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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Sagratha
// SaggyScoreUpdate( amount )
function script SaggyScoreUpdate {
.@val=getarg(0);
SAGRATHA_SCORE=max(-50, min(50, SAGRATHA_SCORE+.@val));
return;
}
function script SaggyMobCount {
switch (killedrid) {
// She gets angry
case Mouboo:
case AlphaMouboo:
SaggyScoreUpdate(-5);
break;
case Pollet:
case Fluffy:
case IcedFluffy:
SaggyScoreUpdate(-3);
break;
case PoisonSpikyMushroom:
case LogHead:
case ForestMushroom:
SaggyScoreUpdate(-2);
break;
case Squirrel:
case SpringSquirrel:
case LofSquirrel:
case FrozenSquirrel:
case FairysSquirrel:
SaggyScoreUpdate(-1);
break;
// She may get happy. Who knows.
case ViciousSquirrel:
case WickedMushroom:
case Bluepar:
case BlackScorpion:
case AngryScorpion:
case AngryRedScorpion:
SaggyScoreUpdate(any(0,0,1));
break;
}
return;
}
014-5-1,33,37,0 script Sagratha NPC_SAGRATHA,{
goodbye; end;
OnInit:
.distance=5;
npcsit;
end;
OnInstanceInit:
disablenpc instance_npcname(.name$);
end;
}
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