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// TMW2 Script
// Author:
// Jesusalva
// Description:
// Mana Stone owned by the Magic Council
//
// Variables:
// $MANA_BINT => Base Intelligence for Mana Stone
// $MANA_BLVL => Base Level for Mana Stone
// $MANA_JLVL => Base Job Level for Mana Stone
// .int => Int Increment
// .lvl => Lvl Increment
// .jlvl => Jlv Increment
003-0-2,35,19,0 script Mana Stone#Tulim NPC_MANA_STONE,{
// You need 50% more base level
if (BaseLevel < $MANA_BLVL*15/10) goto L_NotWorthy;
mesn;
mes l("The mighty Mana Stone does not reacts against you.");
mes l("Although this particular one seems to hate everyone and everything, it recognizes your strength.");
mes l("If you fell ready, perhaps you should touch it?");
mes "";
menu
l("Touch it!"), L_Level,
l("Take it!"), L_NotWorthy2,
l("Break it!"), L_NotWorthy2,
l("Leave it alone!"), -;
close;
L_NotWorthy2:
npctalk3 l("You are not worthy!");
percentheal -20, -50;
if (!MAGIC_LVL)
dispbottom l("I should train my intelligence, have full MP, and don't neglect even Job Level.");
end;
L_Level:
// See functions/util.txt for *mstone() details
if (mstone(0)) goto L_LevelUp;
if (mstone(1)) goto L_LevelUp;
if (mstone(2)) goto L_LevelUp;
if (mstone(3)) goto L_LevelUp;
if (mstone(4)) goto L_LevelUp;
if (mstone(5)) goto L_LevelUp;
if (mstone(6)) goto L_LevelUp;
if (MAGIC_LVL >= 7) npctalk3 l("You already got all power I could grant you!");
if (is_gm()) percentheal -20, -50;
if (MAGIC_LVL >= 7 || is_gm()) close;
L_NotWorthy:
if (readparam(Sp) != readparam(MaxSp))
dispbottom l("I must have full MP to touch it... Which I don't.");
else
dispbottom l("I should train my intelligence, and level up, both my base as my Job Level.");
npctalk3 l("You are not worthy!");
percentheal min(-10, -70+BaseLevel), min(-10, -100+BaseLevel);
end;
L_LevelUp:
mes "";
mes l("A great rush of mana flows though you.");
if (!MAGIC_LVL) mes l("Magic Power is granted to you, but you die from it.");
if (MAGIC_LVL) mes l("More Magic Power is granted to you, but you die from it.");
MAGIC_LVL = MAGIC_LVL+1;
percentheal -100, -100;
close;
OnInit:
.sex = G_OTHER;
.distance = 2;
end;
}
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