summaryrefslogtreecommitdiff
path: root/npc/005-1-1/main.txt
blob: f7d1ab672d5f951b48fec0e79dfa4728743c8d11 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
// TMW2 Scripts
// Author:
//   Jesusalva
// Description:
//   Candor - Maggot Extermination Quest

// Added for GonzoDark

005-1-1,30,20,0	script	Nylo#Marggo	NPC_PLAYER,{
    // Returns the crop ID to disable
    // getcropid(x,y)
    function getcropid {
        .@x=getarg(0);
        .@y=getarg(1);
        .@w=12; // Width of a row
        .@offx=23; // First X
        .@offy=22; // First Y
        .@i=0;
        // 0 is: 23,22
        // width: 35-23=12
        // height is not relevant

        // .@x / .@y
        // .@w = 12
        // .@i → Real value

        // For each Y beyond .@offy we add .@w to i
        .@i+=(.@y-.@offy)*.@w;
        // Now we add any X beyond .@offx
        .@i+=(.@x-.@offx);
        // I don't know why this offset happens, but it happens
        .@i+=(.@y-.@offy);
        // Do not go out of scope if maggot wander outside the area
        return(sprintf("%03d", max(0, min(.@i, 168))));
    }

    npctalk l("Go kill the maggots!");
    end;

OnStart:
    //initnpctimer;
    if ($@GM_OVERRIDE) {
        addtimer(400, "Nylo#Marggo::OnTimer55000");
        addtimer(5000, "Nylo#Marggo::OnTimer60000");
        addtimer(5300, "Nylo#Marggo::OnBegin");
        end;
    }
    addtimer(10000, "Nylo#Marggo::OnTimer10000");
    addtimer(20000, "Nylo#Marggo::OnTimer20000");
    addtimer(30000, "Nylo#Marggo::OnTimer30000");
    addtimer(40000, "Nylo#Marggo::OnTimer40000");
    addtimer(50000, "Nylo#Marggo::OnTimer50000");
    addtimer(55000, "Nylo#Marggo::OnTimer55000");
    addtimer(60000, "Nylo#Marggo::OnTimer60000");
    addtimer(60300, "Nylo#Marggo::OnBegin");
    mesn;
    mesq l("The maggots will spawn in @@ at random.", b(l("60 seconds")));
    mes l("Read the instructions carefully.");
    next;
    mesn l("Time Limit");
    mes l("Campaign starts after 60 seconds. Eight maggots will spawn on the next 100 seconds.");
    mes l("Four minutes after the warp, or when the last maggot die, it'll be over.");
    next;
    mesn l("Victory Conditions");
    mes l("If you save 80% from the crops or more, you'll get @@ GP.", 300);
    mes l("If you save 90% from the crops or more, you'll also get a @@.", getitemlink(RoundLeatherShield));
    mes l("== If you decide to complete the quest you cannot repeat it.");
    next;
    mes l("Good luck!");
    close;

OnTimer10000:
    dispbottom "50 seconds!";
    end;

OnTimer20000:
    dispbottom "40 seconds!";
    end;

OnTimer30000:
    dispbottom "30 seconds!";
    end;

OnTimer40000:
    dispbottom "20 seconds!";
    end;

OnTimer50000:
    dispbottom "10 seconds!";
    end;

OnTimer55000:
    dispbottom "5 seconds!";
    end;

OnTimer60000:
    dispbottom l("Start!");
    //stopnpctimer;
    end;

OnBegin:
    // @MARGGO → (MaggotID, IsAlive)
    // IsAlive: 1 → yes
    @MARGGO=htnew;
    @TOTAL_MRG=0;
    //@DESTROY=0; // Array of all lost crops
    // 8 maggots
    // Minimum 80 sec
    // Maximum 100 sec
    addtimer(10, "Nylo#Marggo::OnSpawn");
    addtimer(400, "Nylo#Marggo::OnInteract");
    addtimer(180000, "Nylo#Marggo::OnFinish");
    end;

// Spawn a new maggot until eight maggots were spawn
OnSpawn:
    .@ID=getcharid(0);
    .@MAP$="MRGO@"+str(.@ID);
    @TOTAL_MRG+=1;
    if (@TOTAL_MRG < 8)
        addtimer(rand(10000, 12500), "Nylo#Marggo::OnSpawn");
    if (mobcount(getmap(), "Nylo#Marggo::OnMurder") >= 4)
        end;

    .@mobID=areamonster(.@MAP$, 23, 22, 35, 34, l("Maggot"), Maggot, 1, "Nylo#Marggo::OnMurder");
    htput @MARGGO, str(.@mobID), 1;

    // 50% chances to spawn two maggots at once
    if (any(true, false) && @TOTAL_MRG < 8) {
        @TOTAL_MRG+=1;
        .@mobID=areamonster(.@MAP$, 23, 22, 35, 34, l("Maggot"), Maggot, 1, "Nylo#Marggo::OnMurder");
        htput @MARGGO, str(.@mobID), 1;
    }
    end;

// Move all maggots
OnInteract:
    .@hti = htiterator(@MARGGO);
    for(.@key$ = htinextkey(.@hti); hticheck(.@hti); .@key$ = htinextkey(.@hti)) {
        .@alive=htget(@MARGGO, .@key$);
        /*
        if (.@alive == 2)
            continue;
        */
        .@mobId=atoi(.@key$);
        getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, .@mobId);
        //debugmes("[LOGIC] -------------------------- proccess %d", .@mobId);

        // Destroy the crop if needed
        .@cropId$=getcropid(.@x, .@y);
        if (array_find(@DESTROYED$, .@cropId$) == -1) {
            array_push(@DESTROYED$, .@cropId$);
            //debugmes("[LOGIC] -------------------------- crop destroyed");
            // hideonnpc
            disablenpc instance_npcname("#Marggo"+.@cropId$, MARGGO_ID);
        }

        /*
        // Tell the Maggot to walk to a random coordinate
        // (it may walk backwards due not preserving old data)
        // This will cause maggot to abort a counter attack and to never stop
        // If it hits an edge, it'll start moving to the center, may cause odd behavior
        unitstop(.@mobId);
        if (.@x == 22 || .@y == 22 || .@x == 36 || .@y == 34)
            unitwalk(.@mobId, 30, 30);
        else
            unitwalk(.@mobId, .@x+any(1, -1), .@y+any(1, -1));
        */
        //debugmes("[LOGIC] ------------------------------------- ai advanced");
    }
    htidelete(.@hti);

    // Continue the cycle
    if (compare(getmap(), "MRGO") || compare(getmap(), "005-1-1"))
        addtimer(400, "Nylo#Marggo::OnInteract");
    end;

// A maggot was killed
OnMurder:
    // I don't know which one was killed, so I cycle every one until I find the dead one
    .@hti = htiterator(@MARGGO);
    for(.@key$ = htinextkey(.@hti); hticheck(.@hti); .@key$ = htinextkey(.@hti)) {
        .@alive=htget(@MARGGO, .@key$);
        /*
        if (.@alive == 2)
            continue;
        */
        .@mobId=atoi(.@key$);
        if (getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, .@mobId) >= 0)
            continue;

        // We found the dead monster, mark it as dead and stop this meaningless loop
        htput @MARGGO, .@key$, 0;
        //debugmes("[OK] Deleting Maggot");
        break;
    }
    htidelete(.@hti);
    if (@TOTAL_MRG >= 8) {
        //debugmes("Current MARGGO Size: %d", htsize(@MARGGO));
        if (htsize(@MARGGO) <= 1)
            doevent("Nylo#Marggo::OnFinish");
    }
    end;

// You killed all maggots or ran out of time
OnFinish:
    htdelete @MARGGO;
    deltimer("Nylo#Marggo::OnInteract");
    deltimer("Nylo#Marggo::OnSpawn");
    deltimer("Nylo#Marggo::OnFinish");
    MARGGO_ID=0;
    .@trueratio=100*getarraysize(@DESTROYED$)/169;
    .@ratio=100-.@trueratio;
    debugmes("Player lost %d crops", getarraysize(@DESTROYED$));
    deletearray(@DESTROYED$);

    mesn l("Nylo");
    mes l("You managed to save @@ % of my crops!", .@ratio);
    next;
    if (.@ratio >= 80) {
        inventoryplace RoundLeatherShield, 1;
        mesc l("Complete Quest?");
        mesc l("You won't be able to aim for a better record!");
        if (askyesno() == ASK_YES) {
            setq CandorQuest_Marggo, 1;
            Zeny=Zeny+300;
            getexp .@ratio*8/10, (.@ratio/3);
            if (.@ratio >= 90)
                getitem RoundLeatherShield, 1;
        }
        mes "";
    }
    mesn l("Nylo");
    mes l("Thanks for the help!");
    warp "005-5", 25, 41;
    close;

// Cosmetic
OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt);
    setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts);
    setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
    setunitdata(.@npcId, UDT_WEAPON, CandorBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 0);

    .sex = G_MALE;
    .distance = 4;
    end;
OnInstanceInit:
    .@npcId = getnpcid(instance_npcname(.name$));
    setunitdata(.@npcId, UDT_HEADTOP, CreasedShirt);
    setunitdata(.@npcId, UDT_HEADMIDDLE, CreasedShorts);
    setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes);
    setunitdata(.@npcId, UDT_WEAPON, CandorBoots);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
    end;

}

/* python
i=0
x=23
y=22
x2=35
y2=34
while y <= y2:
    print("005-1-1,%d,%d,0	script	#Marggo%03d	NPC_CROPS,{ end; }"% (x, y, i))
    x+=1
    if (x > x2):
            x=23
            y+=1
    i+=1

*/

005-1-1,23,22,0	script	#Marggo000	NPC_CROPS,{ end; }
005-1-1,24,22,0	script	#Marggo001	NPC_CROPS,{ end; }
005-1-1,25,22,0	script	#Marggo002	NPC_CROPS,{ end; }
005-1-1,26,22,0	script	#Marggo003	NPC_CROPS,{ end; }
005-1-1,27,22,0	script	#Marggo004	NPC_CROPS,{ end; }
005-1-1,28,22,0	script	#Marggo005	NPC_CROPS,{ end; }
005-1-1,29,22,0	script	#Marggo006	NPC_CROPS,{ end; }
005-1-1,30,22,0	script	#Marggo007	NPC_CROPS,{ end; }
005-1-1,31,22,0	script	#Marggo008	NPC_CROPS,{ end; }
005-1-1,32,22,0	script	#Marggo009	NPC_CROPS,{ end; }
005-1-1,33,22,0	script	#Marggo010	NPC_CROPS,{ end; }
005-1-1,34,22,0	script	#Marggo011	NPC_CROPS,{ end; }
005-1-1,35,22,0	script	#Marggo012	NPC_CROPS,{ end; }
005-1-1,23,23,0	script	#Marggo013	NPC_CROPS,{ end; }
005-1-1,24,23,0	script	#Marggo014	NPC_CROPS,{ end; }
005-1-1,25,23,0	script	#Marggo015	NPC_CROPS,{ end; }
005-1-1,26,23,0	script	#Marggo016	NPC_CROPS,{ end; }
005-1-1,27,23,0	script	#Marggo017	NPC_CROPS,{ end; }
005-1-1,28,23,0	script	#Marggo018	NPC_CROPS,{ end; }
005-1-1,29,23,0	script	#Marggo019	NPC_CROPS,{ end; }
005-1-1,30,23,0	script	#Marggo020	NPC_CROPS,{ end; }
005-1-1,31,23,0	script	#Marggo021	NPC_CROPS,{ end; }
005-1-1,32,23,0	script	#Marggo022	NPC_CROPS,{ end; }
005-1-1,33,23,0	script	#Marggo023	NPC_CROPS,{ end; }
005-1-1,34,23,0	script	#Marggo024	NPC_CROPS,{ end; }
005-1-1,35,23,0	script	#Marggo025	NPC_CROPS,{ end; }
005-1-1,23,24,0	script	#Marggo026	NPC_CROPS,{ end; }
005-1-1,24,24,0	script	#Marggo027	NPC_CROPS,{ end; }
005-1-1,25,24,0	script	#Marggo028	NPC_CROPS,{ end; }
005-1-1,26,24,0	script	#Marggo029	NPC_CROPS,{ end; }
005-1-1,27,24,0	script	#Marggo030	NPC_CROPS,{ end; }
005-1-1,28,24,0	script	#Marggo031	NPC_CROPS,{ end; }
005-1-1,29,24,0	script	#Marggo032	NPC_CROPS,{ end; }
005-1-1,30,24,0	script	#Marggo033	NPC_CROPS,{ end; }
005-1-1,31,24,0	script	#Marggo034	NPC_CROPS,{ end; }
005-1-1,32,24,0	script	#Marggo035	NPC_CROPS,{ end; }
005-1-1,33,24,0	script	#Marggo036	NPC_CROPS,{ end; }
005-1-1,34,24,0	script	#Marggo037	NPC_CROPS,{ end; }
005-1-1,35,24,0	script	#Marggo038	NPC_CROPS,{ end; }
005-1-1,23,25,0	script	#Marggo039	NPC_CROPS,{ end; }
005-1-1,24,25,0	script	#Marggo040	NPC_CROPS,{ end; }
005-1-1,25,25,0	script	#Marggo041	NPC_CROPS,{ end; }
005-1-1,26,25,0	script	#Marggo042	NPC_CROPS,{ end; }
005-1-1,27,25,0	script	#Marggo043	NPC_CROPS,{ end; }
005-1-1,28,25,0	script	#Marggo044	NPC_CROPS,{ end; }
005-1-1,29,25,0	script	#Marggo045	NPC_CROPS,{ end; }
005-1-1,30,25,0	script	#Marggo046	NPC_CROPS,{ end; }
005-1-1,31,25,0	script	#Marggo047	NPC_CROPS,{ end; }
005-1-1,32,25,0	script	#Marggo048	NPC_CROPS,{ end; }
005-1-1,33,25,0	script	#Marggo049	NPC_CROPS,{ end; }
005-1-1,34,25,0	script	#Marggo050	NPC_CROPS,{ end; }
005-1-1,35,25,0	script	#Marggo051	NPC_CROPS,{ end; }
005-1-1,23,26,0	script	#Marggo052	NPC_CROPS,{ end; }
005-1-1,24,26,0	script	#Marggo053	NPC_CROPS,{ end; }
005-1-1,25,26,0	script	#Marggo054	NPC_CROPS,{ end; }
005-1-1,26,26,0	script	#Marggo055	NPC_CROPS,{ end; }
005-1-1,27,26,0	script	#Marggo056	NPC_CROPS,{ end; }
005-1-1,28,26,0	script	#Marggo057	NPC_CROPS,{ end; }
005-1-1,29,26,0	script	#Marggo058	NPC_CROPS,{ end; }
005-1-1,30,26,0	script	#Marggo059	NPC_CROPS,{ end; }
005-1-1,31,26,0	script	#Marggo060	NPC_CROPS,{ end; }
005-1-1,32,26,0	script	#Marggo061	NPC_CROPS,{ end; }
005-1-1,33,26,0	script	#Marggo062	NPC_CROPS,{ end; }
005-1-1,34,26,0	script	#Marggo063	NPC_CROPS,{ end; }
005-1-1,35,26,0	script	#Marggo064	NPC_CROPS,{ end; }
005-1-1,23,27,0	script	#Marggo065	NPC_CROPS,{ end; }
005-1-1,24,27,0	script	#Marggo066	NPC_CROPS,{ end; }
005-1-1,25,27,0	script	#Marggo067	NPC_CROPS,{ end; }
005-1-1,26,27,0	script	#Marggo068	NPC_CROPS,{ end; }
005-1-1,27,27,0	script	#Marggo069	NPC_CROPS,{ end; }
005-1-1,28,27,0	script	#Marggo070	NPC_CROPS,{ end; }
005-1-1,29,27,0	script	#Marggo071	NPC_CROPS,{ end; }
005-1-1,30,27,0	script	#Marggo072	NPC_CROPS,{ end; }
005-1-1,31,27,0	script	#Marggo073	NPC_CROPS,{ end; }
005-1-1,32,27,0	script	#Marggo074	NPC_CROPS,{ end; }
005-1-1,33,27,0	script	#Marggo075	NPC_CROPS,{ end; }
005-1-1,34,27,0	script	#Marggo076	NPC_CROPS,{ end; }
005-1-1,35,27,0	script	#Marggo077	NPC_CROPS,{ end; }
005-1-1,23,28,0	script	#Marggo078	NPC_CROPS,{ end; }
005-1-1,24,28,0	script	#Marggo079	NPC_CROPS,{ end; }
005-1-1,25,28,0	script	#Marggo080	NPC_CROPS,{ end; }
005-1-1,26,28,0	script	#Marggo081	NPC_CROPS,{ end; }
005-1-1,27,28,0	script	#Marggo082	NPC_CROPS,{ end; }
005-1-1,28,28,0	script	#Marggo083	NPC_CROPS,{ end; }
005-1-1,29,28,0	script	#Marggo084	NPC_CROPS,{ end; }
005-1-1,30,28,0	script	#Marggo085	NPC_CROPS,{ end; }
005-1-1,31,28,0	script	#Marggo086	NPC_CROPS,{ end; }
005-1-1,32,28,0	script	#Marggo087	NPC_CROPS,{ end; }
005-1-1,33,28,0	script	#Marggo088	NPC_CROPS,{ end; }
005-1-1,34,28,0	script	#Marggo089	NPC_CROPS,{ end; }
005-1-1,35,28,0	script	#Marggo090	NPC_CROPS,{ end; }
005-1-1,23,29,0	script	#Marggo091	NPC_CROPS,{ end; }
005-1-1,24,29,0	script	#Marggo092	NPC_CROPS,{ end; }
005-1-1,25,29,0	script	#Marggo093	NPC_CROPS,{ end; }
005-1-1,26,29,0	script	#Marggo094	NPC_CROPS,{ end; }
005-1-1,27,29,0	script	#Marggo095	NPC_CROPS,{ end; }
005-1-1,28,29,0	script	#Marggo096	NPC_CROPS,{ end; }
005-1-1,29,29,0	script	#Marggo097	NPC_CROPS,{ end; }
005-1-1,30,29,0	script	#Marggo098	NPC_CROPS,{ end; }
005-1-1,31,29,0	script	#Marggo099	NPC_CROPS,{ end; }
005-1-1,32,29,0	script	#Marggo100	NPC_CROPS,{ end; }
005-1-1,33,29,0	script	#Marggo101	NPC_CROPS,{ end; }
005-1-1,34,29,0	script	#Marggo102	NPC_CROPS,{ end; }
005-1-1,35,29,0	script	#Marggo103	NPC_CROPS,{ end; }
005-1-1,23,30,0	script	#Marggo104	NPC_CROPS,{ end; }
005-1-1,24,30,0	script	#Marggo105	NPC_CROPS,{ end; }
005-1-1,25,30,0	script	#Marggo106	NPC_CROPS,{ end; }
005-1-1,26,30,0	script	#Marggo107	NPC_CROPS,{ end; }
005-1-1,27,30,0	script	#Marggo108	NPC_CROPS,{ end; }
005-1-1,28,30,0	script	#Marggo109	NPC_CROPS,{ end; }
005-1-1,29,30,0	script	#Marggo110	NPC_CROPS,{ end; }
005-1-1,30,30,0	script	#Marggo111	NPC_CROPS,{ end; }
005-1-1,31,30,0	script	#Marggo112	NPC_CROPS,{ end; }
005-1-1,32,30,0	script	#Marggo113	NPC_CROPS,{ end; }
005-1-1,33,30,0	script	#Marggo114	NPC_CROPS,{ end; }
005-1-1,34,30,0	script	#Marggo115	NPC_CROPS,{ end; }
005-1-1,35,30,0	script	#Marggo116	NPC_CROPS,{ end; }
005-1-1,23,31,0	script	#Marggo117	NPC_CROPS,{ end; }
005-1-1,24,31,0	script	#Marggo118	NPC_CROPS,{ end; }
005-1-1,25,31,0	script	#Marggo119	NPC_CROPS,{ end; }
005-1-1,26,31,0	script	#Marggo120	NPC_CROPS,{ end; }
005-1-1,27,31,0	script	#Marggo121	NPC_CROPS,{ end; }
005-1-1,28,31,0	script	#Marggo122	NPC_CROPS,{ end; }
005-1-1,29,31,0	script	#Marggo123	NPC_CROPS,{ end; }
005-1-1,30,31,0	script	#Marggo124	NPC_CROPS,{ end; }
005-1-1,31,31,0	script	#Marggo125	NPC_CROPS,{ end; }
005-1-1,32,31,0	script	#Marggo126	NPC_CROPS,{ end; }
005-1-1,33,31,0	script	#Marggo127	NPC_CROPS,{ end; }
005-1-1,34,31,0	script	#Marggo128	NPC_CROPS,{ end; }
005-1-1,35,31,0	script	#Marggo129	NPC_CROPS,{ end; }
005-1-1,23,32,0	script	#Marggo130	NPC_CROPS,{ end; }
005-1-1,24,32,0	script	#Marggo131	NPC_CROPS,{ end; }
005-1-1,25,32,0	script	#Marggo132	NPC_CROPS,{ end; }
005-1-1,26,32,0	script	#Marggo133	NPC_CROPS,{ end; }
005-1-1,27,32,0	script	#Marggo134	NPC_CROPS,{ end; }
005-1-1,28,32,0	script	#Marggo135	NPC_CROPS,{ end; }
005-1-1,29,32,0	script	#Marggo136	NPC_CROPS,{ end; }
005-1-1,30,32,0	script	#Marggo137	NPC_CROPS,{ end; }
005-1-1,31,32,0	script	#Marggo138	NPC_CROPS,{ end; }
005-1-1,32,32,0	script	#Marggo139	NPC_CROPS,{ end; }
005-1-1,33,32,0	script	#Marggo140	NPC_CROPS,{ end; }
005-1-1,34,32,0	script	#Marggo141	NPC_CROPS,{ end; }
005-1-1,35,32,0	script	#Marggo142	NPC_CROPS,{ end; }
005-1-1,23,33,0	script	#Marggo143	NPC_CROPS,{ end; }
005-1-1,24,33,0	script	#Marggo144	NPC_CROPS,{ end; }
005-1-1,25,33,0	script	#Marggo145	NPC_CROPS,{ end; }
005-1-1,26,33,0	script	#Marggo146	NPC_CROPS,{ end; }
005-1-1,27,33,0	script	#Marggo147	NPC_CROPS,{ end; }
005-1-1,28,33,0	script	#Marggo148	NPC_CROPS,{ end; }
005-1-1,29,33,0	script	#Marggo149	NPC_CROPS,{ end; }
005-1-1,30,33,0	script	#Marggo150	NPC_CROPS,{ end; }
005-1-1,31,33,0	script	#Marggo151	NPC_CROPS,{ end; }
005-1-1,32,33,0	script	#Marggo152	NPC_CROPS,{ end; }
005-1-1,33,33,0	script	#Marggo153	NPC_CROPS,{ end; }
005-1-1,34,33,0	script	#Marggo154	NPC_CROPS,{ end; }
005-1-1,35,33,0	script	#Marggo155	NPC_CROPS,{ end; }
005-1-1,23,34,0	script	#Marggo156	NPC_CROPS,{ end; }
005-1-1,24,34,0	script	#Marggo157	NPC_CROPS,{ end; }
005-1-1,25,34,0	script	#Marggo158	NPC_CROPS,{ end; }
005-1-1,26,34,0	script	#Marggo159	NPC_CROPS,{ end; }
005-1-1,27,34,0	script	#Marggo160	NPC_CROPS,{ end; }
005-1-1,28,34,0	script	#Marggo161	NPC_CROPS,{ end; }
005-1-1,29,34,0	script	#Marggo162	NPC_CROPS,{ end; }
005-1-1,30,34,0	script	#Marggo163	NPC_CROPS,{ end; }
005-1-1,31,34,0	script	#Marggo164	NPC_CROPS,{ end; }
005-1-1,32,34,0	script	#Marggo165	NPC_CROPS,{ end; }
005-1-1,33,34,0	script	#Marggo166	NPC_CROPS,{ end; }
005-1-1,34,34,0	script	#Marggo167	NPC_CROPS,{ end; }
005-1-1,35,34,0	script	#Marggo168	NPC_CROPS,{ end; }