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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Morgan is the only mage in Candor. She was assigned by the Alliance to defend
// the small island, and is married with Zitoni.
005-6,30,37,0 script Morgan NPC_RUMLY_FEMALE,{
mesn;
mesq lg("Hello there, darling.");
next;
menu
l("Who are you?"), L_Who,
l("Do you sell anything here?"), L_Shop,
l("Hi."), -; // Let's be honest, many conversations dies this way >.<
close;
L_Who:
mes "";
mesn;
mesq l("I am @@, the only mage in Candor.", .name$);
next;
mesq l("My husband and I have moved here under the Alliance orders.");
next;
mesq l("I really hope that nothing major happens, though. I would hate to see blood being spilled.");
next;
if (!MAGIC_LVL)
mesq l("If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you.");
else
goto L_Magic;
close;
L_Shop:
mes "";
mesn;
mesq l("Why, I actually do sell a few things here! But they probably aren't what you're looking for.");
next;
openshop;
closedialog;
close;
// Magic Subsystem
L_Magic:
mesn;
mesq l("I see you have magical powers. Have you been acknowledge by the Alliance as a mage? If not, you should regularize yourself as a @@º degree mage in Tulimshar Magic Council.", MAGIC_LVL);
L_MagicCore:
select
l("Acknowledgment? What do you mean?"),
l("Magic Council? What's that?"),
rif(!getskilllv(TMW2_KALMURK), l("Can you teach me a spell?")),
rif(getskilllv(TMW2_KALMURK), l("I keep failing to summon maggots...")),
l("Thanks for the help!");
mes "";
switch (@menu) {
case 1:
mesn;
mesq l("You won't learn any skill without a good professor to teach them to you.");
next;
mesn;
mesq l("And unless you have a mage permit from the Magic Council, you won't be going to CR1 - Academy Island either.");
break;
case 2:
mesn;
mesq l("You know the Tulimshar Magic Council? The big building on Tulimshar North?");
next;
mesn;
mesq l("It rules Tulimshar, and is also one of the superior bodies of the Alliance. They have the last Mana Stone in the world on their meeting hall.");
next;
mesn;
mesq l("They restrict access to it to prevent new Monster Kings from emerging. They also keep record on every mage in the world.");
next;
mesn;
mesq l("In general, by touching the Mana Stone once, will make you a first degree mage. But these degrees goes up to seven and beyond, I think.");
next;
mesn;
mesq l("Of course, if you don't ask from the Mana Stone for more magic, you will stay on the first degree forever...");
break;
case 3:
mesn;
mesq l("Sure! But that is Summon Magic. Just bring me a mug of beer, I'm thristy. And I'll teach you a basic skill.");
next;
if (askyesno() == ASK_YES) {
if (!countitem(Beer)) goto L_Cheat;
delitem Beer, 1;
skill(TMW2_KALMURK,1,0);
mesn;
mesq l("You can use @@ to summon some maggots. That depends on your magic level, of course.", b("Kalmurk"));
next;
mesn;
mesq l("That's a Summon Magic. Unlike regular magic, you can increase its levels directly from skill menu (F5).");
next;
mesn;
mesq l("Keep in mind the more power you have, the less control you'll have as well. Until you get a %s to track progress, use %s to check your control. Less control may result in failure to summon!", getitemlink(JesusalvaGrimorium), b("@abizit"));
next;
mesn;
mesq l("By the way, you need a couple of @@ to try the skill. Fail rate is pretty high if you don't know how to control your magic.", getitemlink(MaggotSlime));
}
break;
case 4:
mesn;
mesq l("Summoning is part of Mana Magic. Mana Magic is trickier, you must have control over magic power to use it properly.");
next;
mesn;
mesq l("This means everytime you get more power, you lose control. Pratice is the key.");
next;
mesn;
mesq l("Try praticing with different mana magic skills. Anyway, you can use this command to see your magic proeficiency: " + b("@abizit"));
break;
default:
close;
}
next;
goto L_MagicCore;
L_Cheat:
mesn;
mesq l("I offer an awesome skill for you, for a very slow price, and you try to cheat me... pitiful...");
close;
OnInit:
tradertype(NST_MARKET);
sellitem CottonCloth, -1, 7;
sellitem Fungus, -1, 10;
sellitem Bread, -1, 15;
.sex = G_FEMALE;
.distance = 5;
end;
OnClock0556:
OnClock1201:
OnClock1759:
OnClock0003:
restoreshopitem CottonCloth, 7;
restoreshopitem Fungus, 10;
restoreshopitem Bread, 15;
}
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