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|
// TMW2 Scripts.
// Author:
// Jesusalva
// Description:
// Lua is an Alliance Officer. She takes care of miscelanneous administrative tasks, including Strange Coin generation.
// She can also change the world's hero, give Sponsor their necklace, and is part of main storyline.
003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{
.@n = getq(General_Narrator);
mesn;
mesq l("Hello, I act on the Alliance's behalf.");
L_Menu:
mes "";
menu
l("Ok, see you later."),L_Close,
rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info,
rif(.@n == 2, l("What you asked me for, again?")), L_Task,
rif(.@n == 3, l("Where I needed to go, again?")), L_Complete,
rif(.@n >= 4, l("Do you think I'm ready to go to Halinarzo?")), L_Check,
rif(is_gm(), l("I need a GM set, please!")), L_GMItems,
rif(is_gm() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent,
rif(is_gm() && #GMEVENT_T > gettimetick(2), l("Trade my coins in Gift Boxes, pretty please!")), L_GMEventShop,
rif(is_staff(), l("Tell people the name of a new hero.")), L_NewHero,
rif((getgmlevel() == 1 || is_admin()) && #T_SPONSOR <= gettimetick(2), l("I want a Sponsor Necklace.")), L_Sponsor,
l("Do you have any tips for beginners?"), L_Tips,
l("I am a contributor, and I want contributor stuff."), L_Contributor,
l("What alliance?"),-;
mes "";
mesn;
mesq l("The Alliance which was formed after the war!");
close;
L_GMItems:
getitembound GMRobe, 1, 1;
getitembound GMCap, 1, 1;
logmes(strcharinfo(0)+" just took a GM set.");
logmes(strcharinfo(0)+" just took a GM set.", LOGMES_ATCOMMAND);
mes "";
mesn;
mesq lg("Here they are, miss.", "Here they are, mister.");
mes "";
goto L_Menu;
L_GMEvent:
#GMEVENT_T=gettimetick(2)+(60*60*24);
getitem StrangeCoin, 30;
logmes(strcharinfo(0)+" just took thirty event coins.");
logmes(strcharinfo(0)+" just took thirty event coins.", LOGMES_ATCOMMAND);
mes "";
mesn;
mesq lg("Here they are, miss.", "Here they are, mister.");
mes "";
goto L_Menu;
L_GMEventShop:
// Inflaction: Non-admins pay more out of main events (for whatever reasons)
.@inf=1;
if (!is_admin() && $EVENT$ == "")
.@inf+=1;
// Main Code
.@s=countitem(StrangeCoin);
mes "";
mesn;
mesq l("You currently have @@ @@.", countitem(StrangeCoin), getitemlink(StrangeCoin));
mes "";
mesc l("@@ - @@ coins", getitemlink(BronzeGift), 10*.@inf);
mesc l("@@ - @@ coins", getitemlink(SilverGift), 20*.@inf);
mesc l("@@ - @@ coins", getitemlink(GoldenGift), 40*.@inf);
mesc l("@@ - @@ coins", getitemlink(PrismGift), 80*.@inf);
mesc l("@@ - @@ coins", getitemlink(SupremeGift), 160*.@inf);
mes "";
menuint
"Return to main menu", -1,
rif(.@s > 10*.@inf, "Bronze Gift"), 10,
rif(.@s > 20*.@inf, "Silver Gift"), 20,
rif(.@s > 40*.@inf, "Golden Gift"), 40,
rif(.@s > 80*.@inf, "Prism Gift"), 80,
rif(.@s > 160*.@inf, "Supreme Gift"), 160;
if (@menuret == -1)
goto L_Menu;
delitem StrangeCoin, @menuret*.@inf;
switch (@menuret) {
case 10:
getitem BronzeGift, 1; break;
case 20:
getitem SilverGift, 1; break;
case 40:
getitem GoldenGift, 1; break;
case 80:
getitem PrismGift, 1; break;
case 160:
getitem SupremeGift, 1; break;
default:
mesc(l("A script error happened, please report: @@", @menuret), 1); break;
}
goto L_GMEventShop;
L_NewHero:
mes "";
mes l("Current hero: @@", $MOST_HEROIC$);
input .@MH$;
logmes "Changing hero from "+$MOST_HEROIC$+" to "+.@MH$;
logmes(strcharinfo(0)+" changed the world's hero.", LOGMES_ATCOMMAND);
$MOST_HEROIC$ = .@MH$;
goto L_Menu;
L_Sponsor:
#T_SPONSOR=gettimetick(2)+(60*60*24*30);
rentitem "SponsorNecklace", (60*60*24*30);
logmes(strcharinfo(0)+" just took a Sponsor Necklace.");
logmes(strcharinfo(0)+" just took a Sponsor Necklace.", LOGMES_ATCOMMAND);
mes "";
mesn;
mesq lg("Here it is, miss.", "Here it is, mister.");
mes col("This item will be returned in 30 days counting from now, and you will need to take another.", 9);
mes col("It cannot be dropped, traded, sold, but you can store it and use with same account.", 9);
mes "";
goto L_Menu;
OnLuaInfo:
@lua_isok=1;
end;
L_Info:
if (!@lua_isok) {
mes "";
mesn;
mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0));
next;
mesn;
mesq l("You can explore the city on the meanwhile, I need to inspect the data.");
if (!@lua_init) {
@lua_init=1;
addtimer(rand(55000,65000),"Lua#003-2::OnLuaInfo");
}
close;
}
mes "...";
next;
mes "... ...";
next;
mes "... ... ...";
next;
mesn;
mesq l("No criminal record, no bank account, not even a tax payment declaration.");
next;
mesq l("I found your birth record, but it is not complete. Here says you were born on @@.", b("Halinarzo"));
next;
mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt.");
next;
mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name.");
next;
mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know.");
next;
mesn;
mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim.");
next;
mesn;
mesq l("However...");
mesq l("You will be killed on the road if you try to go like this. The Canyon route is dangerous, and the Swamps route claimed many souls.");
mesq l("Not to say about bandits and robbers you'll find.");
next;
getexp BaseLevel*30, JobLevel*5; // Reference Levels: (10, 3)
setq General_Narrator, 2;
mesn;
mesq l("Lucky for you, the Alliance have means to assist you. Please show me the following:");
goto L_Task;
L_Task:
mesc b(l(".:: Main Quest 2-1 ::.")), 3;
msObjective(BaseLevel >= 20, l("* @@/@@ Base Level", BaseLevel, 20));
msObjective(JobLevel >= 6, l("* @@/@@ Job Level", JobLevel, 6));
msObjective(Zeny >= 1000, l("* @@/@@ GP", Zeny, 1000));
msObjective(countitem(TulimsharGuardCard), l("* @@/@@ @@", countitem(TulimsharGuardCard), 1, getitemlink(TulimsharGuardCard)));
msObjective(countitem(FishingRod), l("* @@/@@ @@", countitem(FishingRod), 1, getitemlink(FishingRod)));
msObjective(countitem(LifestonePendant), l("* @@/@@ @@", countitem(LifestonePendant), 1, getitemlink(LifestonePendant)));
next;
if (BaseLevel >= 20 &&
JobLevel >= 6 &&
Zeny >= 1000 &&
countitem(TulimsharGuardCard) &&
countitem(FishingRod) &&
countitem(LifestonePendant))
goto L_Finish;
mesn;
if (!countitem(TulimsharGuardCard))
mesq l("I think you should look for the Lieutenant if you want the Guard Card.");
if (!countitem(FishingRod))
mesq l("For the fishing rod, try looking for a fisher around here. Tricky one, this quest.");
if (!countitem(LifestonePendant))
mesq l("I have no idea about who would make a pendant, but lifestone can be done just outside the town walls.");
close;
L_Finish:
getexp BaseLevel*60, JobLevel*10; // Reference Levels: (20, 6)
setq General_Narrator, 3, 0;
mesn;
mesq l("Great job! You can keep these items, they will be crucial to your journey.");
next;
L_Complete:
mesn;
mesq l("You see the docks on the other side of the town? There should be a ship docked there.");
next;
mesn;
mesq l("You already got the money. Go there and pay ##B Hurnscald ##b a visit. The ##B mayor ##b should be able to help you.");
next;
mesn;
mesq l("Ship travels are quite expensive, so perhaps you may think it is worth to complete the other quests here?");
next;
.@r=reputation("Tulim");
mesn;
if (.@r <= 35)
mesq l("Try helping the city guard. Talk to NPCs around the city. Outside the city walls too. And there are some people on the mines.");
else if (.@r <= 60)
mesq l("You are doing some progress. There are about 4 quests on the mines, 1 outside walls, and 10 on the town. Some require level, so talk to people again sometimes.");
else if (.@r <= 85)
mesq l("You'll soon run out of stuff to do around here, so yeah, you should extend your horizons or you may get bored soon enough.");
else
mesq l("Tulimshar doesn't have a lot more of quests to offer you, so you should definitely explore new places.");
if (BaseLevel < 30)
mesq l("I'm sure there are a lot of sidequests here until you reach level 30, but that's optional.");
close;
L_Tips:
mesn;
mesq l("Hmm... First of, I would really add some agility. Agility helps you to don't be hit, and not being hit is awesome.");
mesq l("Hm, I would also do some quests if I needed money... On other hand, maybe I could go fishing? Do I know any fisher?");
mesq l("Ah, getting experience is hard, too... I would stay within the city. Hit and Run tactics works the best.");
next;
mesn;
mesq l("Hit'n'run is not so hard... One hit, one step back... One hit, another step back... One miss, two steps back...");
mesq l("That works with most of monsters. Well, but we all know from @@ that it is better to stay put and let mobs kill us, right?", "Apane");
mesq l("Heh, there is death penalty indoors and outside the town. You better watch out. The mobs are on a foul mood today, very easy to get killed.");
close;
L_Check:
mesn;
mesq l("Hmm... That's a though question!");
next;
mesn;
if (BaseLevel < 20)
mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon.");
else if (BaseLevel < 25)
mesq l("Currently, you should not attempt the Desert Canyon because low level.");
else if (BaseLevel < 30)
mesq l("Currently, you stand no chance against the Snakes on the Desert Canyon, but you probably can cross it.");
else if (BaseLevel < 40)
mesq l("I'm pretty confident you can attempt the Desert Canyon, but expect to die a few times.");
else if (BaseLevel < 50)
mesq l("You have a high level. Go to Halinarzo already! You could even, I don't know, search for magic?!");
else
mesq l("Your level is so high, I'm surprised you haven't went there already. But then, most quests around there are for your level...");
next;
mesn;
mesq l("Bows are good, but if you're going to the Desert Canyon, I would instead invest on a light shield. Heavy ones make you walk slower.");
next;
.@r=reputation("Tulim");
mesn;
if (.@r <= 35)
mesq l("Try helping the city guard. Talk to NPCs around the city. Outside the city walls too. And there are some people on the mines.");
else if (.@r <= 60)
mesq l("You are doing some progress. There are about 4 quests on the mines, 1 outside walls, and 10 on the town. Some require level, so talk to people again sometimes.");
else if (.@r <= 85)
mesq l("You'll soon run out of stuff to do around here, so yeah, you should extend your horizons or you may get bored soon enough.");
else
mesq l("Tulimshar doesn't have a lot more of quests to offer you, so you should definitely explore new places.");
close;
L_Contributor:
mes "";
.@m = htget($@CONTRIBUTORS, strtolower(strcharinfo(0)), 0);
if (!.@m) {
mesn;
mesq l("Ah... Sorry, your name is not on the contributor list.");
next;
mesn;
mesq l("You can colaborate with our project though! Just ask on #tmw2-dev, be it on Discord or IRC!");
close;
}
mesn;
mesq l("Ah, welcome @@. You have @@ Contributor Points.", strcharinfo(0), .@m);
mesq l("Let's see if you can pick a reward!");
select
rif(!(#CRW & 32) && .@m >= 10000 && Zeny > 10000, l("(10,000 GP) Legendary Mount")),
rif(!(#CRW & 16) && .@m >= 4500, l("Delicious Cookie")),
rif(!(#CRW & 8) && .@m >= 2000, l("Developer Cap")),
rif(!(#CRW & 4) && .@m >= 500, l("Contributor Sweater")),
rif(!(#CRW & 2) && .@m >= 100, l("Community Shirt")),
rif(!(#CRW & 1) && .@m, l("5x Strange Coins")),
l("Which rewards are available?"),
l("Ok, thanks.");
mes "";
switch (@menu) {
case 1:
Zeny=Zeny-10000; getitembound "LegendaryMount", 1, 1; #CRW=#CRW|32 ; break;
case 2:
getitem "DeliciousCookie", 1; #CRW=#CRW|16 ; break;
case 3:
getitem "DEVCap", 1; #CRW=#CRW|8 ; break;
case 4:
getitem "ContributorSweater", 1; #CRW=#CRW|4 ; break;
case 5:
getitem "CommunityShirt", 1; #CRW=#CRW|2 ; break;
case 6:
getitem "StrangeCoin", 5; #CRW=#CRW|1 ; break;
case 7:
mes l("10000 (+10,000 GP) - @@", getitemlink(LegendaryTortuga));
mes l("4500 - @@", getitemlink(DeliciousCookie));
mes l("2000 - @@", getitemlink(DEVCap));
mes l("500 - @@", getitemlink(ContributorSweater));
mes l("100 - @@", getitemlink(CommunityShirt));
next;
goto L_Contributor;
break;
}
close;
L_Close:
close;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
setunitdata(.@npcId, UDT_HEADMIDDLE, GMRobe);
setunitdata(.@npcId, UDT_HEADBOTTOM, LousyMoccasins);
setunitdata(.@npcId, UDT_WEAPON, BugSlayer);
setunitdata(.@npcId, UDT_HAIRSTYLE, 12);
setunitdata(.@npcId, UDT_HAIRCOLOR, 5);
.sex = G_FEMALE;
.distance = 4;
end;
}
|