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// TMW2 Script
// Author:
// Jesusalva
// Saulc
// Description:
// Candor girl ask for maggot sliem every 6 hours
// Variable:
// CandorQuest_Liana
// PS. Liana could (should) explain too the small cave north of there. It can be
// a place to run, or maybe monsters there are natural and protect them from the
// Mana Monsters, etc.
005-1,47,86,0 script Liana NPC_ELVEN_FEMALE,{
mesn;
//mesq l("Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at.");
mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at.");
if (BaseLevel >= 10) goto L_Menu;
close;
L_Menu:
mes "[Liana]";
mesq l("Are you enjoying yourself in Candor? Do you have any questions?");
menu
l("What can I do with Maggot Slime?"),L_Slime,
l("What can I do with Bug Leg?"),L_Bug,
l("No, thanks."),L_Close;
L_Slime:
.@q=getq(CandorQuest_Liana);
mesq l("I collect them.");
next;
if (.@q == 0) goto L_Quest;
if (.@q == 1 && gettimetick(2) >= LIANA_TIMER + 60 * 60 * 6) setq CandorQuest_Liana, 2;
if (.@q == 2) goto L_Repeat;
close;
L_Quest:
mesq l("With this I make balls of slime for Candor's childs, they really like to play with them.");
next;
mesq l("Maybe you could bring me 5 @@? I will reward you for your effort.", getitemlink(MaggotSlime));
menu
rif(countitem(MaggotSlime) >= 5, l("Here they are!")), L_Finish,
l("I'll get to it."), L_Close;
close; // double sure
L_Repeat:
mesq l("I am searching again maggot slime to craft more balls.");
next;
mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(MaggotSlime));
menu
rif(countitem(MaggotSlime) >= 10, l("Here they are!")), L_Finish2,
l("I'll get to it."), L_Close;
close;
L_Finish2:
delitem MaggotSlime, 10;
getexp 20, 0;
Zeny = (Zeny + 80); // 10*4 = 40 base
setq CandorQuest_Liana, 1;
set LIANA_TIMER, gettimetick(2);
close;
L_Finish:
delitem MaggotSlilme, 5;
getexp 55, 10; // 10 Job points! A great reward.
Zeny = (Zeny + 30); // 5*4 = 20 base
setq CandorQuest_Liana, 2;
set LIANA_TIMER, gettimetick(2);
close;
L_Bug:
mesq l("Ah, personally I don't use it?");
next;
mes l("She shakes her head.");
next;
mesq l("You should ask this question at Vincent.");
next;
mesq l("He is in the process of making a figurine made of bug leg.");
next;
mesq l("I hope my answer help you in your adventure!");
next;
mes l("she's smiling at you.");
goto L_Close;
L_Close:
closedialog;
goodbye;
close;
}
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