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|
// Evol scripts.
// Author:
// gumi
// Based on CrazyTree, originally made by:
// gumi
// pclouds
// veryape
// wushin
// Description:
// emulated confused tree prototype
// ~t lowercase hot word regex
008-1,84,63,0 script Confused Tree NPC_CONFUSED_TREE,14,14,{
function tree_panel {
if (is_trusted() == false && #Tree_Trusted == false)
{
narrator(l("You see a tree."));
if (getq(HurnscaldQuests_Inspector) == 2)
{
select(
l("Have you seen anything strange lately?"),
l("Do you know anything about the recent robberies?"));
narrator(S_FIRST_BLANK_LINE,
l("..."),
l("It doesn't reply."));
}
close;
}
function clear_db {
clear();
mes(l("##BWARNING:##b you are about to permanently empty the quote database."));
next();
mes(l("Do you want to continue?"));
select(
l("Abort!"),
l("Empty the quote DB"));
if (@menu == 2)
{
.@sentence$ = "I am an idiot";
mes(l("Please write the following sentence:"));
mes("");
mesf(" ##B%s.", .@sentence$);
input(.@confirm$);
if (!startswith(strtoupper(.@confirm$), strtoupper(.@sentence$))) {
mes(l("Invalid!"));
close;
}
query_sql("TRUNCATE TABLE tree_quotes;");
mes(l("Database erased."));
next();
}
return;
}
function list_commands {
clear();
mes(l("To grab a quote:"));
mes(col(" ~grab ##Bplayer name##b", 7));
next();
mes(l("To get a quote:"));
mes(col(" ~quote anyone", 7));
mes(col(" ~quote ##Bplayer name##b", 7));
mes(col(" ~quote ##B#number##b", 7));
next();
mes(l("To remove a quote:"));
mes(col(" ~remove quote ##B#number##b", 7));
mes(col(" ~remove last quote", 7));
next();
mes(l("Last seen:"));
mes(col(" ~seen ##Bplayer name##b", 7));
next();
mes(l("To ignore a player:"));
mes(col(" ~ignore ##Bplayer name##b", 7));
next();
mes(l("To unignore a player:"));
mes(col(" ~unignore ##Bplayer name##b", 7));
next();
if (is_admin())
{
mes(l("To trust a player:"));
mes(col(" ~trust ##Bplayer name##b", 7));
next();
mes(l("To de-trust a player:"));
mes(col(" ~untrust ##Bplayer name##b", 7));
next();
}
return;
}
do
{
clear();
setnpcdialogtitle(l("Tree Control Panel"));
mes(l("Oh noes! You found my secret backdoor!"));
next();
mes(l("Please select an option:"));
select(
l("List the commands"),
rif(is_admin(), l("Empty the quote DB")),
l("Dance for me"));
switch (@menu)
{
case 1: list_commands(); break;
case 2: clear_db(); break;
default: speech(l("Too lazy.")); close;
}
} while (true);
end;
}
// utility functions below
function check_is_ignored {
.@val = htget(.ignore_ht, strcharinfo(PC_NAME), 0);
if (.@val > gettimetick(2))
{
++.ignored_times;
end;
}
else if (.@val > 0)
{
htput(.ignore_ht, strcharinfo(PC_NAME), 0); // remove expired entries
}
return;
}
function special_name {
.@name$ = strcharinfo(PC_NAME);
.@low$ = strtolower(.@name$);
if (rand(.sname_rate) == 0)
{
for (.@i = 0; .@i < .alias; .@i += 2)
{
if (.@low$ ~= .alias$[.@i])
{
explode(.@aliases$, .alias$[.@i+1], "`");
.@name$ = .@aliases$[rand(getarraysize(.@aliases$))];
break;
}
}
}
return .@name$;
}
function face {
if (gettimetick(2) - .last_emote < .emote_rate)
{
++.ignored_times;
return;
}
.last_emote = gettimetick(2);
return emotion(getarg(0, E_SURPRISE));
}
function rp {
// used for queries
return replacestr(getarg(0,""), "~t", strtolower("(?:" + .name$ + "|" + .hotwords$ + ")"));
}
function format_reply {
// used for replies
.@str$ = getarg(0, "");
// search for {{mustaches}}
while (.@str$ ~= "{{([^}]+)}}")
{
.@sub$ = replacestr($@regexmatch$[1], " ", ""); // remove whitespaces
.@sub$ = strtolower(.@sub$); // always lowercase the var name
.@capitalize = .@titlecase = .@allcaps = false;
if (charat(.@sub$, 0) == "^")
{
.@capitalize = true;
.@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
}
else if (charat(.@sub$, 0) == "+")
{
.@titlecase = true;
.@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
}
else if (charat(.@sub$, 0) == "!")
{
.@allcaps = true;
.@sub$ = substr(.@sub$, 1, getstrlen(.@sub$) - 1); // strip first char
}
explode(.@sub2$, .@sub$, ",");
.@sub$ = .@sub2$[rand(getarraysize(.@sub2$))]; // allow to have multiple variables
.@rep$ = getd(sprintf(".D_%s$[%i]", .@sub$, rand(getd(".D_" + .@sub$)))); // get he value
if (.@capitalize) .@rep$ = capitalize(.@rep$);
else if (.@titlecase) .@rep$ = titlecase(.@rep$);
else if (.@allcaps) .@rep$ = strtoupper(.@rep$);
.@str$ = replacestr(.@str$, $@regexmatch$[0], .@rep$); // remove the mustache, replace by value
}
// search for emotes
if (.@str$ ~= "%%([^ ])")
{
// only handling a few of them
switch (ord($@regexmatch$[1]))
{
case 73: face(any(E_WINK, E_ANGEL)); break;
case 83: face(any(E_SAD, E_CRYING)); break;
case 85: face(E_SURPRISE); break;
case 93: face(any(E_HEARTEYE, E_HEART)); break;
case 94: face(E_DISGUST); break;
case 99: face(E_DEAD); break;
case 105: face(E_CRYING); break;
case 106:
case 91: face(any(E_SPEECH, E_BLAH)); break;
case 107: face(E_INSULTBUBBLE); break;
default: .@unhandled = true;
}
if (.@unhandled != true)
{
if (.@str$ == $@regexmatch$[0]) end; // don't send handled, emote-only messages
.@str$ = replacestr(.@str$, " "+ $@regexmatch$[0], ""); // otherwise strip the emote
}
}
// built-in variables
.@str$ = replacestr(.@str$, "~n", .name$); // npc name
.@str$ = replacestr(.@str$, "~p", special_name()); // player name or special name
.@str$ = replacestr(.@str$, "~P", strcharinfo(PC_NAME)); // unaltered player name
return rp(.@str$);
}
function strip_colors {
.@str$ = replacestr(getarg(0, ""), "##0", "");
.@str$ = replacestr(.@str$, "##1", "");
.@str$ = replacestr(.@str$, "##2", "");
.@str$ = replacestr(.@str$, "##3", "");
.@str$ = replacestr(.@str$, "##4", "");
.@str$ = replacestr(.@str$, "##5", "");
.@str$ = replacestr(.@str$, "##6", "");
.@str$ = replacestr(.@str$, "##7", "");
.@str$ = replacestr(.@str$, "##8", "");
.@str$ = replacestr(.@str$, "##9", "");
return replacestr(.@str$, "##a", "");
}
function strip_formatting {
.@str$ = strip_colors(getarg(0, ""));
.@str$ = replacestr(.@str$, "##B", "");
return replacestr(.@str$, "##b", "");
}
function delayed_reply {
++.answered_times;
@tree_reply$ = getarg(0, "");
addtimer(.delay_reply, .name$ + "::OnDoReply");
return;
}
function reply {
.@reply$ = format_reply(getarg(0, ""));
getmapxy(.@pc_map$, .@pc_x, .@pc_y, UNITTYPE_PC); // get char location
if (((.@reply$ == .last_reply$ && gettimetick(2) - .last_reply < .repeat_rate)
|| gettimetick(2) - .last_reply < .talk_rate
|| (gettimetick(2) - .blocked < .block_time && is_trusted() == false)
|| .@pc_map$ != .map$
|| distance(.x, .y, .@pc_x, .@pc_y) > .distance
|| .@reply$ == "")
&& is_dev() == false)
{
++.ignored_times;
return;
}
.last_reply = gettimetick(2);
.last_reply$= .@reply$;
delayed_reply(.@reply$);
return;
}
function seen_me {
if (playerattached() > 0)
{
htput(.seen_ht, strcharinfo(PC_NAME), gettimetick(2));
}
return;
}
function have_you_seen {
.@player$ = getarg(0, "");
.@player = getcharid(CHAR_ID_ACCOUNT, .@player$);
if (.@player > 0)
{
// nested if, because they don't short-circuit
if (checkoption(Option_Invisible, .@player) == false) {
delayed_reply(sprintf("Player `%s` is currently online.", .@player$));
end;
}
}
.@time = htget(.seen_ht, .@player$, 0);
if (.@time < 1)
delayed_reply(sprintf("I haven't seen player `%s` today.", .@player$));
else
delayed_reply(sprintf("Player `%s` was last seen %s.", .@player$, FuzzyTime(.@time)));
end;
}
function special_drops {
.@drop$ = .drops$[rand(.drops)];
.@name$ = strcharinfo(PC_NAME);
.@low$ = strtolower(.@name$);
if (rand(.sdrop_rate) == 0)
{
for (.@i = 0; .@i < .sdrops; .@i += 2)
{
if (.@low$ ~= .sdrops$[.@i])
{
explode(.@d$, .sdrops$[.@i+1], "`");
.@drop$ = .@d$[rand(getarraysize(.@d$))];
break;
}
}
}
return .@drop$;
}
function roll_dice {
.@dices = max(min(getarg(0, 1), 8), 1); // 1..8
.@sides = max((getarg(1, 6) < 1 ? 6 : getarg(1, 6)), 1); // 1..MAX_INT
.@result$ = sprintf("*rolls the dice%s: %d",
rif(.@dices > 1, "s"), rand(1, .@sides)); // first dice
for (.@d = 1; .@d < .@dices; ++.@d)
{
.@result$ += ", " + rand(1, .@sides);
}
return .@result$ + ".*";
}
function flip_coin {
.@coins = getarg(0, 1);
.@result$ = sprintf("*flips the coin%s: %s",
rif(.@coins > 1, "s"), (rand(2) == 1 ? "heads" : "tails")); // first coin
for (.@c = 1; .@c < .@coins; ++.@c)
{
.@result$ += ", " + (rand(2) == 1 ? "heads" : "tails");
}
return .@result$ + ".*";
}
function roulette {
if (.roulette == 1)
{
npctalk("*pulls the trigger: *##BBANG##b*.*");
delayed_reply("*reloads and spins the chambers.*");
.roulette = rand(1, 7); // the Nagant_M1895 has 7 chambers
// now the fun part
nude();
percentheal(-100, 0);
}
else
{
delayed_reply("*pulls the trigger: *click*.*");
.roulette = (.roulette == 7 ? 1 : .roulette + 1);
}
end;
}
function monologue_player {
return sprintf("Your current monologue is at least %d line%s long.",
@monologue, rif(@monologue != 1, "s"));
}
function who_player {
return sprintf("You seem to be ##B~P##b [%i:%i].",
getcharid(CHAR_ID_ACCOUNT), getcharid(CHAR_ID_CHAR));
}
function make_quote_table {
// Do not modify this
query_sql("CREATE TABLE IF NOT EXISTS `tree_quotes` ("
" `id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT,"
" `char_id` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
" `grabber` INT(11) UNSIGNED NOT NULL DEFAULT '0',"
" `timestamp` INT(10) UNSIGNED NOT NULL DEFAULT '0',"
" `message` VARCHAR(150) NOT NULL DEFAULT '',"
" PRIMARY KEY (`id`),"
" KEY `char_id` (`char_id`),"
" KEY `grabber` (`grabber`)"
") ENGINE=MyISAM;");
.last_query = gettimetick(2);
return;
}
function grab_quote {
.@name$ = getarg(0, "");
if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
{
++.ignored_times;
end;
}
if (.@name$ == strcharinfo(PC_NAME))
{
delayed_reply("##BError: You may not grab yourself.");
end;
}
explode(.@tmp$[0], htget(.msg_ht, .@name$, ""), ":"); // get last message, if any
htput(.msg_ht, .@name$, ""); // ensure you can't grab twice the same message
.@char_id = atoi(.@tmp$[0]); // grab the char id part
if (.@char_id < 1)
{
delayed_reply(sprintf("##BError: I couldn't find anything to grab from player `%s`.", .@name$));
end;
}
.@msg$ = implode(.@tmp$, ":"); // put it back together
.@start = getstrlen(.@tmp$[0]) + getstrlen(.@tmp$[1]) + 2; // char:time:msg <= we just want the msg part
.@msg$ = escape_sql(strip_formatting(substr(.@msg$, .@start, getstrlen(.@msg$) - 1))); // sanitize
if (.@msg$ == "")
{
delayed_reply("##BError: Message is empty or malformed. It cannot be grabbed.");
end;
}
else if (.@msg$ ~= "^[!#~@]?(?:grab)?shield(?:ed)?(?:[:.!]? .*)?$")
{
delayed_reply("##BError: Message is shielded.");
end;
}
query_sql(sprintf("INSERT INTO tree_quotes (char_id,grabber,timestamp,message) VALUES (%i,%i,%i,'%s');",
.@char_id, getcharid(CHAR_ID_CHAR), gettimetick(2), .@msg$));
query_sql("SELECT MAX(id) FROM tree_quotes;", .q_last_id); // get the last quote id
.last_query = gettimetick(2);
delayed_reply(sprintf("Success: Quote grabbed. (#%i)", .q_last_id));
end;
}
function remove_quote {
.@tmp = getarg(0, 0);
if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
{
++.ignored_times;
end;
}
query_sql(sprintf("SELECT id FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@tmp), .@id); // check if it exists
if (.@id < 1)
{
delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@tmp));
end;
}
query_sql(sprintf("DELETE FROM tree_quotes WHERE id = %i ORDER BY id DESC LIMIT 1;", .@id));
.last_query = gettimetick(2);
delayed_reply(sprintf("Success: Quote removed. (#%i)", .@id));
end;
}
function cite_quote {
.@id = getarg(0,0);
if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
{
++.ignored_times;
end;
}
query_sql(sprintf("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
"FROM `tree_quotes` t "
"JOIN `char` c ON t.char_id = c.char_id "
"JOIN `char` d ON t.grabber = d.char_id "
"WHERE t.id=%i ORDER BY t.id DESC LIMIT 1;",
.@id),
.@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);
.last_query = gettimetick(2);
if (.@nid[0] < 1)
{
delayed_reply(sprintf("##BError: I couldn't find quote #%i in the database.", .@id));
end;
}
delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s.",
.@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1)));
end;
}
function random_quote {
.@name$ = escape_sql(getarg(0, ""));
if (gettimetick(2) - .last_query < (is_trusted() ? .qpoll_rate : .qpoll_rate2))
{
++.ignored_times;
end;
}
query_sql("SELECT t.id, c.name AS grabee, d.name AS grabber, t.timestamp, t.message "
"FROM `char` c "
"JOIN `tree_quotes` t ON t.char_id = c.char_id "
"JOIN `char` d ON d.char_id = t.grabber " +
rif(.@name$ != "", sprintf("WHERE c.name='%s' ", .@name$)) +
"ORDER BY RAND() LIMIT 1;",
.@nid[0], .@grabee$[0], .@grabber$[0], .@time[0], .@msg$[0]);
.last_query = gettimetick(2);
if (.@nid[0] < 1)
{
if (.@name$ != "")
delayed_reply(sprintf("##BError: I couldn't find any quote from `%s` in the database.", getarg(0, "")));
else
delayed_reply("##BError: The quote database is empty.");
end;
}
delayed_reply(sprintf("<%s> ##B%s##b ##a— grabbed by %s %s. (#%i)",
.@grabee$[0], .@msg$[0], .@grabber$[0], FuzzyTime(.@time[0],0,1), .@nid[0]));
end;
}
function trigger_hotword {
.@o$ = getarg(0, ""); // original lowercase
.@m$ = replacestr(.@o$, "*", ""); // original lowercase clean
if (.@m$ ~= "(?:^| )tell(?: (?:me|him|her|us|them))? a(?:n ?other| lame| bad| boring)? joke")
reply(.jokes$[rand(.jokes)]);
else if (.@m$ ~= "(?:^| )heal me(?:$|[^a-z])")
reply(.healing$[rand(.healing)]);
// XXX: maybe actually heal the player once in a while
else if (.@m$ ~= "(?:^| )(?:what|who) are you")
reply(.whoami$[rand(.whoami)]);
else if (.@m$ ~= rp("(?:^| )(?:hi+|hello|heya?|hiya|good (?:morning|afternoon))[^a-z]* .*~t|~t.* (?:hi+|hello|heya?|hiya)"))
{
.blocked = 0;
reply(.greetings$[rand(.greetings)]);
}
else if (.@o$ ~= rp("(?:^[*]| )(?:kicks?|shakes?) .*~t"))
reply(special_drops());
else if (.@o$ ~= rp("(?:^[*]| )(?:cuts?|nukes?|kills?|chops? down|saws?|hews?|murders?) .*~t"))
reply(.kill$[rand(.kill)]);
else if (.@o$ ~= rp("(?:^[*]| )pokes? .*~t"))
reply(.poke$[rand(.poke)]);
else if (.@o$ ~= rp("(?:^[*]| )(?:waters?|pees?|licks?) .*~t"))
reply(.disgusting$[rand(.disgusting)]);
else if (compare(.@m$, " answer ") && .@m$ ~= "(?:life|universe|everything)(?:$|[^a-z])")
reply(.answer$[rand(.answer)]);
else if (.@o$ ~= rp("(?:^[*]| )(?:burns?|incinerates?|ignites?) .*~t"))
reply(.burning$[rand(.burning)]);
// XXX: maybe here send a fire particle effect
else if (.@m$ ~= rp("(?:^| )die ~t"))
reply(.die$[rand(.die)]);
else if (.@o$ ~= rp("(?:^[*]| )bites? .*~t|(?:^[*]| )drops? .* on ~t"))
reply(.silly$[rand(.silly)]);
else if (.@m$ ~= rp("(?:^| )(?:loves?|hugs?|kiss(es)?) .*~t|~t.* love(?:$|[^a-z])"))
reply(.love$[rand(.love)]);
else if (.@m$ ~= rp("(?:^| )dance .*~t|~t.* dance(?:$|[^a-z])"))
reply(.dance$[rand(.dance)]);
else if (.@m$ ~= rp("(?:^| )hates? .*~t"))
reply(.hate$[rand(.hate)]);
else if (.@o$ ~= rp("(?:^[*]| )(?:eats?|shoots?|plucks?|tortures?|slaps?|slaps?|poisons?|breaks?|stabs?|throws?|punch(?:es)?) .*~t"))
reply(.pain$[rand(.pain)]);
else if (.@o$ ~= rp("(?:^[*]| )(?:climbs?|rides?|mounts?) .*~t"))
reply(.climb$[rand(.climb)]);
else if (.@m$ ~= "(?:^| )(?:see y(?:a|ou)|good night|(?:bye)?bye+)(?:$|[^a-z])")
reply(.bye$[rand(.bye)]);
else if (.@m$ ~= rp("(?:^| )bad ~t"))
reply(.bad$[rand(.bad)]);
else if (.@m$ ~= "(?:^| )(?:how old are you|uptime)(?:$|[^a-z])")
reply("%%B Server uptime: " + FuzzyTime(.uptime, 1) + ".");
else if (.@m$ ~= "(?:^| )how chatty are you(?:$|[^a-z])")
reply("%%B Answered " + .answered_times + " times, ignored " + .ignored_times + " times.");
else if (.@m$ ~= "(?:^| )what.* version(?:$|[^a-z])")
reply("%%B ~n, version " + .version + "."); // XXX: maybe return Hercules version and serverdata commit instead
else if (.@m$ ~= "(?:^| )(?:(?:8|eight)[ -]?ball|(?:should|would|will|do|does) (?:i|you|he|she|it|we|they))(?:$|[^a-z])")
reply(.eightball$[rand(.eightball)]);
else if (.@m$ ~= "(?:^| )roll(?: a| the)? dice(?:$|[^a-z])")
reply(roll_dice(1, 6));
else if (.@m$ ~= "(?:^| )roll(?: a)? ([1-8])d((?:[1-9][0-9]{0,10})?)(?:$|[^0-9a-z])")
reply(roll_dice(atoi($@regexmatch$[1]), atoi($@regexmatch$[2])));
else if (.@m$ ~= "(?:^| )roll ([1-8]) dices?(?:$|[^a-z])")
reply(roll_dice(atoi($@regexmatch$[1]), 6));
else if (.@m$ ~= "(?:^| )(?:flip|toss)(?: a| the)? coin(?:$|[^a-z])")
reply(flip_coin(1));
else if (.@m$ ~= "(?:^| )(?:flip|toss) ([1-8]) coins?(?:$|[^a-z])")
reply(flip_coin(atoi($@regexmatch$[1])));
else if (.@m$ ~= "(?:^| )(?:press|pull)(?: the)? trigger(?:$|[^a-z])")
roulette();
else if (.@m$ ~= "(?:^| )(?:how long|what) is(?: my)? monologue(?:$|[^a-z])")
reply(monologue_player());
else if (.@m$ ~= "(?:^| )who am i(?:$|[^a-z])")
reply(who_player());
else if (.@m$ ~= "(?:^| )shut up(?:$|[^a-z])")
{
reply(.shut_up$[rand(.shut_up)]);
.blocked = gettimetick(2);
}
else if (rand(.dunno_rate) == 0)
reply(.no_idea$[rand(.no_idea)]);
else
++.ignored_times;
end;
}
function trigger_hiall {
if (rand(.hiall_rate) == 0)
reply(.greetings$[rand(.greetings)]);
else
++.ignored_times;
end;
}
OnClick:
tree_panel();
bye;
OnTalkNearby:
.@no_nick$ = strip(strip_formatting(substr($@p0$, getstrlen(strcharinfo(PC_NAME)) + 3, getstrlen($@p0$) - 1))); // not very obvious stuff
.@no_nick_lower$ = strtolower(.@no_nick$); // FIXME: hercules doesn't have a way to do case insensitive regex yet
.@no_nick_clean$ = replacestr(.@no_nick_lower$, "*", "");
htput(.msg_ht, strcharinfo(PC_NAME), getcharid(CHAR_ID_CHAR) + ":" + gettimetick(2) + ":" + .@no_nick$); // log last message, for quotegrabs
.lastsender = getcharid(CHAR_ID_CHAR); // for monologue
.last_activity = gettimetick(2); // for the auto-janitor
if ((is_trusted() || #Tree_Trusted) && charat(.@no_nick$, 0) == .symbol$)
{
if (.@no_nick$ ~= "^.grab \"?([^#:@\"]{4,23})\"?$")
reply(grab_quote($@regexmatch$[1]));
else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: quote)? #([0-9]+)$")
reply(remove_quote(atoi($@regexmatch$[1])));
else if (.@no_nick$ ~= "^.(?:ungrab|remove|delete)(?: last(?: quote)?)?$")
reply(remove_quote(.q_last_id));
else if (.@no_nick$ ~= "^.(?:quote|cite) #([0-9]+)$")
reply(cite_quote(atoi($@regexmatch$[1])));
else if (.@no_nick$ ~= "^.(?:(?:random )?quote|cite)(?: anyone| someone| random)?$")
reply(random_quote());
else if (.@no_nick$ ~= "^.(?:quote|cite) \"?([^#:@\"]{4,23})\"?$")
reply(random_quote($@regexmatch$[1]));
else if (.@no_nick$ ~= "^.seen \"?([^#:@\"]{4,23})\"?$")
reply(have_you_seen($@regexmatch$[1]));
// to allow trusted testers to reboot without knowing the exit code
else if (debug && .@no_nick$ ~= "^.re(?:boot|load|start)(?:(?: the)? server)?$")
{
announce("The server is rebooting. This may take a couple minutes.", bc_all);
sleep2(1000);
atcommand("@serverexit 104");
}
// exit, pull all, clean, build, reboot
else if (debug && .@no_nick$ ~= "^.re-?build(?:(?: the)? server)?$")
{
announce("The server is rebuilding. This will take several minutes.", bc_all);
sleep2(1000);
atcommand("@serverexit 108");
}
else if (.@no_nick$ ~= "^.(?:add )?ignored? \"?([^#:@\"]{4,23})\"?$")
{
.@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
if (.@chr < 1)
{
reply("##BError: Player not found or not online.");
end;
}
htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), gettimetick(2) + 3600);
reply(sprintf("Success: Player `%s` is now ignored for 1 hour.",
strcharinfo(PC_NAME, .@chr)));
}
else if (.@no_nick$ ~= "^.(?:un|de-?|remove )ignored? \"?([^#:@\"]{4,23})\"?$")
{
.@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
if (.@chr < 1)
{
reply("##BError: Player not found or not online.");
end;
}
htput(.ignore_ht, strcharinfo(PC_NAME, .@chr), 0);
reply(sprintf("Success: Player `%s` is no longer ignored.",
strcharinfo(PC_NAME, .@chr)));
}
else if (is_admin() && .@no_nick$ ~= "^.(?:add )?trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
{
.@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
if (.@chr < 1)
{
reply("##BError: Player not found or not online.");
end;
}
set(getvariableofpc(#Tree_Trusted, .@chr), true);
reply(sprintf("Success: Player `%s` can now use restricted commands.",
strcharinfo(PC_NAME, .@chr)));
}
else if (is_admin() && .@no_nick$ ~= "^.(?:un|de-?|remove )trust(?:ed)? \"?([^#:@\"]{4,23})\"?$")
{
.@chr = getcharid(CHAR_ID_ACCOUNT, $@regexmatch$[1]);
if (.@chr < 1)
{
reply("##BError: Player not found or not online.");
end;
}
set(getvariableofpc(#Tree_Trusted, .@chr), false);
reply(sprintf("Success: Player `%s` can no longer use restricted commands.",
strcharinfo(PC_NAME, .@chr)));
}
else
reply("##BError: Command not found or invalid syntax.");
}
else if (.@no_nick_lower$ ~= rp("^(~t[^a-z ]* .*|(?:.* (?:~t[^a-z ]* .*|~t[^ a-z]*)))$"))
{
check_is_ignored();
trigger_hotword($@regexmatch$[1]);
}
else if (.@no_nick_clean$ ~= "^(hi(ya)?|hello|heya?) (all|friends|every(one|body))")
{
check_is_ignored();
trigger_hiall();
}
else
{
if (.lastsender == getcharid(CHAR_ID_CHAR))
@monologue++;
else
@monologue = 1;
}
// TODO: eliza mode, whisper eliza mode
end;
OnTouch:
if (rand(.touch_rate) == 0) {
face();
}
end;
OnDoReply:
if (@tree_reply$ != "") {
npctalk(@tree_reply$);
@tree_reply$ = "";
}
end;
OnPCLogoutEvent:
seen_me();
end;
OnTimer3600000:
// scheduled janitor
.@now = gettimetick(2);
initnpctimer(); // schedule next
if (.last_activity > (.@now - 3600)) {
end; // last activity is too recent
}
// cleanup routine below
.lastsender = 0;
.last_activity = 0;
.last_reply = 0;
.last_emote = 0;
.last_query = 0;
.blocked = 0;
.enable_janitor = 0;
htclear(.msg_ht); // empty the message table (quotegrabs)
htclear(.ignore_ht); // empty the ignore table
.@it = htiterator(.seen_ht); // allocate new iterator
for (.@key$ = htinextkey(.@it); hticheck(.@it); .@key$ = htinextkey(.@it)) {
if (.@key$ == "") {
continue;
}
if (htget(.seen_ht, .@key$, 0) < (.@now - 86400)) {
htput(.seen_ht, .@key$, 0); // remove from hash table if older than 24h
}
}
htidelete(.@it); // free the iterator
face(); // do an emote (because why not)
end;
OnDay0320:
.dir = DOWNLEFT;
end;
OnDay0621:
.dir = LEFT;
end;
OnDay0922:
.dir = UPLEFT;
end;
OnDay1221:
.dir = DOWN;
end;
OnInit:
// config below
.hotwords$ = "tree"; // what hot words the npc should listen to, besides its own name (regex)
.distance = 14; // the npc will only listen to player within X tiles
.sex = G_OTHER; // gender of the npc
.dir = season_direction(); // sprite direction according to the season
.talk_rate = 1; // min number of seconds to wait between replies
.repeat_rate = 1; // min number of seconds to wait before sending the same message twice in a row
.block_time = 600; // how long to stay quiet after someone says shut up, in seconds
.emote_rate = 3; // min number of seconds to wait between emotes
.sdrop_rate = 8; // 1 in X chances to get a special drop
.sname_rate = 8; // 1 in X chances to get a special name
.dunno_rate = 2; // 1 in X chances to get a reply when the command is not found
.hiall_rate = 2; // 1 in X chances to reply to a "hi everyone"
.touch_rate = 4; // 1 in X chances to trigger the OnTouch action
.qpoll_rate = 1; // min number of seconds to wait before calling the sql db again for GMs
.qpoll_rate2 = 5; // min number of seconds to wait before calling the sql db again for non-GMs (currently unused)
.delay_reply = 250; // number of ms to wait to reply
.enable_janitor = true; // automatically free memory when idle
.symbol$ = "~"; // symbol for GM-only commands
// register some arrays
callfunc("TREE_dictionaries");
// do random stuff
make_quote_table();
face();
// boring stuff below
.version = 21; // increase this when you make a change
.uptime = gettimetick(2);
.alwaysVisible = true; // the NPC doesn't de-spawn when moving away
.pid = 1; // regex pattern id
.msg_ht = htnew(); // hashtable id for message history
.seen_ht = htnew(); // hashtable id for seen log
.ignore_ht = htnew(); // hashtable id for ignored players
.roulette = rand(1, 7); // spin the chambers
defpattern(.pid, "^(.*)$", "OnTalkNearby");
activatepset(.pid);
if (.enable_janitor) {
initnpctimer();
}
}
// Duplicates below
//000-1,42,63,0 duplicate(Confused Tree) Confused Palm Tree NPC_NO_SPRITE,14,14
|