1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
// TMW2 scripts.
// Author:
// Jesusalva
// Description:
// Lilica is TMW-BR Scary Scary Easter Bunny and will help your trading stuff.
001-4,139,151,0 script Lilica#easter NPC_EASTER,{
mesn;
mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg));
next;
mesn;
mesq l("Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!");
menu
l("Scary..........."), -,
l("Trade Silver Eggs"), L_Silver,
l("Trade Golden Eggs"), L_Golden,
rif(EASTER_EVENT != gettime(7),l("I want an Eggshell Hat!")), L_Quest,
l("View LeaderBoard"), L_Leader;
close;
L_Silver:
openshop "#eastershop1";
closedialog;
close;
L_Golden:
openshop "#eastershop2";
closedialog;
close;
L_Leader:
mesc l("Leaderboard is refresh daily at 1 AM!");
mes("1."+$@easter_name$[0]+" ("+$@easter_value[0]+")");
mes("2."+$@easter_name$[1]+" ("+$@easter_value[1]+")");
mes("3."+$@easter_name$[2]+" ("+$@easter_value[2]+")");
mes("4."+$@easter_name$[3]+" ("+$@easter_value[3]+")");
mes("5."+$@easter_name$[4]+" ("+$@easter_value[4]+")");
mes("6."+$@easter_name$[5]+" ("+$@easter_value[5]+")");
mes("7."+$@easter_name$[6]+" ("+$@easter_value[6]+")");
mes("8."+$@easter_name$[7]+" ("+$@easter_value[7]+")");
mes("9."+$@easter_name$[8]+" ("+$@easter_value[8]+")");
mes("10."+$@easter_name$[9]+" ("+$@easter_value[9]+")");
close;
L_Quest:
setarray .@Seasonal, EggshellHat, EggshellHat, GreenEggshellHat, OrangeEggshellHat, DarkEggshellHat, EggshellHat;
.@Hat=.@Seasonal[gettime(7)%6]; // Magically choose the hat from the array
mesn;
mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat));
next;
mesn;
mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 30 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg));
next;
menu
l("Maybe later."), -,
rif(countitem(GoldenEasteregg) >= 30 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone;
close;
L_QuestDone:
inventoryplace .@Hat, 1;
delitem GoldenEasteregg, 30;
delitem SilverEasteregg, 10;
if (rand(0, 10000) < 1000) goto L_Unlucky;
EASTER_EVENT=gettime(7);
// The code below not allow hat to leave user account. A bad idea here so I left commented.
//getitembound(.@Hat, 1, 1);
getnameditem(.@Hat, strcharinfo(0));
mesn;
mesq l("Here you go! Happy easter! Bhop bhop!");
close;
L_Unlucky:
getitem StrangeCoin, 15;
mesn;
mes l("\"Oh... Sorry, @@.", strcharinfo(0));
mes l("But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky.");
mes l("This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat.");
mes l("But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize.", getitemlink(StrangeCoin));
mes l("Better luck next time!\"");
close;
OnClock0100:
if ($EVENT$ == "Easter")
.@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", $@easter_name$, $@easter_value);
end;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
// Silver Easter Egg exchange.
001-4,139,151,0 trader #eastershop1 NPC_HIDDEN,{
end;
OnInit:
tradertype(NST_CUSTOM);
sellitem GoldenEasteregg,25;
sellitem StrangeCoin,20;
sellitem ChocolateMouboo,6;
sellitem EasterEgg,3;
end;
OnCountFunds:
setcurrency(countitem(SilverEasteregg));
end;
OnPayFunds:
if( countitem(SilverEasteregg) < @price )
end;
delitem SilverEasteregg,@price;
purchaseok();
end;
}
// Golden Easter Egg exchange.
001-4,139,151,0 trader #eastershop2 NPC_HIDDEN,{
end;
OnInit:
tradertype(NST_CUSTOM);
// Ultra rare items
sellitem OrangeEggshellHat,200;
// Rare and not-so-rare Items
sellitem BunnyEars,50;
sellitem Boots,20;
sellitem StrangeCoin,2;
sellitem SilverEasteregg,1;
end;
OnCountFunds:
setcurrency(countitem(GoldenEasteregg));
end;
OnPayFunds:
if( countitem(GoldenEasteregg) < @price )
end;
delitem GoldenEasteregg,@price;
purchaseok();
end;
}
|