summaryrefslogtreecommitdiff
path: root/npc/012-1/guards.txt
blob: 97e3f531ef9f604b9cf13b7cb4d5c7201f566e5f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Protect Hurnscald

012-1,71,24,0	script	Lieutenant Paul	NPC_PLAYER,{
    // The Monster King guild have a special menu
    if (!$HURNS_LIBDATE && is_admin()) goto L_Admus;
    if (strcharinfo(2) == "Monster King") goto L_MKControl;
    mesn;
    mesq l("We are @@ since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2));
    next;
    mesn;
    mesq l("Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here.");
    next;
    mesn;
    mesq l("But we are working day and night. We hope that soon, more people come out and this place gets lively again.");
    close;

L_Admus:
    mes col("Protip: Use @hide to don't interfer.", 9);
    mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)-1);
    input $@BG1_SIZE;
    if ($@BG1_SIZE < 2) close;
    $@BG1_SIZE=$@BG1_SIZE+1;

    kickwaitingroomall("Hurnsguard");
    setmapflagnosave("012-1", "000-1", 22, 22);
    //setmapflag("012-1", mf_nocommand); // This is just too powerful!
    setmapflag("012-1", mf_battleground);
    enablenpc "Hurnsguard";
	donpcevent "Hurnsguard::OnSet";
	donpcevent "Lieutenant Paul::OnSet";
    addmapmask "012-1", MASK_MATTACK;
    addmapmask "012-1", MASK_EVILSANCTUM;
    pvpon("012-1");
    disablenpc "#012-1_22_62";
    disablenpc "#012-1_79_17";
    disablenpc "#012-1_79_102";
    disablenpc "#012-1_132_101";
    disablenpc "#012-1_65_55";
    disablenpc "#012-1_89_58";
    disablenpc "#012-1_101_55";
    disablenpc "#012-1_121_71";
    disablenpc "#012-1_116_66";
    disablenpc "#012-1_110_56";
    disablenpc "#012-1_102_69";
    disablenpc "Andrei Sakar";
    disablenpc "Dyrin The Traveler";
    disablenpc "Gwendolyn";
    disablenpc "Jack";
    disablenpc "Locamit";
    disablenpc "Richard";
    disablenpc "Soul Menhir#hurns";
    disablenpc "HurnsShip";
    disablenpc "Hinnak";
    disablenpc "Tezzerin";
    announce l("##1Hear ya, hear ya! There are @@ vacant slots at Hurnsguard to LIBERATE HURNSCALD!", $@BG1_SIZE-1), bc_all | bc_npc;
    mes "##1You are assigned to Monster Forces. Do not leave Hurnscald.";
    close;

L_MKControl:
    mesn;
    mes l("Oh noes! You've found the Hurnscald control panel!");
    close;
/*
    menu
        l("Initiate small siege (lv. 20)"), L_MKSmall,
        l("Initiate medium siege (lv. 30)"), L_MKMedium,
        l("Initiate huge siege (lv. 40)"), L_MKHuge,
        l("Abort"), -;
    close;

L_MKSmall:
    addmapmask "012-1", MASK_MATTACK;
    changemusic "012-1", "mythica.ogg";
    disablenpc("Mana Stone");
    $@SIEGE_HURNS=0; // factor zero
    pvpon("012-1");
    pvpon("010-2");
    announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all);
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 15, "Lieutenant Paul::OnBlackScorpionDeath");
    initnpctimer;
    close;

L_MKMedium:
    addmapmask "012-1", MASK_MATTACK;
    changemusic "012-1", "eric_matyas_ghouls.ogg";
    disablenpc("Mana Stone");
    $@SIEGE_HURNS=1; // factor one
    pvpon("012-1");
    pvpon("010-2");
    announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all);
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 25, "Lieutenant Paul::OnBlackScorpionDeath");
    initnpctimer;
    close;

L_MKHuge:
    addmapmask "012-1", MASK_MATTACK;
    changemusic "012-1", "misuse.ogg";
    disablenpc("Mana Stone");
    $@SIEGE_HURNS=5; // factor five
    pvpon("012-1");
    pvpon("010-2");
    announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all);
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 40, "Lieutenant Paul::OnBlackScorpionDeath");
    initnpctimer;
    close;

OnBlackScorpionDeath:
    areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 1, "Lieutenant Paul::OnBlackScorpionDeath");
    if (rand(10000) <= 90+($@SIEGE_HURNS*10))
        getitem StrangeCoin, 1;
    end;

OnBlackScorpion2Death:
    areamonster("012-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Paul::OnBlackScorpion2Death");
    if (rand(10000) <= 850+($@SIEGE_HURNS*100))
        getitem StrangeCoin, 1;
    end;

OnGreenSlimeDeath:
    areamonster("012-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Paul::OnGreenSlimeDeath");
    if (rand(10000) <= 200+($@SIEGE_HURNS*100))
        getitem StrangeCoin, 1;
    end;

OnCandiedSlimeDeath:
    areamonster("012-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Paul::OnCandiedSlimeDeath");
    if (rand(10000) <= 150+($@SIEGE_HURNS*100))
        getitem StrangeCoin, 1;
    end;

OnManaGhostDeath:
    areamonster("012-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Paul::OnManaGhostDeath");
    if (rand(10000) <= 900+($@SIEGE_HURNS*100))
        getitem StrangeCoin, 1;
    end;

OnLieutenantDeath:
    getitem StrangeCoin, 1;
    Karma=Karma+1;
    mapannounce("012-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map);
    end;

OnColonelDeath:
    getitem StrangeCoin, 1;
    Karma=Karma+1;
    $MOST_HEROIC$=strcharinfo(0);
    mapannounce("012-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map);
    end;

OnTimer5000:
    areamonster("010-2", 0, 0, 79, 81, "Black Scorpion", 1074, 5+$@SIEGE_HURNS, "Lieutenant Paul::OnBlackScorpionDeath");
    areamonster("012-1", 0, 0, 120, 155, "Black Scorpion", 1074, 5+$@SIEGE_HURNS, "Lieutenant Paul::OnBlackScorpion2Death");
    mapannounce("012-1", "##2Message to all Hurnscald NPCs: Take shelter!", bc_map);
    disablenpc "Lynn The Traveler";
    end;

OnTimer15000:
    areamonster("010-2", 0, 0, 79, 81, ("Black Scorpion"), 1074, 5, "Lieutenant Paul::OnBlackScorpionDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 10, "Lieutenant Paul::OnBlackScorpion2Death");
    end;

OnTimer60000:
    if ($@SIEGE_HURNS == 1) {
        mapannounce("012-1", "##1The Monster Lieutenant arrived!", bc_map);
        areamonster("012-1", 0, 0, 120, 155, ("Monster Lieutenant"), 1077, 1, "Lieutenant Paul::OnLieutenantDeath");
    }
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 3, "Lieutenant Paul::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Green Slime"), 1085, 10+$@SIEGE_HURNS, "Lieutenant Paul::OnGreenSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 1+$@SIEGE_HURNS, "Lieutenant Paul::OnCandiedSlimeDeath");
    end;

OnTimer120000:
    if ($@SIEGE_HURNS == 5) {
        mapannounce("012-1", "##1The Monster Colonel arrived!", bc_map);
        areamonster("012-1", 0, 0, 120, 155, ("Monster Colonel"), 1036, 1, "Lieutenant Paul::OnColonelDeath");
    }
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 15);
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Paul::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Green Slime"), 1085, 10, "Lieutenant Paul::OnGreenSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Paul::OnManaGhostDeath");
    end;

OnTimer180000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 25);
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Paul::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 10, "Lieutenant Paul::OnCandiedSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Paul::OnManaGhostDeath");
    end;

OnTimer240000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 25);
    areamonster("012-1", 0, 0, 120, 155, ("Black Scorpion"), 1074, 1, "Lieutenant Paul::OnBlackScorpion2Death");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 2, "Lieutenant Paul::OnManaGhostDeath");
    end;

OnTimer300000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5);
    areamonster("012-1", 0, 0, 120, 155, ("Candied Slime"), 1089, 1, "Lieutenant Paul::OnCandiedSlimeDeath");
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 1, "Lieutenant Paul::OnManaGhostDeath");
    end;

OnTimer360000:
OnTimer420000:
OnTimer480000:
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5+$@SIEGE_HURNS);
    areamonster("012-1", 0, 0, 120, 155, ("Red Slime"), 1092, 1+$@SIEGE_HURNS);
    end;

OnTimer540000:
    mapannounce("012-1", "##1The Monster Army is getting tired of resistance!", bc_map);
    areamonster("012-1", 0, 0, 120, 155, ("Slime Blast"), 1090, 5+$@SIEGE_HURNS);
    areamonster("012-1", 0, 0, 120, 155, ("Mana Ghost"), 1068, 1, "Lieutenant Paul::OnManaGhostDeath");
    end;

OnTimer600000:
    mapannounce("012-1", "##1The Monster King army is preparing to withdraw!", bc_map);
    end;

OnTimer630000:
    removemapmask "012-1", MASK_MATTACK;
    changemusic "012-1", "dragon_and_toast.ogg"; // Restore to default
    enablenpc("Mana Stone");
    $@SIEGE_HURNS$=0;
    killmonsterall("012-1", 0);
    killmonsterall("010-2", 0);
    pvpoff("012-1");
    announce(("Hurnscald siege is over!"), bc_all);
    enablenpc "Lynn The Traveler";
    stopnpctimer;
    end;
*/

OnSet:
    .CYCLES=0;
	waitingroom("Monster Army", 2, "start#hurns_lib::OnReadyCheck", 1);
    end;

OnEnterBG:
    debugmes "OnEnterBG";
	$@FK_Team2 = waitingroom2bg("012-1",141, 65,"start#hurns_lib::OnPlayerQuit","start#hurns_lib::OnPlayerDeath");
	end;

OnInit:
    .sex = G_MALE;
    .distance = 4;

    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, Bull);
    setunitdata(.@npcId, UDT_HEADMIDDLE, LegionTrainingShirt);
    setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
    setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins);    // TODO FIXME: Display Boots
    setunitdata(.@npcId, UDT_WEAPON, ArtisBacksword);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 15);

    end;
}


// Liberation Day Script
003-1,122,25,0	script	Hurnsguard	NPC_PLAYER,{
    query_sql("SELECT online FROM `char` WHERE name='Saulc GM'", .@online);
    if (!.@online) {
        mesn;
        mesq l("We are planning to take over Hurnscald from the Monster King, and we will need everybody's help.");
        next;
        mesn;
        mesq l("As soon that Saulc GM get back, we can start.");
        close;
    }
    mes col("Hurnscald Liberation Day special event", 3);
    mes "";
    mes col("The objective of this event is to ##Bslay the Monster Admiral##b.",9);
    mes col("If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty.",9);
    next;
    mes col("If all players there die, Hurnscald WON'T BE LIBERATED.",9);
    mes col("This basically means that it'll be another day without it.", 9);
    mes col("Also, the more players survive, the better rewards will be given.", 9);
    next;
    mes col("Right click on this NPC to join the Hurnscald Alliance.", 3);
    mes col("The number of players must be precise, meaning if someone doesn't joins,", 9);
    mes col("the event won't start and HURNSCALD WON'T BE LIBERATED.", 9);
    next;
    mes col("Once you join the Alliance, you won't be able to talk with people outside it.", 9);
    mes col("Additionaly, all your movement will be restricted until either you're warped or log out.", 9);
    close;

OnSet:
	waitingroom("Hurnscald Alliance", $@BG1_SIZE, "start#hurns_lib::OnReadyCheck", $@BG1_SIZE-1);
    end;

OnInit:
    .CYCLES=0;
    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, GoldenWarlordPlate); // Light armor
    setunitdata(.@npcId, UDT_HEADMIDDLE, JeansChaps); // Pants
    setunitdata(.@npcId, UDT_HEADBOTTOM, DeepBlackBoots); // Shoes
    setunitdata(.@npcId, UDT_WEAPON, BugSlayer);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 13);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
    disablenpc(.name$);
	end;

OnEnterBG:
    debugmes "OnEnterBG";
	$@FK_Team1 = waitingroom2bg("012-1",141, 65,"start#hurns_lib::OnPlayerQuit","start#hurns_lib::OnPlayerDeath");
	end;

OnDoEvent:
    debugmes "OnDoEvent";
	mapannounce("012-1", "Find and slay the Monster Admiral! DO NOT ATTACK GUARDS. Don't let everyone die!", bc_map);
    .@Pl=getmapusers("012-1");
    .CYCLES=0;

    // Guards won't attack the Monster Staff
    areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Forain, .@Pl/2+1, "Hurnsguard::OnXtreem");
    areamonster("012-1", 52, 45, 127, 80, "Monster Sergeant", Moonshroom, .@Pl/2+1, "Hurnsguard::OnXtreem");
    areamonster("012-1", 52, 45, 127, 80, "Monster Soldier", AngryScorpion, .@Pl, "Hurnsguard::OnSkip");
    for (.@i = 0; .@i < .@Pl; .@i++)
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip");
	initnpctimer();
    end;

OnSkip:
    // Here, coins drop rate are based on REMAINING PLAYERS and DEFEATED MONSTER LEVEL.
    // A level 100 monster can have a 5% drop bonus against a level 0 monster.
    // You have 1% of base chance, plus 0.5% each player + 0.05% each monster level.
    if (rand(10000) <= 100 + (getmapusers("012-1")*50) + (strmobinfo(3,killedrid)*5))
        getmapxy(.@m$, .@x, .@y, 0);
        makeitem(StrangeCoin, 1, "012-1", .@x, .@y);
    end;

OnTimer300000:
    .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia:OnSkip")-1;
    .@Pla=getmapusers("012-1");
    .@Mb=mobcount("012-1", "Hurnsguard:OnSkip")+mobcount("012-1", "Hurnsguard::OnXtreem")+2; // Saulc GM is an enemy for server code
    for (.@i = 0; .@i < .@Pla; .@i++)
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Friendly Guard", FallenGuard1, "Cassia::OnSkip");

    // See if we need extra guards, depending on how outnumbered allied forces are.
    if ((.@Mb / .@Pl) > 7) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 6) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 5) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 4) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    if ((.@Mb / .@Pl) > 3) {
    	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    }
    .@Pl=getmapusers("012-1")+mobcount("012-1", "Cassia:OnSkip")-1;
    .@Pla=getmapusers("012-1")-1;

	mapannounce("012-1", "Survivors: "+.@Pla+" Hurnscald Alliance: "+.@Pl+"  Monsters: "+.@Mb, bc_map);
    initnpctimer;
    end;

OnTimer10000:
OnTimer120000:
OnTimer240000:
    .CYCLES=.CYCLES+1;

    // Scripted monsters
    if (.CYCLES == 2) {
    	mapannounce("012-1", "Monster Lieutenant appears! Watch out!", bc_map);
        monster("012-1", 65, 71, "Monster Lieutenant", NightScorpion, 1, "Hurnsguard::OnXtreem");
    } else if (.CYCLES == 3) {
    	mapannounce("012-1", "Monster Admiral appears! Kill it to liberate Hurns!", bc_map);
        monster("012-1", 65, 71, "Monster Admiral", GiantMutatedBat, 1, "Hurnsguard::OnVictory");
    }

    // One monster per user alive
    .@Pl=getmapusers("012-1");
    for (.@i = 0; .@i < .@Pl; .@i++) {
        .@mid=rand(1,15);
        switch (.@mid) {
            case 1:
                    .@monsterId = CaveMaggot ; break;
            case 2:
                    .@monsterId = RedSlime ; break;
            case 3:
                    .@monsterId = LavaSlime ; break;
            case 4:
                    .@monsterId = BlackScorpion ; break;
            case 5:
                    .@monsterId = AngryRedScorpion ; break;
            case 6:
                    .@monsterId = Sarracenus ; break;
            case 7:
                    .@monsterId = Snake ; break;
            case 8:
                    .@monsterId = MountainSnake ; break;
            case 9:
                    .@monsterId = GreenSlime ; break;
            case 10:
                    .@monsterId = Bandit ; break;
            case 11:
                    .@monsterId = BlackScorpion ; break;
            case 12:
                    .@monsterId = rand(HouseMaggot, AngryScorpion) ; break; // Lucky bonus, probably a Bif
            case 13:
                    .@monsterId = Pinkie ; break;
            case 14:
                    .@monsterId = MagicGoblin ; break;
            default: // case 13:
                    .@monsterId = Yeti ; break;
        }
    	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", .@monsterId, "Hurnsguard::OnSkip");
        // 60% odds of having an extra monster spawned (player loop)
        if (rand(1,5) % 2 == 1)
        	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", .@monsterId, "Hurnsguard::OnSkip");
    }
    // One slime blast per general
    .@Mgg=mobcount("012-1", "Hurnsguard::OnXtreem");
    for (.@i = 0; .@i < .@Mgg; .@i++) {
    	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", SlimeBlast, "Cassia::OnSkip");
    }
    // One Magic Goblin or Pinkie per cycle
    for (.@i = 0; .@i < .CYCLES; .@i++) {
        if (rand(1,2) == 1)
        	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", Pinkie, "Hurnsguard::OnSkip");
        else
        	bg_monster($@FK_Team2, "012-1", rand(69, 136), rand(83, 74), "Monster Soldier", MagicGoblin, "Hurnsguard::OnSkip");
    }
    // Spawn Angry Scorpions on the whole map. These monsters are neutral!
    areamonster("012-1", 33, 16, 137, 100, "Monster Soldier", AngryScorpion, .@Pl+.CYCLES, "Hurnsguard::OnSkip");

    // One extra guard on every summon
	bg_monster($@FK_Team1, "012-1", rand(131, 136), rand(64, 80), "Additional Guard", FallenGuard2, "Cassia::OnSkip");
    end;

OnXtreem:
    if (rand(0,100) <= 50)
        Karma=Karma+1;
    else
        getitem StrangeCoin, 2;
    // Here, the drop is a Bronze Gift, based on living players and players nearby.
    // You have 0.1% of base chance, plus 0.2% each fighting player + 1% each near player.
    getmapxy(.@m$, .@x, .@y, 0);
    if (rand(10000) <= 10 + (getmapusers("012-1")*20) + (getareausers("012-1", .@x-8, .@x+8, .@y-8, .@y+8)*100))
        makeitem(BronzeGift, 1, "012-1", .@x, .@y);
    end;

OnVictory:
    $HURNS_LIBDATE=gettimetick(2);
    removemapflag("012-1", mf_nosave);
    disablenpc "Hurnsguard";
    pvpoff("012-1");
    removemapmask "012-1", MASK_MATTACK;
    removemapmask "012-1", MASK_EVILSANCTUM;
    //removemapflag("012-1", mf_nocommand);
    removemapflag("012-1", mf_battleground);
    enablenpc "#012-1_22_62";
    enablenpc "#012-1_79_17";
    enablenpc "#012-1_79_102";
    enablenpc "#012-1_132_101";
    enablenpc "#012-1_65_55";
    enablenpc "#012-1_89_58";
    enablenpc "#012-1_101_55";
    enablenpc "#012-1_121_71";
    enablenpc "#012-1_116_66";
    enablenpc "#012-1_110_56";
    enablenpc "#012-1_102_69";
    enablenpc "Andrei Sakar";
    enablenpc "Dyrin The Traveler";
    enablenpc "Gwendolyn";
    enablenpc "Jack";
    enablenpc "Locamit";
    enablenpc "Richard";
    enablenpc "Soul Menhir#hurns";
    enablenpc "HurnsShip";
    enablenpc "Hinnak";
    enablenpc "Tezzerin";
    announce "##2Hurnscald was recovered!", bc_all | bc_npc;
    killmonster("012-1", "All");
    changemusic "012-1", "tws_birds_in_the_sunrise.ogg"; // Play a more peaceful tune.
    stopnpctimer;
    maptimer("012-1", 10, "Hurnsguard::OnReward");
    // Here, coins drop rate are based on REMAINING PLAYERS and DEFEATED MONSTER LEVEL.
    // You have $coinsrate of base chance, plus 2% for each living player.
    // $coinsrate is set on Aeros Event Master, and defaults to 6%
    if (rand(10000) <= $coinsrate + (getmapusers("012-1")*200))
        getmapxy(.@m$, .@x, .@y, 0);
        makeitem(StrangeCoin, 1, "012-1", .@x, .@y);
    Karma=Karma+1;
    $MOST_HEROIC$=strcharinfo(0);
    end;

OnReward:
	bg_leave();
    // Let's say we have 5 players for reference. Subtract a Game Master, he doesn't counts.
    .@Pl=getmapusers("012-1")-1;
    getexp .@Pl*600, .@Pl*30; // 3,000 exp, 150 jxp
    Zeny=Zeny+.@Pl*300; // 1,500 gp
    end;

}

//== Battleground Engine ======================
012-1,0,0,0	script	start#hurns_lib	NPC_HIDDEN,{
OnInit:
	end;

OnEnable:
	end;

OnPlayerQuit:
OnPlayerDeath:
	bg_leave();
    // Check if we are done for.
    warp "000-1", 22, 22;
    .@Pl=getmapusers("012-1");
    if (.@Pl <= 1) {
        announce "##1Hurnscald is lost!", bc_all | bc_npc;
        disablenpc "Hurnsguard";
        pvpoff("012-1");
        removemapmask "012-1", 10;
        removemapflag("012-1", mf_nocommand);
        removemapflag("012-1", mf_battleground);
        killmonster("012-1", "All");
    }
	end;

OnReadyCheck:
	.@Alliance = getwaitingroomstate(0,"Hurnsguard");
    debugmes "Check:" +str(.@Alliance)+"<"+ str($@BG1_SIZE-1);
	if ( .@Alliance < $@BG1_SIZE-1 )
		end;
	donpcevent "Hurnsguard::OnEnterBG";
	donpcevent "Lieutenant Paul::OnEnterBG";
	donpcevent "Hurnsguard::OnDoEvent";
    debugmes "Prepare Warp";
	bg_warp $@FK_Team1,"012-1",141, 65;
    changemusic "012-1", "misuse.ogg";
	//initnpctimer;
	end;
}









// Handle Guard's logic
function	script	CheckpointGuard	{
    mesn;
    mesq l("I am stationed here to protect Hurnscald from monsters.");
    next;
    mesn;
    mesq l("If the Monster King attack, I will try to control inbound monsters here.");
    close;
    return;
}

012-1,81,18,0	script	Checkpoint Guard#1	NPC_GUARD2,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}


012-1,26,60,0	script	Checkpoint Guard#2	NPC_GUARD1,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}

012-1,80,98,0	script	Checkpoint Guard#3	NPC_GUARD2,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}


012-1,134,98,0	script	Checkpoint Guard#4	NPC_GUARD1,{
    CheckpointGuard();
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}

012-1,94,56,0	script	Guard#012-1.1	NPC_GUARD1,{
    legiontalk;
    end;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}


012-1,112,65,0	script	Guard#012-1.2	NPC_GUARD2,{
    legiontalk;
    end;

OnInit:
    .sex = G_FEMALE;
    .distance = 5;
    end;
}