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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Leader of the BERSERK class
003-0,34,45,4 script Ragger Master NPC_PLAYER,{
if (!(MAGIC_SUBCLASS & CL_BERSERKER))
goto L_SignUp;
goto L_Member;
// Sign Up
L_SignUp:
// Not allowed if subclass filled or not from main class
if (total_subclass() >= max_subclass() || getskilllv(MAGIC_WARRIOR) < 2)
goto L_Close;
mesn;
mesq l("Hey there! Do you want to join the Berserk (Ragger) Class?");
mesc l("Warning: If you join a subclass, you can't leave it later!"), 1;
next;
if (askyesno() != ASK_YES)
close;
// TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough?
MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_BERSERKER;
mesn;
mesq l("Welcome to the berserker guild!");
close;
// Close
L_Close:
goodbye;
closedialog;
close;
L_Missing:
mesn;
mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!");
percentheal 0, -10;
next;
goto L_Member;
// Membership area
// Ragger
// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.5s)
// SM_ENDURE (deny stun penalty when hit, and MDEF bonus, for 10s)
// KN_TWOHANDQUICKEN (raise attack speed in 30%, if you are with a 2-hands sword) (30s/level)
L_Member:
mesn;
mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?");
select
rif(sk_intcost(SM_BASH) && getskilllv(SM_BASH) < (3+degree_subclass()), l("Improve Bash Skill")),
rif(sk_intcost(SM_ENDURE) && sk_canlvup(SM_ENDURE), l("Improve Endure Skill")),
rif(sk_intcost(KN_AUTOCOUNTER) && sk_canlvup(KN_AUTOCOUNTER), l("Improve Counter Defense")),
rif(sk_intcost(KN_TWOHANDQUICKEN) && sk_canlvup(KN_TWOHANDQUICKEN), l("Improve Two Hands Quicken")),
l("Leave Subclass"),
l("Nothing at the moment.");
mes "";
switch (@menu) {
case 1:
mesc l("[Bash]");
mesc l("Blow with increased attack and precision.");
mes "";
mesn;
mesq l("This useful skill will only require:");
mesc l("@@/@@ @@", countitem(ManaPiouFeathers), (getskilllv(SM_BASH)+1)*15, getitemlink(ManaPiouFeathers));
mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_BASH)+1)*3, getitemlink(CaveSnakeSkin));
mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(SM_BASH)+1)*2, getitemlink(RubyPowder));
mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(SM_BASH)+1)*2, getitemlink(StrengthPotion));
next;
if (askyesno() == ASK_YES) {
if (
countitem(ManaPiouFeathers) < (getskilllv(SM_BASH)+1)*15 ||
countitem(CaveSnakeSkin) < (getskilllv(SM_BASH)+1)*3 ||
countitem(RubyPowder) < (getskilllv(SM_BASH)+1)*2 ||
countitem(StrengthPotion) < (getskilllv(SM_BASH)+1)*2) goto L_Missing;
delitem ManaPiouFeathers, (getskilllv(SM_BASH)+1)*15;
delitem CaveSnakeSkin, (getskilllv(SM_BASH)+1)*3;
delitem RubyPowder, (getskilllv(SM_BASH)+1)*2;
delitem StrengthPotion, (getskilllv(SM_BASH)+1)*2;
sk_lvup(SM_BASH);
next;
}
break;
case 2:
mesc l("[Endure]");
mesc l("Temporary immunity to move stun when hit, and MDEF bonus.");
mes "";
mesn;
mesq l("This useful skill will only require:");
mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(SM_ENDURE)+1)*10, getitemlink(PiberriesInfusion));
mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(SM_ENDURE)+1)*2, getitemlink(DiamondPowder));
mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(SM_ENDURE)+1)*4, getitemlink(MoubooSteak));
mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(SM_ENDURE)+1)*1, getitemlink(IronIngot));
next;
if (askyesno() == ASK_YES) {
if (
countitem(PiberriesInfusion) < (getskilllv(SM_ENDURE)+1)*10 ||
countitem(DiamondPowder) < (getskilllv(SM_ENDURE)+1)*2 ||
countitem(MoubooSteak) < (getskilllv(SM_ENDURE)+1)*4 ||
countitem(IronIngot) < (getskilllv(SM_ENDURE)+1)*1) goto L_Missing;
delitem PiberriesInfusion, (getskilllv(SM_ENDURE)+1)*10;
delitem DiamondPowder, (getskilllv(SM_ENDURE)+1)*2;
delitem MoubooSteak, (getskilllv(SM_ENDURE)+1)*4;
delitem IronIngot, (getskilllv(SM_ENDURE)+1)*1;
sk_lvup(SM_ENDURE);
next;
}
break;
case 3:
mesc l("[Counter Defense]");
mesc l("During a very small amount of time, you'll counter any attack with double critical, and won't take the damage.");
mes "";
mesn;
mesq l("This useful skill will only require:");
mesc l("@@/@@ @@", countitem(PinkAntenna), (getskilllv(KN_AUTOCOUNTER)+1)*10, getitemlink(PinkAntenna));
mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(KN_AUTOCOUNTER)+1)*3, getitemlink(CaveSnakeSkin));
mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(KN_AUTOCOUNTER)+1)*2, getitemlink(RubyPowder));
mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(KN_AUTOCOUNTER)+1)*2, getitemlink(StrengthPotion));
next;
if (askyesno() == ASK_YES) {
if (
countitem(PinkAntenna) < (getskilllv(KN_AUTOCOUNTER)+1)*10 ||
countitem(CaveSnakeSkin) < (getskilllv(KN_AUTOCOUNTER)+1)*3 ||
countitem(RubyPowder) < (getskilllv(KN_AUTOCOUNTER)+1)*2 ||
countitem(StrengthPotion) < (getskilllv(KN_AUTOCOUNTER)+1)*2) goto L_Missing;
delitem PinkAntenna, (getskilllv(KN_AUTOCOUNTER)+1)*10;
delitem CaveSnakeSkin, (getskilllv(KN_AUTOCOUNTER)+1)*3;
delitem RubyPowder, (getskilllv(KN_AUTOCOUNTER)+1)*2;
delitem StrengthPotion, (getskilllv(KN_AUTOCOUNTER)+1)*2;
sk_lvup(KN_AUTOCOUNTER);
next;
}
break;
case 4:
mesc l("[Two Hands Quicken]");
mesc l("Triggers an attack speed buff when using two swords.");
mes "";
mesn;
mesq l("This useful skill will only require:");
mesc l("@@/@@ @@", countitem(Cheese), (getskilllv(KN_TWOHANDQUICKEN)+1)*50, getitemlink(Cheese));
mesc l("@@/@@ @@", countitem(Coral), (getskilllv(KN_TWOHANDQUICKEN)+1)*30, getitemlink(Coral));
mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(KN_TWOHANDQUICKEN)+1)*20, getitemlink(PiberriesInfusion));
mesc l("@@/@@ @@", countitem(HastePotion), (getskilllv(KN_TWOHANDQUICKEN)+1)*10, getitemlink(HastePotion));
mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(KN_TWOHANDQUICKEN)+1)*3, getitemlink(DiamondPowder));
mesc l("@@/@@ @@", countitem(ElixirOfLife), (getskilllv(KN_TWOHANDQUICKEN)+1)*1, getitemlink(ElixirOfLife));
next;
if (askyesno() == ASK_YES) {
if (
countitem(Cheese) < (getskilllv(KN_TWOHANDQUICKEN)+1)*50 ||
countitem(Coral) < (getskilllv(KN_TWOHANDQUICKEN)+1)*30 ||
countitem(PiberriesInfusion) < (getskilllv(KN_TWOHANDQUICKEN)+1)*20 ||
countitem(HastePotion) < (getskilllv(KN_TWOHANDQUICKEN)+1)*10 ||
countitem(DiamondPowder) < (getskilllv(KN_TWOHANDQUICKEN)+1)*3 ||
countitem(ElixirOfLife) < (getskilllv(KN_TWOHANDQUICKEN)+1)*1) goto L_Missing;
delitem Cheese, (getskilllv(KN_TWOHANDQUICKEN)+1)*50;
delitem Coral, (getskilllv(KN_TWOHANDQUICKEN)+1)*30;
delitem PiberriesInfusion, (getskilllv(KN_TWOHANDQUICKEN)+1)*20;
delitem HastePotion, (getskilllv(KN_TWOHANDQUICKEN)+1)*10;
delitem DiamondPowder, (getskilllv(KN_TWOHANDQUICKEN)+1)*3;
delitem ElixirOfLife, (getskilllv(KN_TWOHANDQUICKEN)+1)*1;
sk_lvup(KN_TWOHANDQUICKEN);
next;
}
break;
case 5:
// All skills related may include the basic class skills if they're related.
mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1;
mesc l("This cannot be undone. Are you sure?"), 1;
mes "";
if (askyesno() == ASK_YES) {
mes "";
if (validatepin()) {
skill KN_TWOHANDQUICKEN, 0, 0;
skill KN_AUTOCOUNTER, 0, 0;
skill SM_ENDURE, 0, 0;
skill SM_BASH, 2, 0;
MAGIC_SUBCLASS=MAGIC_SUBCLASS^CL_BERSERKER;
mesc l("You abandoned the BERSERKER class!"), 1;
close;
} else {
mesc l("Failed to validate pin. Aborting.");
next;
}
} else {
mes "";
mesc l("Operation aborted. Phew!");
next;
}
break;
default:
goto L_Close;
}
goto L_Member;
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet);
setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate);
setunitdata(.@npcId, UDT_HEADBOTTOM, ShortGladius);
setunitdata(.@npcId, UDT_WEAPON, JeansChaps);
setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
setunitdata(.@npcId, UDT_HAIRCOLOR, 4);
.sex=G_MALE;
.distance=5;
end;
}
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