summaryrefslogtreecommitdiff
path: root/npc/003-8/jhedia.txt
blob: 66e6f501c63908a528e7563a4604b2b30277be42 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
// TMW2 scripts.
// Author:
//	Crazyfefe
//	Saulc
//  Jesusalva
// Description:
//  Jhedia takes care of Tulimshar forge and makes ingots
//.@karim = getq(Karim_Quest);

003-8,28,30,0	script	Jhedia	NPC_ELVEN_FEMALE,{
    goto L_Menu;

    // ingot_create( BaseItem, PrizeItem, Amount, Amount_Coal, Price )
    function ingot_create {
        .@basei=getarg(0);
        .@prize=getarg(1);
        .@oream=getarg(2);
        .@coalm=getarg(3);
        .@price=getarg(4);

        mesn;
        mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.",
        getitemlink(.@prize), .@oream, getitemlink(.@basei), .@coalm, getitemlink(Coal), .@price);

        askyesno();
        mes "";

        if (@menu == ASK_NO) goto L_Menu;

        mesn;
        mesq l("How many ingots do you want to make?");
        input .@amount;

        if (.@amount < 1)
            close;

        if (countitem(.@basei) >= .@amount * .@oream && countitem(Coal) >= .@amount * .@coalm && Zeny >= .@price * .@amount) {
            inventoryplace .@prize, .@amount;
            delitem .@basei, .@amount * .@oream;
            delitem Coal, .@amount * .@coalm;
            Zeny = Zeny - .@amount * .@price;
            getitem .@prize, .@amount;
            getexp (JobLevel+.@oream+.@coalm)*.@amount, .@amount;

            mes "";
            mesn;
            mesq l("Many thanks! Come back soon.");
            close;
        }

        speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT,
                l("You don't have enough material, sorry.");
        close;

    }

L_Menu:
    mesn;
    mesq l("Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?", .name$);
    next;
    select
        l("Iron Ingot"),
        l("Copper Ingot"),
        l("Tin Ingot"),
        l("Lead Ingot"),
        l("Titanium Ingot"),
        rif(BaseLevel >= 60, l("Iridium Ingot")),
        rif(BaseLevel >= 60, l("Platinum Ingot")),
        l("Silver Ingot"),
        l("Gold Ingot"),
        l("Gold Pieces"),
        rif(BaseLevel >= 70, l("Terranite Ingot")),
        l("Nothing, thanks.");

    // ingot_create(Ore, Ingot, Nº of Ore, Nº of Coal, Price);
    switch (@menu) {
    case 1:
        ingot_create(IronOre, IronIngot, 6, 9, 740);
        break;
    case 2:
        ingot_create(CopperOre, CopperIngot, 4, 7, 750);
        break;
    case 3:
        ingot_create(TinOre, TinIngot, 4, 9, 750);
        break;
    case 4:
        ingot_create(LeadOre, LeadIngot, 4, 1, 760);
        break;
    case 5:
        ingot_create(TitaniumOre, TitaniumIngot, 4, 9, 800);
        break;
    case 6:
        ingot_create(IridiumOre, IridiumIngot, 4, 10, 1100);
        break;
    case 7:
        ingot_create(PlatinumOre, PlatinumIngot, 3, 10, 1650);
        break;
    case 8:
        ingot_create(SilverOre, SilverIngot, 3, 7, 650);
        break;
    case 9:
        ingot_create(GoldOre, GoldIngot, 3, 9, 850);
        break;
    case 10:
        ingot_create(GoldOre, GoldPieces, 1, 20, 1100);
        break;
    case 11:
        ingot_create(TerraniteOre, TerraniteIngot, 10, 20, 2000);
        break;
    default:
        goto L_Close;
        break;
    }

L_Close:
    closedialog;
    goodbye;
    close;

OnTimer1000:
    domovestep;

OnInit:
    initpath "move", 28, 30,//C
             "dir", DOWN, 0,
             "wait", 70, 0,
             "move", 35, 28,//D
             "dir", DOWN, 0,
             "wait", 10, 0,
             "move", 30, 29,//B
             "dir", UP, 0,
             "wait", 4, 0,
             "move", 36, 36,//H
             "dir", LEFT, 0,
             "wait", 2, 0,
             "move", 27, 29,//A
             "dir", UP, 0,
             "wait", 10, 0,
             "move", 30, 34,//K
             "dir", UP, 0,
             "wait", 13, 0,
             "move", 27, 29,//A
             "dir", UP, 0,
             "wait", 14, 0,
             "move", 39, 31,//G
             "dir", UP, 0,
             "wait", 25, 0,
             "move", 30, 29,//B
             "dir", UP, 0,
             "wait", 11, 0,
             "move", 26, 42,//M
             "dir", UP, 0,
             "wait", 8, 0,
             "move", 30, 29,//B
             "dir", UP, 0,
             "wait", 7, 0,
             "move", 39, 36,//I
             "dir", RIGHT, 0,
             "wait", 2, 0,
             "move", 35, 31,//F
             "dir", UP, 0,
             "wait", 1, 0,
             "move", 27, 29,//A
             "dir", UP, 0,
             "wait", 15, 0,
             "move", 29, 38,//L
             "dir", DOWN, 0,
             "wait", 21, 0,
             "move", 30, 29,//B
             "dir", UP, 0,
             "wait", 10, 0,
             "move", 39, 28,//E
             "dir", DOWN, 0,
             "wait", 13, 0,
             "move", 28, 34,//J
             "dir", UP, 0,
             "wait", 10, 0,
             "move", 30, 29,//B
             "dir", UP, 0,
             "wait", 1, 0,
             "move", 29, 42,//N
             "dir", UP, 0,
             "wait", 16, 0,
             "move", 27, 29,//A
             "dir", UP, 0,
             "wait", 6, 0;

    initialmove;
    initnpctimer;
    .distance = 5;
}