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// TMW2 Script
// Author:
//  Jesusalva
// Description:
//  Intense Beard is the crafting master

003-8,27,42,4	script	Intense Beard	NPC_HUMAN_M_ARTIS,{
    if (BaseLevel < 15)
        goto L_SemNivel;
    if (!countitem(RecipeBook))
        goto L_SemLivro;
    mesn;
    mesq l("Hello my friend! I see you've brought your @@ with you this time!", getitemlink(RecipeBook));
    next;
    mesn;
    mesq l("Let's learn new recipes! Do you wanna?");
    mesc l("Bonus recipes must be enabled with @@ after learned!", b("@ucp"));
    next;
    .@bool=false;
    do {
        csysGUI_Report(.@bool);
        mesc l("Learn what?");
        mes "";
        .@opt$="Nothing";
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_BASE);

        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_ATK);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_DEF);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_ACC);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_EVD);

        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_REGEN);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SPEED);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_DOUBLE);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_MAXPC);

        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SCRESIST);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_SCINFLICT);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_MANAUSE);
        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_BOSSATK);

        .@opt$+=":"+csysGUI_OptLearnMenu(CRGROUP_FINAL);

        select (.@opt$);
        mes "";
        switch (@menu) {
        case 2:
			if (csysGUI_RaiseOpt(CRGROUP_BASE))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;

        case 3:
			if (csysGUI_RaiseOpt(CRGROUP_ATK))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 4:
			if (csysGUI_RaiseOpt(CRGROUP_DEF))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 5:
			if (csysGUI_RaiseOpt(CRGROUP_ACC))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 6:
			if (csysGUI_RaiseOpt(CRGROUP_EVD))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;

        case 7:
			if (csysGUI_RaiseOpt(CRGROUP_REGEN))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 8:
			if (csysGUI_RaiseOpt(CRGROUP_SPEED))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 9:
			if (csysGUI_RaiseOpt(CRGROUP_DOUBLE))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 10:
			if (csysGUI_RaiseOpt(CRGROUP_MAXPC))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;

        case 11:
			if (csysGUI_RaiseOpt(CRGROUP_SCRESIST))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 12:
			if (csysGUI_RaiseOpt(CRGROUP_SCINFLICT))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 13:
			if (csysGUI_RaiseOpt(CRGROUP_MANAUSE))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        case 14:
			if (csysGUI_RaiseOpt(CRGROUP_BOSSATK))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;

        case 15:
			if (csysGUI_RaiseOpt(CRGROUP_FINAL))
				mesc l("Success!"), 3;
			else
				mesc l("Not enough Monster Points!"), 1;
			break;
        }

        // Update boolean
        if (!.@bool)
            .@bool=true;
    } while (@menu != 1);
    close;

L_SemNivel:
    mesn;
    mesq l("Please don't disturb me, I'm busy crafting my own customized power mega blaster weapon. I just keep failing to apply +100% exp gain bonus on it!");
    close;

L_SemLivro:
    if (CRAFTQUEST || !is_admin())
        goto L_SemNivel;
    mesn;
    mesq l("Heya, noob. Where is your @@? Are you really so noob to have forgot such important book?!", getitemlink(RecipeBook));
    next;
    /*
    mesn;
    mesq l("That's too bad, because I could teach you some amazing craft skills! This will need to wait another day, I guess. Oh well.");
    next;
    mesn;
    mesq l("Better ask your parents for one... Failing that, maybe someone can gift you one. Not sure what you'll need to do for that, though!");
    */
    mesn strcharinfo(0);
    mesc l("Was I supposed to have one? How should I reply?");
    mes "";
    select
        l("Erm... I don't have a recipe book."),
        l("That's nice, but... I don't have a recipe book."),
        l("Pardon me, what is a recipe book?");
    mes "";
    mesn;
    mesq l("WHAT? Have you not gained one at birth? That's absurd!");
    next;
    select
        l("Erm... I don't know my parents."),
        l("Maybe, but... I don't know my parents."),
        l("Pardon me, I don't remember my parents.");
    mes "";
    mesn;
    mesq l("WHAT? That's twice absurd! Now you'll say that you were found stranded on a desert island without equipment and can't remember anything but your own name!");
    next;
    select
        l("Erm... You're right."),
        l("Well... You're right."),
        l("How did you guess that?");
    mes "";
    mesn;
    mesq l("... ... ...");
    next;
    mesn;
    mesq l("...Okay, this is not fun anymore.");
    next;
    mesn;
    mesq l("Here, you can have this spare one. Hahah! Crafting is an art, and I help teaching it. Just be sure to don't lose it, you will NEVER get another copy EVER again, was I clear?!");
    next;
    mesn;
    mesq l("While we're at that, do you know how to craft? No? First, you'll need a Cauldron, in case you've rented a house. Otherwise, you can rent a work table on this Forge.");
    next;
    mesn;
    mesq l("You need to read this recipe. Without the essential crafting skill you won't go very far.");
    // Obtain a blueprint and a recipe book
    inventoryplace EquipmentBlueprintA, 1, RecipeBook, 1;
    getitem EquipmentBlueprintA, 1;
    getitem RecipeBook, 1;

    // We should aid you getting basic skills - for free!
    if (!CRAFTSYS[CRGROUP_BASE])
        CRAFTSYS[CRGROUP_BASE]+=1;
    if (!CRAFTSYS_CURRENT)
        CRAFTSYS_CURRENT=CRAFTSYS_CURRENT|CRGROUP_BASE;
    close;

OnInit:
    .sex=G_MALE;
    .distance=5;
    npcsit;
    end;


}