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// TMW2 scripts.
// TMW2 Authors:
// Saulc
// Jesusalva
// Description:
// Miner Pylon transforme gems into gem powder, he ask for 100gp + 1 gem and give 100 EXp (each time) + 1 to 3 gem powder's.
// Variable:
// dont need variable
// Reference:
// https://fr.wikipedia.org/wiki/Pilon#Objets not Epiphysis !
007-1,47,44,0 script Pylon NPC_PLAYER,{
mesn;
mesq l("Hello, I'm Pylon!");
next;
mesq l("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!");
next;
mesq l("If you have some gems, I can transform them into powder.");
next;
mesq l("I only take a tax of 100 gp per gem.");
if (Zeny < 100)
close;
next;
mesq lg("Then, would you like me to transform one of your gems?");
next;
goto L_Menu;
L_Menu:
mesn strcharinfo(0);
// We could add a drag zone, and allow players to drag their gems, but... Meh.
select
l("Hum, how many gem powders can I get from one gem?"),
rif(countitem(Diamond) >= 1 && Zeny >= 100, l("Yeah sure, take my Diamond!")),
rif(countitem(Ruby) >= 1 && Zeny >= 100, l("Yeah sure, take my Ruby!")),
rif(countitem(Emerald) >= 1 && Zeny >= 100, l("Yeah sure, take my Emerald!")),
rif(countitem(Sapphire) >= 1 && Zeny >= 100, l("Yeah sure, take my Sapphire!")),
rif(countitem(Topaz) >= 1 && Zeny >= 100, l("Yeah sure, take my Topaz!")),
rif(countitem(Amethyst) >= 1 && Zeny >= 100, l("Yeah sure, take my Amethyst!")),
rif(countitem(IronOre) >= 1 && Zeny >= 100, l("And what's about Iron Ore?")),
l("No, thanks, I will keep my gems.");
mes "";
switch (@menu) {
case 1:
goto L_Question;
break;
case 8:
goto L_Ore;
break;
case 9:
close;
break;
default:
goto L_Powder;
break;
}
L_Question:
mesn;
mesq lg("That depends on your luck!");
next;
mesq l("With one gem you can expect to get 1 to 3 powders!");
next;
mesc l("We must blame Saulc!");
next;
mesq lg("By the way would you like to transform your gem?");
next;
goto L_Menu;
L_Ore:
mesn;
mesq l("Hum... I'm not really good at it.");
next;
mesn;
mesq l("But I can try my best for you!");
next;
mesn;
mesq l("If you want it?");
next;
goto L_MenuOre;
L_MenuOre:
menu
rif(countitem(IronOre) >= 1 && Zeny >= 100, l("Make me an Iron Powder.")), L_OreOk,
l("Nah, thank you."), L_Close;
L_OreOk:
// Amount iron ore
.@amo=rand(1,2);
delitem IronOre, 1;
Zeny = Zeny - 100;
getexp 10, 0;
inventoryplace IronPowder, .@amo;
getitem IronPowder, .@amo;
mes "";
mesn;
mesq l("Here you go, I tried my best! Do you want another?");
next;
goto L_MenuOre;
// Must rework IDs
L_Powder:
// Magic
.@id=Diamond+@menu-2;
.@pw=DiamondPowder+@menu-2;
// Amount
.@am=rand(1,3);
delitem .@id, 1;
Zeny = Zeny - 100;
getexp 60, 0;
inventoryplace .@pw, .@am;
getitem .@pw, .@am;
mes "";
mesn;
mesq l("Here is your powder! I hope it will be useful.");
next;
mesq l("Would you like to transform one more?");
next;
goto L_Menu;
L_Close:
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, MinerHat);
setunitdata(.@npcId, UDT_HEADMIDDLE, ArtisTankTop);
setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 15);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex = G_MALE;
.distance = 4;
end;
}
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