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// TMW2 Scripts
// Author:
//   Jesusalva
// Description:
//   Candor - Maggot Extermination Quest

// Added for GonzoDark

005-1-1,30,20,0	script	Nylo#Marggo	NPC_PLAYER,{
    // Returns the crop ID to disable
    // getcropid(x,y)
    function getcropid {
        .@x=getarg(0);
        .@y=getarg(1);
        .@w=12; // Width of a row
        .@offx=23; // First X
        .@offy=22; // First Y
        .@i=0;
        // 0 is: 23,22
        // width: 35-23=12
        // height is not relevant

        // .@x / .@y
        // .@w = 12 
        // .@i → Real value

        // For each Y beyond .@offy we add .@w to i
        .@i+=(.@y-.@offy)*.@w;
        // Now we add any X beyond .@offx
        .@i+=(.@x-.@offx);
        // I don't know why this offset happens, but it happens
        .@i+=(.@y-.@offy);
        // Do not go out of scope if maggot wander outside the area
        return(sprintf("%03d", max(0, min(.@i, 168))));
    }

    npctalk l("Go kill the maggots!");
    end;

OnStart:
    //initnpctimer;
    if ($@GM_OVERRIDE) {
        addtimer(400, "Nylo#Marggo::OnTimer55000");
        addtimer(5000, "Nylo#Marggo::OnTimer60000");
        addtimer(5300, "Nylo#Marggo::OnBegin");
        end;
    }
    addtimer(10000, "Nylo#Marggo::OnTimer10000");
    addtimer(20000, "Nylo#Marggo::OnTimer20000");
    addtimer(30000, "Nylo#Marggo::OnTimer30000");
    addtimer(40000, "Nylo#Marggo::OnTimer40000");
    addtimer(50000, "Nylo#Marggo::OnTimer50000");
    addtimer(55000, "Nylo#Marggo::OnTimer55000");
    addtimer(60000, "Nylo#Marggo::OnTimer60000");
    addtimer(60300, "Nylo#Marggo::OnBegin");
    mesn;
    mesq l("The maggots will spawn in @@ at random.", b(l("60 seconds")));
    mes l("Read the instructions carefully.");
    next;
    mesn l("Time Limit");
    mes l("Campaign starts after 60 seconds. Eight maggots will spawn on the next 100 seconds.");
    mes l("Four minutes after the warp, or when the last maggot die, it'll be over.");
    next;
    mesn l("Victory Conditions");
    mes l("If you save 90% from the crops or more, you'll get a @@.", getitemlink(RoundLeatherShield));
    mes l("If you save 80% from the crops or more, you'll get @@ GP.", 300);
    mes l("== If you decide to complete the quest you cannot repeat it.");
    next;
    mes l("Good luck!");
    close;

OnTimer10000:
    dispbottom "50 seconds!";
    end;

OnTimer20000:
    dispbottom "40 seconds!";
    end;

OnTimer30000:
    dispbottom "30 seconds!";
    end;

OnTimer40000:
    dispbottom "20 seconds!";
    end;

OnTimer50000:
    dispbottom "10 seconds!";
    end;

OnTimer55000:
    dispbottom "5 seconds!";
    end;

OnTimer60000:
    dispbottom l("Start!");
    //stopnpctimer;
    end;

OnBegin:
    // @MARGGO → (MaggotID, IsAlive)
    // IsAlive: 1 → yes
    @MARGGO=htnew;
    @TOTAL_MRG=0;
    //@DESTROY=0; // Array of all lost crops
    // 8 maggots
    // Minimum 80 sec
    // Maximum 100 sec
    addtimer(10, "Nylo#Marggo::OnSpawn");
    addtimer(400, "Nylo#Marggo::OnInteract");
    addtimer(180000, "Nylo#Marggo::OnFinish");
    end;

// Spawn a new maggot until eight maggots were spawn
OnSpawn:
    .@ID=getcharid(0);
    .@MAP$="MRGO@"+str(.@ID);
    @TOTAL_MRG+=1;
    if (@TOTAL_MRG < 8)
        addtimer(rand(10000, 12500), "Nylo#Marggo::OnSpawn");
    if (mobcount(getmap(), "Nylo#Marggo::OnMurder") >= 4)
        end;

    .@mobID=areamonster(.@MAP$, 23, 22, 35, 34, l("Maggot"), Maggot, 1, "Nylo#Marggo::OnMurder");
    htput @MARGGO, str(.@mobID), 1;
    end;

// Move all maggots
OnInteract:
    .@hti = htiterator(@MARGGO);
    for(.@key$ = htinextkey(.@hti); hticheck(.@hti); .@key$ = htinextkey(.@hti)) {
        .@alive=htget(@MARGGO, .@key$);
        /*
        if (.@alive == 2)
            continue;
        */
        .@mobId=atoi(.@key$);
        getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, .@mobId);
        //debugmes("[LOGIC] -------------------------- proccess %d", .@mobId);

        // Destroy the crop if needed
        .@cropId$=getcropid(.@x, .@y);
        if (array_find(@DESTROYED$, .@cropId$) == -1) {
            array_push(@DESTROYED$, .@cropId$);
            //debugmes("[LOGIC] -------------------------- crop destroyed");
            // hideonnpc
            disablenpc instance_npcname("#Marggo"+.@cropId$, MARGGO_ID);
        }

        /*
        // Tell the Maggot to walk to a random coordinate
        // (it may walk backwards due not preserving old data)
        // This will cause maggot to abort a counter attack and to never stop
        // If it hits an edge, it'll start moving to the center, may cause odd behavior
        unitstop(.@mobId);
        if (.@x == 22 || .@y == 22 || .@x == 36 || .@y == 34)
            unitwalk(.@mobId, 30, 30);
        else
            unitwalk(.@mobId, .@x+any(1, -1), .@y+any(1, -1));
        */
        //debugmes("[LOGIC] ------------------------------------- ai advanced");
    }
    htidelete(.@hti);

    // Continue the cycle
    if (getmap() ~= "MRGO*" || getmap() ~= "005-1-1")
        addtimer(400, "Nylo#Marggo::OnInteract");
    end;

// A maggot was killed
OnMurder:
    // I don't know which one was killed, so I cycle every one until I find the dead one
    .@hti = htiterator(@MARGGO);
    for(.@key$ = htinextkey(.@hti); hticheck(.@hti); .@key$ = htinextkey(.@hti)) {
        .@alive=htget(@MARGGO, .@key$);
        /*
        if (.@alive == 2)
            continue;
        */
        .@mobId=atoi(.@key$);
        if (getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, .@mobId) >= 0)
            continue;

        // We found the dead monster, mark it as dead and stop this meaningless loop
        htput @MARGGO, .@key$, 0;
        //debugmes("[OK] Deleting Maggot");
        break;
    }
    htidelete(.@hti);
    if (@TOTAL_MRG >= 8) {
        //debugmes("Current MARGGO Size: %d", htsize(@MARGGO));
        if (htsize(@MARGGO) <= 1)
            doevent("Nylo#Marggo::OnFinish");
    }
    end;

// You killed all maggots or ran out of time
OnFinish:
    htdelete @MARGGO;
    deltimer("Nylo#Marggo::OnInteract");
    deltimer("Nylo#Marggo::OnSpawn");
    deltimer("Nylo#Marggo::OnFinish");
    MARGGO_ID=0;
    .@trueratio=100*getarraysize(@DESTROYED$)/169;
    .@ratio=100-.@trueratio;
    debugmes("Player lost %d crops", getarraysize(@DESTROYED$));
    deletearray(@DESTROYED$);

    mesn l("Nylo");
    mes l("You managed to save @@ % of my crops!", .@ratio);
    next;
    if (.@ratio >= 80) {
        inventoryplace RoundLeatherShield, 1;
        mesc l("Complete Quest?");
        mesc l("You won't be able to aim for a better record!");
        if (askyesno() == ASK_YES) {
            setq CandorQuest_Marggo, 1;
            Zeny=Zeny+300;
            getexp .@ratio*8/10, (.@ratio/3);
            if (.@ratio >= 90)
                getitem RoundLeatherShield, 1;
        }
        mes "";
    }
    mesn l("Nylo");
    mes l("Thanks for the help!");
    warp "Save", 0, 0;
    close;

// Cosmetic
OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt);
    setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts);
    setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
    setunitdata(.@npcId, UDT_WEAPON, CandorBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 0);

    .sex = G_MALE;
    .distance = 4;
    end;
OnInstanceInit:
    .@npcId = getnpcid(instance_npcname(.name$));
    setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt);
    setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts);
    setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
    setunitdata(.@npcId, UDT_WEAPON, CandorBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
    end;

}

/* python
i=0
x=23
y=22
x2=35
y2=34
while y <= y2:
    print("005-1-1,%d,%d,0	script	#Marggo%03d	NPC_CROPS,{ end; }"% (x, y, i))
    x+=1
    if (x > x2):
            x=23
            y+=1
    i+=1

*/

005-1-1,23,22,0	script	#Marggo000	NPC_CROPS,{ end; }
005-1-1,24,22,0	script	#Marggo001	NPC_CROPS,{ end; }
005-1-1,25,22,0	script	#Marggo002	NPC_CROPS,{ end; }
005-1-1,26,22,0	script	#Marggo003	NPC_CROPS,{ end; }
005-1-1,27,22,0	script	#Marggo004	NPC_CROPS,{ end; }
005-1-1,28,22,0	script	#Marggo005	NPC_CROPS,{ end; }
005-1-1,29,22,0	script	#Marggo006	NPC_CROPS,{ end; }
005-1-1,30,22,0	script	#Marggo007	NPC_CROPS,{ end; }
005-1-1,31,22,0	script	#Marggo008	NPC_CROPS,{ end; }
005-1-1,32,22,0	script	#Marggo009	NPC_CROPS,{ end; }
005-1-1,33,22,0	script	#Marggo010	NPC_CROPS,{ end; }
005-1-1,34,22,0	script	#Marggo011	NPC_CROPS,{ end; }
005-1-1,35,22,0	script	#Marggo012	NPC_CROPS,{ end; }
005-1-1,23,23,0	script	#Marggo013	NPC_CROPS,{ end; }
005-1-1,24,23,0	script	#Marggo014	NPC_CROPS,{ end; }
005-1-1,25,23,0	script	#Marggo015	NPC_CROPS,{ end; }
005-1-1,26,23,0	script	#Marggo016	NPC_CROPS,{ end; }
005-1-1,27,23,0	script	#Marggo017	NPC_CROPS,{ end; }
005-1-1,28,23,0	script	#Marggo018	NPC_CROPS,{ end; }
005-1-1,29,23,0	script	#Marggo019	NPC_CROPS,{ end; }
005-1-1,30,23,0	script	#Marggo020	NPC_CROPS,{ end; }
005-1-1,31,23,0	script	#Marggo021	NPC_CROPS,{ end; }
005-1-1,32,23,0	script	#Marggo022	NPC_CROPS,{ end; }
005-1-1,33,23,0	script	#Marggo023	NPC_CROPS,{ end; }
005-1-1,34,23,0	script	#Marggo024	NPC_CROPS,{ end; }
005-1-1,35,23,0	script	#Marggo025	NPC_CROPS,{ end; }
005-1-1,23,24,0	script	#Marggo026	NPC_CROPS,{ end; }
005-1-1,24,24,0	script	#Marggo027	NPC_CROPS,{ end; }
005-1-1,25,24,0	script	#Marggo028	NPC_CROPS,{ end; }
005-1-1,26,24,0	script	#Marggo029	NPC_CROPS,{ end; }
005-1-1,27,24,0	script	#Marggo030	NPC_CROPS,{ end; }
005-1-1,28,24,0	script	#Marggo031	NPC_CROPS,{ end; }
005-1-1,29,24,0	script	#Marggo032	NPC_CROPS,{ end; }
005-1-1,30,24,0	script	#Marggo033	NPC_CROPS,{ end; }
005-1-1,31,24,0	script	#Marggo034	NPC_CROPS,{ end; }
005-1-1,32,24,0	script	#Marggo035	NPC_CROPS,{ end; }
005-1-1,33,24,0	script	#Marggo036	NPC_CROPS,{ end; }
005-1-1,34,24,0	script	#Marggo037	NPC_CROPS,{ end; }
005-1-1,35,24,0	script	#Marggo038	NPC_CROPS,{ end; }
005-1-1,23,25,0	script	#Marggo039	NPC_CROPS,{ end; }
005-1-1,24,25,0	script	#Marggo040	NPC_CROPS,{ end; }
005-1-1,25,25,0	script	#Marggo041	NPC_CROPS,{ end; }
005-1-1,26,25,0	script	#Marggo042	NPC_CROPS,{ end; }
005-1-1,27,25,0	script	#Marggo043	NPC_CROPS,{ end; }
005-1-1,28,25,0	script	#Marggo044	NPC_CROPS,{ end; }
005-1-1,29,25,0	script	#Marggo045	NPC_CROPS,{ end; }
005-1-1,30,25,0	script	#Marggo046	NPC_CROPS,{ end; }
005-1-1,31,25,0	script	#Marggo047	NPC_CROPS,{ end; }
005-1-1,32,25,0	script	#Marggo048	NPC_CROPS,{ end; }
005-1-1,33,25,0	script	#Marggo049	NPC_CROPS,{ end; }
005-1-1,34,25,0	script	#Marggo050	NPC_CROPS,{ end; }
005-1-1,35,25,0	script	#Marggo051	NPC_CROPS,{ end; }
005-1-1,23,26,0	script	#Marggo052	NPC_CROPS,{ end; }
005-1-1,24,26,0	script	#Marggo053	NPC_CROPS,{ end; }
005-1-1,25,26,0	script	#Marggo054	NPC_CROPS,{ end; }
005-1-1,26,26,0	script	#Marggo055	NPC_CROPS,{ end; }
005-1-1,27,26,0	script	#Marggo056	NPC_CROPS,{ end; }
005-1-1,28,26,0	script	#Marggo057	NPC_CROPS,{ end; }
005-1-1,29,26,0	script	#Marggo058	NPC_CROPS,{ end; }
005-1-1,30,26,0	script	#Marggo059	NPC_CROPS,{ end; }
005-1-1,31,26,0	script	#Marggo060	NPC_CROPS,{ end; }
005-1-1,32,26,0	script	#Marggo061	NPC_CROPS,{ end; }
005-1-1,33,26,0	script	#Marggo062	NPC_CROPS,{ end; }
005-1-1,34,26,0	script	#Marggo063	NPC_CROPS,{ end; }
005-1-1,35,26,0	script	#Marggo064	NPC_CROPS,{ end; }
005-1-1,23,27,0	script	#Marggo065	NPC_CROPS,{ end; }
005-1-1,24,27,0	script	#Marggo066	NPC_CROPS,{ end; }
005-1-1,25,27,0	script	#Marggo067	NPC_CROPS,{ end; }
005-1-1,26,27,0	script	#Marggo068	NPC_CROPS,{ end; }
005-1-1,27,27,0	script	#Marggo069	NPC_CROPS,{ end; }
005-1-1,28,27,0	script	#Marggo070	NPC_CROPS,{ end; }
005-1-1,29,27,0	script	#Marggo071	NPC_CROPS,{ end; }
005-1-1,30,27,0	script	#Marggo072	NPC_CROPS,{ end; }
005-1-1,31,27,0	script	#Marggo073	NPC_CROPS,{ end; }
005-1-1,32,27,0	script	#Marggo074	NPC_CROPS,{ end; }
005-1-1,33,27,0	script	#Marggo075	NPC_CROPS,{ end; }
005-1-1,34,27,0	script	#Marggo076	NPC_CROPS,{ end; }
005-1-1,35,27,0	script	#Marggo077	NPC_CROPS,{ end; }
005-1-1,23,28,0	script	#Marggo078	NPC_CROPS,{ end; }
005-1-1,24,28,0	script	#Marggo079	NPC_CROPS,{ end; }
005-1-1,25,28,0	script	#Marggo080	NPC_CROPS,{ end; }
005-1-1,26,28,0	script	#Marggo081	NPC_CROPS,{ end; }
005-1-1,27,28,0	script	#Marggo082	NPC_CROPS,{ end; }
005-1-1,28,28,0	script	#Marggo083	NPC_CROPS,{ end; }
005-1-1,29,28,0	script	#Marggo084	NPC_CROPS,{ end; }
005-1-1,30,28,0	script	#Marggo085	NPC_CROPS,{ end; }
005-1-1,31,28,0	script	#Marggo086	NPC_CROPS,{ end; }
005-1-1,32,28,0	script	#Marggo087	NPC_CROPS,{ end; }
005-1-1,33,28,0	script	#Marggo088	NPC_CROPS,{ end; }
005-1-1,34,28,0	script	#Marggo089	NPC_CROPS,{ end; }
005-1-1,35,28,0	script	#Marggo090	NPC_CROPS,{ end; }
005-1-1,23,29,0	script	#Marggo091	NPC_CROPS,{ end; }
005-1-1,24,29,0	script	#Marggo092	NPC_CROPS,{ end; }
005-1-1,25,29,0	script	#Marggo093	NPC_CROPS,{ end; }
005-1-1,26,29,0	script	#Marggo094	NPC_CROPS,{ end; }
005-1-1,27,29,0	script	#Marggo095	NPC_CROPS,{ end; }
005-1-1,28,29,0	script	#Marggo096	NPC_CROPS,{ end; }
005-1-1,29,29,0	script	#Marggo097	NPC_CROPS,{ end; }
005-1-1,30,29,0	script	#Marggo098	NPC_CROPS,{ end; }
005-1-1,31,29,0	script	#Marggo099	NPC_CROPS,{ end; }
005-1-1,32,29,0	script	#Marggo100	NPC_CROPS,{ end; }
005-1-1,33,29,0	script	#Marggo101	NPC_CROPS,{ end; }
005-1-1,34,29,0	script	#Marggo102	NPC_CROPS,{ end; }
005-1-1,35,29,0	script	#Marggo103	NPC_CROPS,{ end; }
005-1-1,23,30,0	script	#Marggo104	NPC_CROPS,{ end; }
005-1-1,24,30,0	script	#Marggo105	NPC_CROPS,{ end; }
005-1-1,25,30,0	script	#Marggo106	NPC_CROPS,{ end; }
005-1-1,26,30,0	script	#Marggo107	NPC_CROPS,{ end; }
005-1-1,27,30,0	script	#Marggo108	NPC_CROPS,{ end; }
005-1-1,28,30,0	script	#Marggo109	NPC_CROPS,{ end; }
005-1-1,29,30,0	script	#Marggo110	NPC_CROPS,{ end; }
005-1-1,30,30,0	script	#Marggo111	NPC_CROPS,{ end; }
005-1-1,31,30,0	script	#Marggo112	NPC_CROPS,{ end; }
005-1-1,32,30,0	script	#Marggo113	NPC_CROPS,{ end; }
005-1-1,33,30,0	script	#Marggo114	NPC_CROPS,{ end; }
005-1-1,34,30,0	script	#Marggo115	NPC_CROPS,{ end; }
005-1-1,35,30,0	script	#Marggo116	NPC_CROPS,{ end; }
005-1-1,23,31,0	script	#Marggo117	NPC_CROPS,{ end; }
005-1-1,24,31,0	script	#Marggo118	NPC_CROPS,{ end; }
005-1-1,25,31,0	script	#Marggo119	NPC_CROPS,{ end; }
005-1-1,26,31,0	script	#Marggo120	NPC_CROPS,{ end; }
005-1-1,27,31,0	script	#Marggo121	NPC_CROPS,{ end; }
005-1-1,28,31,0	script	#Marggo122	NPC_CROPS,{ end; }
005-1-1,29,31,0	script	#Marggo123	NPC_CROPS,{ end; }
005-1-1,30,31,0	script	#Marggo124	NPC_CROPS,{ end; }
005-1-1,31,31,0	script	#Marggo125	NPC_CROPS,{ end; }
005-1-1,32,31,0	script	#Marggo126	NPC_CROPS,{ end; }
005-1-1,33,31,0	script	#Marggo127	NPC_CROPS,{ end; }
005-1-1,34,31,0	script	#Marggo128	NPC_CROPS,{ end; }
005-1-1,35,31,0	script	#Marggo129	NPC_CROPS,{ end; }
005-1-1,23,32,0	script	#Marggo130	NPC_CROPS,{ end; }
005-1-1,24,32,0	script	#Marggo131	NPC_CROPS,{ end; }
005-1-1,25,32,0	script	#Marggo132	NPC_CROPS,{ end; }
005-1-1,26,32,0	script	#Marggo133	NPC_CROPS,{ end; }
005-1-1,27,32,0	script	#Marggo134	NPC_CROPS,{ end; }
005-1-1,28,32,0	script	#Marggo135	NPC_CROPS,{ end; }
005-1-1,29,32,0	script	#Marggo136	NPC_CROPS,{ end; }
005-1-1,30,32,0	script	#Marggo137	NPC_CROPS,{ end; }
005-1-1,31,32,0	script	#Marggo138	NPC_CROPS,{ end; }
005-1-1,32,32,0	script	#Marggo139	NPC_CROPS,{ end; }
005-1-1,33,32,0	script	#Marggo140	NPC_CROPS,{ end; }
005-1-1,34,32,0	script	#Marggo141	NPC_CROPS,{ end; }
005-1-1,35,32,0	script	#Marggo142	NPC_CROPS,{ end; }
005-1-1,23,33,0	script	#Marggo143	NPC_CROPS,{ end; }
005-1-1,24,33,0	script	#Marggo144	NPC_CROPS,{ end; }
005-1-1,25,33,0	script	#Marggo145	NPC_CROPS,{ end; }
005-1-1,26,33,0	script	#Marggo146	NPC_CROPS,{ end; }
005-1-1,27,33,0	script	#Marggo147	NPC_CROPS,{ end; }
005-1-1,28,33,0	script	#Marggo148	NPC_CROPS,{ end; }
005-1-1,29,33,0	script	#Marggo149	NPC_CROPS,{ end; }
005-1-1,30,33,0	script	#Marggo150	NPC_CROPS,{ end; }
005-1-1,31,33,0	script	#Marggo151	NPC_CROPS,{ end; }
005-1-1,32,33,0	script	#Marggo152	NPC_CROPS,{ end; }
005-1-1,33,33,0	script	#Marggo153	NPC_CROPS,{ end; }
005-1-1,34,33,0	script	#Marggo154	NPC_CROPS,{ end; }
005-1-1,35,33,0	script	#Marggo155	NPC_CROPS,{ end; }
005-1-1,23,34,0	script	#Marggo156	NPC_CROPS,{ end; }
005-1-1,24,34,0	script	#Marggo157	NPC_CROPS,{ end; }
005-1-1,25,34,0	script	#Marggo158	NPC_CROPS,{ end; }
005-1-1,26,34,0	script	#Marggo159	NPC_CROPS,{ end; }
005-1-1,27,34,0	script	#Marggo160	NPC_CROPS,{ end; }
005-1-1,28,34,0	script	#Marggo161	NPC_CROPS,{ end; }
005-1-1,29,34,0	script	#Marggo162	NPC_CROPS,{ end; }
005-1-1,30,34,0	script	#Marggo163	NPC_CROPS,{ end; }
005-1-1,31,34,0	script	#Marggo164	NPC_CROPS,{ end; }
005-1-1,32,34,0	script	#Marggo165	NPC_CROPS,{ end; }
005-1-1,33,34,0	script	#Marggo166	NPC_CROPS,{ end; }
005-1-1,34,34,0	script	#Marggo167	NPC_CROPS,{ end; }
005-1-1,35,34,0	script	#Marggo168	NPC_CROPS,{ end; }