summaryrefslogtreecommitdiff
path: root/npc/003-1/constableperry.txt
blob: 934aa776d8430ab84e479239167a084deb2f214e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
// TMW2 Scripts.
// Author:
//    Saulc
//    Jesusalva
// Description:
//    Constable Perry invites players to the TMW2 Project
//    Part of the THIEF/MERCHANT branches

003-1,47,75,0	script	Constable Perry	NPC_MOUBOO,{
    //if (JobLevel > 20 && THIEF_RANK == 0) goto L_Quest;

L_Intro:
    mesn;
    mesq l("Hello there! I am a constable. I keep law and order here.");
    next;
    mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!");
    next;
    mesq l("Have you ever felt struck? Lost? Didn't know about a quest, or an item is troubling you?");
    mesq l("Have no idea where in the world you are? Or what a certain mob drops, or even if you should challenge it?");
    next;
    mesn;
    mesq l("Fear not! You can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find that and other awesome stuff!");
    mesc l("(To see the rules, use ##B@rules##b.)");
    next;
    mesq l("You can even join the project there. Contributors are greatly appreciated! %%N");
    close;

L_Quest:
    if (MERC_RANK == 0)
        goto L_Recruit;
    mesn;
    mesq l("Hello there, @@, protector of law and order.", mercrank());
    if (MERC_RANK == 5) close;
    mesq l("I see you have collected some experience. Let me try to rank you up!");
    next;
    if (MERC_EXP > (MERC_RANK*2)**5) {
        MERC_EXP-=(MERC_RANK*2)**5;
        MERC_EXP=(MERC_EXP/20); // Penalty for postponing rank up (you keep 5%)
        MERC_RANK+=1;
        mesn;
        mesq l("Congrats! You rank up! You are now a(n) @@!", mercrank());
        if (MERC_RANK == 2) goto L_Rank2;
    } else {
        mesn;
        mesq l("Well, you need more experience. Keep trying!");
    }
    close;

L_Recruit:
    mesn;
    mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thieves?");
    mesq l("...Of course, Hasan is an exception.");
    mesc l("Notice: If you join the ##BMerchants Guild Police##b now, you WON'T BE ABLE to be a thief later!"), 1;
    next;
    if (askyesno() == ASK_YES) {
        MERC_EXP=0;
        MERC_RANK=1;
        mes "";
        mesn;
        mesq l("Welcome to the ##BMerchant Guild Police##b! Capture anyone doing an evil-doing!");
    } else {
        goto L_Intro;
    }
    close;

// Learn ADD_WEIGHT
L_Rank2:
    skill(ALL_INCCARRY,1,0);
    next;
    mesn;
    mesq l("Now, you'll learn a merchant trick! This one allows you to carry more weight with you! Ka-pow! Amazing!");
    next;
    mesn;
    mesq l("With two extra kilograms you can trade more, or bring thief-killing items! Good luck!");
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}