1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
|
// TMW2 Script
// Author: Jesusalva
// Workers from Worker Day.
001-5,23,73,0 script Soren NPC_CONSTR_WORKER,{
mesn;
mesq l("You can get @@ anywhere, although here is a little easier to get.", getitemlink(Pearl));
next;
mesn;
mesq l("You can trade them for quite nice items with my friend over there.");
close;
}
001-5,75,69,0 script Simon NPC_CONSTR_WORKER,{
function alreadyFinished;
.@year=getq(SQuest_WorkerDay);
.@day=getq3(SQuest_WorkerDay);
if (.@year != gettime(GETTIME_YEAR)-2000 ||
.@day != gettime(GETTIME_DAYOFMONTH))
setq SQuest_WorkerDay,
gettime(GETTIME_YEAR)-2000, 0, gettime(GETTIME_DAYOFMONTH);
// Main Loop
do
{
.@attempts=getq2(SQuest_WorkerDay);
if (.@attempts > BaseLevel/10)
alreadyFinished();
mesn;
mesq l("Hey dude. During this event you can trade one @@ for more... useful items.", getitemlink(Pearl));
mesc l("Attempts for today: %d/%d", .@attempts, BaseLevel/10);
if (countitem(Pearl) == 0)
close;
next;
select(
l("12x Strange Coins"),
l("2x Snake Egg"),
l("2x Bronze Gift"),
l("1600 GP"),
rif(countitem(Pearl) >= 2, l("Trade 2 Pearl for a Silver Gift + a Bronze Gift")),
l("Nothing right now.")
);
switch (@menu) {
case 1:
delitem Pearl, 1;
getitem StrangeCoin, 12;
setq2 SQuest_WorkerDay, .@attempts+1;
break;
case 2:
delitem Pearl, 1;
getitem SnakeEgg, 2;
setq2 SQuest_WorkerDay, .@attempts+1;
break;
case 3:
delitem Pearl, 1;
getitem BronzeGift, 2;
setq2 SQuest_WorkerDay, .@attempts+1;
break;
case 4:
delitem Pearl, 1;
Zeny=Zeny+1600;
setq2 SQuest_WorkerDay, .@attempts+1;
break;
case 5:
delitem Pearl, 2;
getitem SilverGift, 1;
getitem BronzeGift, 1;
setq2 SQuest_WorkerDay, .@attempts+1;
break;
}
} while (@menu < 6);
close;
function alreadyFinished {
mesc l("I already got enough %s, thank you.", getitemlink(Pearl)), 1;
close;
}
}
|