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// TMW2 Scripts.
// Evol scripts.
// Authors:
//    Ablu
//    Alige
//    Qwerty Dragon
//    Reid
//    Vasily_Makarov
//    Jesusalva
// Description:
//    Stowaway hidden in a ship's hole.
// 2 bits array:
//    ShipQuests
// Variable:
//    ShipQuests_Alige
// Values:
//    0   Never talk.
//    1   First talk.
//    2   Accept the task.
//    3   Bring first food.

002-1,45,27,0	script	AligeTrigger	NPC_HIDDEN,1,1,{

OnTouch:
    if (getareausers() <= 1)
    {
        setnpcdir "Alige", 2;
        stopnpctimer;
        initnpctimer;
    }

    if (getq(ShipQuests_Alige) > 0) close;
    doevent "Alige::OnFirstEncounter";

    close;

OnUnTouch:
    if (getareausers() == 0)
    {
        setnpcdir "Alige", 4;
        stopnpctimer;
        initnpctimer;
    }
    close;

OnTimer190:
    stopnpctimer;

    if (getnpcdir("Alige") == 2) setnpcdir "Alige", 6;
    if (getnpcdir("Alige") == 4) setnpcdir "Alige", 8;

    end;
}

002-1,45,26,0	script	Alige	NPC_ALIGE,{
    .@q = getq(ShipQuests_Alige);
    if (.@q > 1) goto L_AskForFood;

    goto OnFirstEncounter;

OnFirstEncounter:
    setq ShipQuests_Alige, 1;

    setcamnpc;
    mesn "Hidden Person";
    mesq l("Hey, psst! You're not a sailor, right?");
    next;
    restorecam;

    menu
        lg("I am, who are you?"), -,
        lg("Indeed, I am not."), L_NeedHelp;

    mes "";
    mesn "Narrator";
    mes col(l("The stowaway doesn't answer."), 9);

    close;

L_NeedHelp:
    setcamnpc;
    mes "";
    mesn "Hidden Person";
    mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
    next;
    restorecam;

    menu
        l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp;
        l("Sorry but I have no time for this."), -;

    closedialog;
    close;

L_CanHelp:
    setcamnpc;
    mes "";
    mesn;
    mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
    next;
    mesq l("I'm losing my mind here, I need something else to eat!");
    next;
    mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
    next;
    restorecam;

    menu
        l("Sure, but what will you give me in exchange?"), L_AboutReward,
        l("Why don't you come out?"), -;

L_ExplainHiding:
    setcamnpc;
    mes "";
    mesn;
    mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.");
    next;
    mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!");
    next;
    mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
    next;
    restorecam;

    if (getq(ShipQuests_Alige) == 2) goto L_SoAskForFood;
    goto L_Accept;

L_AboutReward:
    setcamnpc;
    mes "";
    mesn;
    mesq l("I'll share my berries with you if you help me.");
    next;
    restorecam;

L_Accept:
    menu
        l("Understood, I will help you."), L_FirstAccepted,
        l("What is Artis?"), L_Artis,
        l("I think I should report you to the crew members."), -;

    setcamnpc;
    mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");

    close;

L_Artis:
    setcamnpc;
    mes "";
    mesn;
    mesq l("It's a commercial port town, far far away from Tulimshar and the Great Continent. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!");
    next;
    restorecam;

    if (.@q == 2) goto L_SoAskForFood;
    goto L_Accept;

L_FirstAccepted:
    if (getq(ShipQuests_Alige) >= 2) goto L_Accepted;
    setq ShipQuests_Alige, 2;

    goto L_Accepted;

L_Accepted:
    setcamnpc;
    mes "";
    mesn;
    mesq lg("Great, what food do you have for me today?");
    next;
    restorecam;

L_GiveFood:
    mes "";
    menuint
        rif(countitem(Acorn), l(getitemname(Acorn))), 0,
        rif(countitem(Bread), l(getitemname(Bread))), 502,
        rif(countitem(Fungus), l(getitemname(Fungus))), 503,
        rif(countitem(Cheese), l(getitemname(Cheese))), 504,
        rif(countitem(PiouLegs), l(getitemname(PiouLegs))), 505,
        rif(countitem(LettuceLeaf), l(getitemname(LettuceLeaf))), 0,
        rif(countitem(Piberries), l(getitemname(Piberries))), 2,
        rif(countitem(SeaDrops), l(getitemname(SeaDrops))), 1,
        rif(countitem(Aquada), l(getitemname(Aquada))), 509,
        rif(countitem(PinkBlobime), l(getitemname(PinkBlobime))), 1,
        rif(countitem(HalfCroconut), l(getitemname(HalfCroconut))), 512,
        rif(countitem(Croconut), l(getitemname(Croconut))), 0,
        rif(countitem(Plushroom), l(getitemname(Plushroom))), 515,
        //rif(countitem(PumpkinSeeds), l(getitemname(PumpkinSeeds))), 1, // ITEM MOVED TO ART
        rif(countitem(UrchinMeat), l(getitemname(UrchinMeat))), 1,
        rif(countitem(EasterEgg), l(getitemname(EasterEgg))), 1,
        rif(countitem(PumpkishJuice), l(getitemname(PumpkishJuice))), 527,
        rif(countitem(Manana), l(getitemname(Manana))), 528,
        rif(countitem(Curshroom), l(getitemname(Curshroom))), 529,
        rif(countitem(Carrot), l(getitemname(Carrot))), 530,
        rif(countitem(RedPlushWine), l(getitemname(RedPlushWine))), 3,
        l("I don't have anything good for you today."), -1;

    .@id = @menuret;
    if (.@id == -1) goto L_Quit; // Quit message.
    if (.@id == 0) goto L_NoReward; // In case of wrong food.
    if (.@id == 1) goto L_Poison; // In case of poisoned food.
    if (.@id == 2) goto L_NoMore; // In case of Piberries.
    if (.@id == 3) goto L_Drunk; // In case of Alcohol.
    if (countitem(.@id) == 0) goto L_Quit;
//  if (.@id == item's ID) then food is correct.
// Do not put any other number than -1, 0, 1, 2 or the item's ID, that'll avoid confusion.

    inventoryplace Piberries, 3;
    delitem .@id, 1;

    setcamnpc;
    mes "";
    mesn;
    mesq l("Thank you so much! Here, have some of my berries.");

    setq ShipQuests_Alige, 3;
    getitem Piberries, rand(1, 3);
    next;

    goto L_ReturnMenu;

L_NoReward:
    setcamnpc;
    mes "";
    mesn;
    mesq l("You don't expect me to eat that, do you? Give me something else!");
    next;
    restorecam;

    goto L_GiveFood;

L_Drunk:
    setcamnpc;
    speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
        l("I asked for food but... *hips* Ah, that'll do!");
    restorecam;

    goto L_GiveFood;

L_ReturnMenu:
    setcamnpc;
    mesq l("Do you have anything else for me?");
    next;
    restorecam;

    goto L_GiveFood;

L_NoMore:
    setcamnpc;
    mes "";
    mesn;
    mesq l("Grr, don't give me more berries! I don't want them, stupid berries, stupid... Stupid... Stupid!");
    next;

    goto L_ReturnMenu;

L_Poison:
    setcamnpc;
    mes "";
    mesn;
    mesq l("Don't try to poison me! I know what that does!");
    next;
    restorecam;
    goto L_ReturnMenu;

L_SoAskForFood:
    setcamnpc;
    mesn;
    mesq l("So, do you have anything for me today?");
    next;
    restorecam;
    goto L_IntroMenu;

L_AskForFood:
    setcamnpc;
    mesn;
    mesq l("Do you have anything for me today?");
    next;
    restorecam;

L_IntroMenu:
    menu
        l("Yes."), L_GiveFood,
        l("Where can I find some food?"), L_FindFood,
        l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
        l("What is Artis?"), L_Artis,
        l("I think I should report you to the crew members."), -;

    setcamnpc;
    mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");

    close;

L_FindFood:
    setcamnpc;
    mes "";
    mesn;
    mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
    next;
    mesq l("I'd like to catch one of them, but they fly away when I try.");
    next;
    mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
    next;
    restorecam;
    mesn "Narrator";
    mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
    next;
    mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);

    close;

L_Quit:
    setcamnpc;
    mes "";
    mesn;
    mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.");

    close;

OnInit:
    .sex = G_MALE;
    .distance = 2;
    end;
}