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// TMW2 Script
// Author:
// Saulc
// Reviewer:
// Jesusalva
// Description:
// craft desert shirt. Reference to player msawis
// id:193 HalinarzoQuest_Sawis
010-2,138,122,0 script Sawis NPC_PLAYER,{
.@q = getq(HalinarzoQuest_Sawis);
if (BaseLevel < 37) goto L_TooWeak;
if (.@q == 1) goto L_Check;
if (.@q == 2) goto L_Complete;
L_GiveTask:
mesn;
mesq lg("Hello, wanderer!");
next;
mesq l("No one visit me, I'm in peace there.");
next;
menu
l("What are you doing alone in this desert?"), L_Quest,
l("Don't speak to me crazy guy!"), L_Quit;
L_Quest:
mes "";
mesn;
mesq l("I do some research about evolution of snake skin subject to hard sunlight.");
next;
mesn;
mesq l("Then I craft some new type of strong desert shirt, to protect users from snakes and sunlight.");
next;
mesn;
mesq l("If you bring me some items, I can craft one for you. You will be my test subject.");
next;
menu
l("Yeah, sure? What do you need?"), L_Start,
l("Nah, sorry, everything is good with me."), L_Quit;
L_Start:
setq HalinarzoQuest_Sawis, 1;
mes "";
mesn;
mesq l("Ok, what I need is:");
goto L_List;
L_Quit:
mes "";
mesn;
mesq l("Alright.");
close;
L_List:
mes "";
mesn;
mes l("Here's what I need:");
mes l("@@/1 @@", countitem(LeatherShirt), getitemlink(LeatherShirt));
mes l("@@/1 @@", countitem(CottonCloth), getitemlink(CottonCloth));
mes l("@@/1 @@", countitem(CaveSnakeSkin), getitemlink(CaveSnakeSkin));
mes l("@@/3 @@", countitem(SnakeSkin), getitemlink(SnakeSkin));
close;
L_Check:
mesn;
mesq l("Did you brought me everything I asked for?");
next;
menu
l("Yes!"), L_Give,
l("Sorry, I forgot what you need!"), L_List,
l("No!"), L_Quit;
L_Give:
if (
countitem(LeatherShirt) < 1 ||
countitem(CottonCloth) < 1 ||
countitem(CaveSnakeSkin) < 1 ||
countitem(SnakeSkin) < 3
) goto L_Lying;
inventoryplace DesertShirt, 1;
delitem(LeatherShirt, 1);
delitem(CottonCloth, 1);
delitem(CaveSnakeSkin, 1);
delitem(SnakeSkin, 3);
getitem(DesertShirt, 1);
getexp(5000, 30);
setq(HalinarzoQuest_Sawis, 2);
mes "";
mesn;
mesq l("I hope this is your size.");
close;
L_Complete:
mesn;
mesq l("As I see, you stay alive!");
next;
mesn;
mesq l("I must keep notes of this.");
close;
// Funnier to write than to read, but the player lied. :angel:
L_Lying:
mesn;
mesq l("No no no, that's wrong.");
next;
mesc l("Actually, you could be really useful testing Snake Poison. What do you think about that?");
next;
goto L_List;
L_TooWeak:
mesn;
mesq l("What are you doing here? This place is too dangerous for you!");
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADMIDDLE, DesertShirt);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
setunitdata(.@npcId, UDT_HAIRCOLOR, 7);
.sex = G_MALE;
.distance = 5;
npcsit;
end;
}
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