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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 006-10: Fefe's Crypt conf
006-10,42,29,0 script #006-10_42_29 NPC_CHEST,{
TreasureBox();
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
OnInit:
.distance=2;
end;
}
006-10,44,29,0 script #006-10_44_29 NPC_CHEST,{
TreasureBox();
specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
close;
OnInit:
.distance=2;
end;
}
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