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// TMW-2 Script.
// Author:
// Saulc
// Jesusalva
// Notes:
// Buys Tonori Delight
009-2,29,57,0 script Ryan NPC_PLAYER,{
if (BaseLevel < 17) goto L_Weak;
.@q=getq(HalinarzoQuest_LifeDelight);
.@a=(.@q**2)+20;
// Maximum: 10'020 Delights
if (.@q > 100) goto L_Complete;
mesn;
mesq l("Ah, I just wanted @@... Yummy, lovely @@...", getitemlink(TonoriDelight), getitemlink(TonoriDelight));
next;
mesn;
mesq l("If you bring me @@ @@, I'll give you a reward!", .@a, getitemlink(TonoriDelight));
next;
select
rif(countitem(TonoriDelight) >= .@a, l("I have everything!")),
l("Ah, not now...");
mes "";
if (@menu == 2)
close;
inventoryplace ChefHat, 1;
delitem TonoriDelight, .@a;
getexp rand(.@a, .@a*2), 0;
Zeny=Zeny+.@a*21;
setq HalinarzoQuest_LifeDelight, .@q+1;
mesn;
mesq l("Hmmm... Yummy!");
// Landmark rewards
// Chef hat last stage: 120 Delights - 605 in total
.@q=getq(HalinarzoQuest_LifeDelight);
if (.@q == 11) {
getitem ChefHat, 1;
next;
mesn;
mesq l("Ah, you really deserve this @@. Good job!", getitemlink(ChefHat));
}
if (.@q >= 21) {
Zeny=Zeny+rand(1,.@a);
getexp rand(1,.@q), rand(1, .@q);
}
if (.@q >= 51) {
Zeny=Zeny+rand(.@q,.@a);
getexp rand(1,.@a), rand(1, .@q);
}
if (.@q >= 91) {
Zeny=Zeny+rand(.@a, .@a+.@q);
getexp rand(.@q,.@a), rand(1, .@q);
}
if (.@q == 100) {
getitem PlatinumIngot, 1;
next;
mesn;
mesq l("Ah, I have enough @@ for a life! Take this EXTREMELY RARE @@. Good job!", getitemlink(TonoriDelight), getitemlink(PlatinumIngot));
}
close;
L_Complete:
mesn;
mesq l("Thanks for the help! Yummy!");
close;
L_Weak:
mesn;
mesq l("How did you even got here? There are dangerous swamps north, and dangerous deserts south...");
close;
OnInit:
.@npcId = getnpcid(0, .name$);
setunitdata(.@npcId, UDT_HEADTOP, ChefHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
setunitdata(.@npcId, UDT_WEAPON, Boots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
setunitdata(.@npcId, UDT_HAIRCOLOR, 2);
.sex = G_MALE;
.distance = 4;
end;
}
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