closeclientdialog;
close;
L_Welcome:
warp "014-5-1", 33, 44;
dispbottom l("Mouboos are cute");
end;
OnTouch:
.@q=getq(HurnscaldQuest_Sagratha);
if (!MAGIC_LVL) goto L_Magicless;
if (.@q >= 1 && .@q < 6) goto L_Open;
if (.@q >= 6) goto L_Welcome;
// No special condition
goto L_Lockpick;
end;
}
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