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// Evol scripts.
// Authors:
// Ablu
// Saulc
// Qwerty Dragon
// Description:
// Knife on the table.
// Variable:
// ShipQuests_Knife
// Values:
// 0 Default, not taken.
// 1 Knife taken.
002-1,31,28,0 script #knife NPC_KNIVES,{
.@q = getq(ShipQuests_Knife);
if (.@q) end;
mesn l("Narrator");
mesc l("There are some old rusty knives on the table. Would you like to take one?");
next;
menu
l("Yeah!"), L_Give,
l("Nah."), -;
closedialog;
close;
L_Give:
mes "";
inventoryplace RustyKnife, 1;
setq ShipQuests_Knife, 1;
getitem RustyKnife, 1;
// TODO: replace keys with variables since the player may have remapped them, possibly replace the messages below with tutorial messages?
mesn l("Narrator");
mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.");
next;
mesc l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'.");
next;
mesc l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold.");
close;
OnInit:
.distance = 2;
end;
}
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