summaryrefslogtreecommitdiff
path: root/npc/009-3/kevin.txt
blob: 6bec68e6938b0f1a6c36d402057268aaf17e2763 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
// TMW2 Script
// Author:
//    Saulc
//    Vasily_Makarov (original from Evol)
//    Jesusalva
// Description:
//    Status Reset

009-3,39,48,0	script	Kevin	NPC_PLAYER,{

    speech S_LAST_NEXT,
        l("I am @@, an alchemist specialized in reset potions.", .name$);

L_Menu:
    .@plush_count = BaseLevel*210-(9*210);
    // Lv 10: 210 GP

    select
        l("Can you reset my stats please?"),
        l("Can you mix Gem Powder?"),
        lg("You are weird, I have to go sorry.");

    switch (@menu)
    {
        case 1:
            goto L_ResetStats;
        case 2:
            goto L_Powder;
        case 3:
            goto L_Quit;
    }

L_ResetStats:
    mesn;
    mesq l("Status point reset can't be undone. Do you really want this?");

L_ConfirmReset:
    select
            lg("Yes, I am sure."),
            lg("I need to think about it...");

    switch (@menu)
    {
        case 1:
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);

            select
                rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
                rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
                rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
                l("I have to go, sorry.");

            if (@menu > 1) {
                goto L_Quit;
            }

            // TODO: I think there were functions to deal with GP
            set Zeny, Zeny-.@plush_count;

            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("Thank you."),
                l("Now stand still... It should not take much time...");

            .@wasSP = StatusPoint;
            resetstatus;
            if (StatusPoint == .@wasSP) {
                speech S_LAST_NEXT,
                    l("It seems that you have no status points to reset!"),
                    l("But the money you brought was really awesome you know."),
                    l("Come back when you will really need me.");
            } else {
                speech S_LAST_NEXT,
                    l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
                    l("Spend it wisely this time."),
                    l("But you are welcome to reset your stats again! I need the money.");
            }
    }
    goto L_Quit;

L_Powder:
    mes "";
    mesn;
    mesq l("To make @@ I need one from each gem powders, and 800 GP for commission.", getitemlink(GemPowder));
    next;
    select
        l("Yeah, I need one."),
        l("Thanks for the help, but no."),
        l("Actually, nevermind. Good bye!");
    if (@menu == 2)
        goto L_Menu;

    if (@menu == 3)
        goto L_Quit;

    if (
        countitem(DiamondPowder) &&
        countitem(RubyPowder) &&
        countitem(EmeraldPowder) &&
        countitem(SapphirePowder) &&
        countitem(TopazPowder) &&
        countitem(AmethystPowder) &&
        Zeny >= 800) {

        inventoryplace GemPowder, 1;
        delitem DiamondPowder, 1;
        delitem RubyPowder, 1;
        delitem EmeraldPowder, 1;
        delitem SapphirePowder, 1;
        delitem TopazPowder, 1;
        delitem AmethystPowder, 1;
        Zeny=Zeny-800;
        getitem GemPowder, 1;
        getexp rand(6,18), rand(6,18);

        mesn;
        mesq l("Thanks! Here you go. Perhaps you need another one?");
        next;
        goto L_Powder;
    } else {
        mesn;
        mesq l("Sorry, but I need one of each gem powder, and 800 GP.");
        next;
    }
    goto L_Menu;

L_Quit:
    closedialog;
    goodbye;
    close;

OnInit:
    .@npcId = getnpcid(0, .name$);
    setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
    setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
    setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
    setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
    setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 17);

    .sex = G_MALE;
    .distance = 4;
    end;
}