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// TMW2 scripts.
// Authors:
//    Jesusalva
// Description:
//    Protect Halinarzo

009-1,71,24,0	script	Lieutenant Jacob	NPC_PLAYER,{
    // The Monster King guild have a special menu
    if (strcharinfo(2) == "Monster King") goto L_MKControl;
    mesn;
    mesq l("Halt! Beyond this gate, is the Great River and the Eternal Swamps.");
    next;
    mesn;
    mesq l("Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost.");
    next;
    .@fd=!(getmapmask("011-3")&1024); // .@fd - is flooded?
    if (!.@fd) {
        mesn;
        // There's a limit on how much info I can send with @@
        mesq l("Various people already went missing, including GMs. This is why if you plan to cross, ") + b(l("You won't be allowed to walk sideways, except to avoid a monster or two."));
        mesc l("If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost.");
        next;
        select
            l("I'm fine, thanks."),
            l("My equipment is good, let me through!");
        mes "";
        if (@menu == 2) {
            if (BaseLevel < 20) {
                mesn;
                .@palgal$=lg("gal", "pal");
                mesq l("It might be, but your level isn't. Sorry @@. No going to Hurnscald before level 20.", .@palgal$);
                close;
            }
            warp "011-3", 37, 219;
            closedialog;
            close;
        }
    } else {
        mesn;
        mesq l("In fact, it is flooded at the moment. Come back later.");
        next;
    }

    if (GHQUEST)
        GHQ_Assign(Snake, "Halinarzo");
    close;

L_MKControl:
    mesn;
    mes l("Oh noes! You've found the Halinarzo control panel!");
    next;
    select
        l("Abort"),
        l("Initiate a siege");
    mes "";
    if (@menu == 2) {
        doevent "Lieutenant Jacob::OnStartSiege";
        closedialog;
    }
    close;

// Respawn monster from $@SIEGE_TMPMOBS memory
OnRespawn:
    getmapxy(.@m$,.@x,.@y,0);
    siege_spawn(.@m$, any_of($@SIEGE_TMPMOBS), 1, .name$+"::OnRespawn");
    if (rand(10000) <= $coinsrate+($@SIEGE_HURNS*50))
        makeitem StrangeCoin, 1, .@m$, .@x, .@y;
    end;

OnMKSiege:
    $@SIEGE_HALIN=rand(1,10);
OnStartSiege:
    siege_setup("010-2");
    kamibroadcast(col("WARNING! WARNING! Monster Army marching towards Halinarzo!!",1));
    siege_cast("010-2", .name$, 0, TP_TULIM);
    disablenpc "Sawis";
    initnpctimer;
    end;


// Timers
OnTimer35000:
    siege_setup("009-1");
    siege_cast("010-2", .name$, $@SIEGE_HALIN, TP_TULIM);
    mapannounce("009-1", "##2Message to all Halinarzo NPCs: Take shelter!", bc_map);
    disablenpc "Fisherman";
    disablenpc "Charles, Trader King";
    disablenpc "Lynn The Traveler";
    disablenpc "Enliven Reva Foxhound";
    disablenpc "Ryan";
    disablenpc "Bella, the Scholar";
    disablenpc "Book Keeper";
    disablenpc "Yumi";
    disablenpc "Halinarzo's Nurse";
    disablenpc "Joaquim";
    disablenpc "Alvasus";
    disablenpc "Luanna";
    end;

OnTimer65000:
    siege_cast("009-1", .name$, 0, TP_TULIM);
    siege_cast("010-2", .name$, $@SIEGE_HALIN, TP_TULIM);
    disablenpc "Dang Rostra";
    disablenpc "Kevin";
    disablenpc "Barzil";
    end;

OnTimer96000:
    siege_cast("009-1", .name$, $@SIEGE_HALIN, TP_TULIM);
    end;

OnTimer180000:
    siege_boss("009-1", $@SIEGE_HALIN);
    siege_cast("009-1", .name$, $@SIEGE_HALIN, TP_TULIM);
    end;

// At certain moments, the difficulty rises
OnTimer210000:
OnTimer420000:
OnTimer540000:
    $@SIEGE_HALIN+=1;
// Spawn each 45s after timer 120, difficulty raisers exempt (same for boss)
OnTimer120000:
OnTimer165000:
//Timer 180000: BOSS WAVE
//OnTimer210000: difficulty raiser
OnTimer255000:
OnTimer300000:
OnTimer345000:
OnTimer390000:
//Timer 420000: difficulty raiser
OnTimer435000:
OnTimer480000:
OnTimer525000:
//OnTimer540000: difficulty raiser
OnTimer570000:
    siege_cast("009-1", .name$, $@SIEGE_HALIN, TP_TULIM);
    end;

OnTimer600000:
    mapannounce("009-1", "##1The Monster Army is getting tired of resistance!", bc_map);
    siege_cast("009-1", .name$, $@SIEGE_HALIN, TP_TULIM);
    end;

OnTimer660000:
    $@MK_SCENE=MK_NONE;
    $@MK_AGGRO=$@MK_AGGRO/20;
    mapannounce("009-1", "##1The Monster King army is preparing to withdraw!", bc_map);
    end;

OnTimer690000:
    siege_revert("009-1");
    siege_revert("010-2");
    enablenpc("Mana Stone");
    $@SIEGE_HALIN=0;
    announce(("Halinarzo siege is over!"), bc_all);
    enablenpc "Sawis";
    enablenpc "Fisherman";
    enablenpc "Charles, Trader King";
    enablenpc "Lynn The Traveler";
    enablenpc "Enliven Reva Foxhound";
    enablenpc "Ryan";
    enablenpc "Bella, the Scholar";
    enablenpc "Book Keeper";
    enablenpc "Yumi";
    enablenpc "Halinarzo's Nurse";
    enablenpc "Joaquim";
    enablenpc "Alvasus";
    enablenpc "Luanna";
    enablenpc "Dang Rostra";
    enablenpc "Kevin";
    enablenpc "Barzil";
    stopnpctimer;
    end;


OnInit:
    .sex = G_MALE;
    .distance = 4;

    // Check items.xml for info about this.
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, Bull);
    setunitdata(.@npcId, UDT_HEADMIDDLE, LieutenantArmor);
    setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
    setunitdata(.@npcId, UDT_SHIELD, LousyMoccasins);    // TODO FIXME: Display Boots
    setunitdata(.@npcId, UDT_WEAPON, Backsword);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 15);

    end;
}

// Handle Guard's logic
function	script	HaliGuardHandler	{
    legiontalk;

    return;
}

009-1,100,30,0	script	Guard Corina	NPC_GUARD2,{
    HaliGuardHandler();
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}


009-1,111,48,0	script	Guard Jhon	NPC_GUARD1,{
    HaliGuardHandler();
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}

009-1,41,56,0	script	Guard Laurie	NPC_GUARD2,{
    HaliGuardHandler();
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}


009-1,62,74,0	script	Guard Amy	NPC_GUARD2,{
    HaliGuardHandler();
    end;

OnInit:
    .sex = G_OTHER;
    .distance = 5;
    end;
}