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|
// Evol scripts.
// Author:
// Reid
// Description:
// Party NPC
// Variable:
// General_Janus
// Values:
// 0 Default.
// 1 Basic information given.
// 2 Party creation enabled.
// 3 Guild certificate given.
001-2-9,30,28,0 script Janus NPC_JANUS,{
function create_party {
.@party_price = 1000;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Creating a party has some advantages, it's a pretty good choice!"),
l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."),
l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."),
lg("The cost to create a party is @@ E, are you interested?",
"The cost to create a party is @@ E, are you interested?", .@party_price);
if (askyesno() == 1)
{
if (Zeny < .@party_price)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@party_price);
}
else
{
Zeny = Zeny - .@party_price;
setq General_Janus, 2;
skill NV_BASIC, 7, 0;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!");
}
}
}
function create_guild {
.@guild_price = 35000;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("Oh oh... I see, your party became so big that you want to create an even larger structure?"),
l("Or do you want to keep your friendships and adventures in different groups?"),
l("Anyway, the guild creation is perfect for both!"),
l("You can keep your current party as it is, while leading or being part of a guild in order to talk and share different items with all of its members!"),
l("The @@ is a one time item, you can use it as many times as you want, but you can only have one!", getitemlink(GuildCertification)),
lg("The cost to create a guild is @@ E, are you interested?",
"The cost to create a guild is @@ E, are you interested?", .@guild_price);
if (askyesno() == 1)
{
if (Zeny < .@guild_price)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring @@ E.", .@guild_price);
}
else
{
inventoryplace GuildCertification, 1;
Zeny = Zeny - .@guild_price;
setq General_Janus, 3;
getitem GuildCertification, 1;
speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Enjoy the fraternity and excitement of your future guild!");
}
}
}
function explain_service {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You are on the human resource wing of the Town Hall."),
l("We offer party and guild certifications and we can also teach you how to use some basic communication skills."),
l("Do you know how to speak with people around you?");
if (askyesno() == 2)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You lack some very basic skills...");
if (compareandsetq(General_Janus, 0, 1))
{
speech S_LAST_NEXT | S_NO_NPC_NAME,
l("This book contains everything you should know about it, take it!");
inventoryplace CommunicationTheory, 1;
getitem CommunicationTheory, 1;
}
else
{
speech S_LAST_NEXT | S_NO_NPC_NAME,
l("You can read the book that I gave you earlier at the library if you lost it.");
}
}
else
{
if (compareandsetq(General_Janus, 0, 1))
{
speech S_LAST_NEXT | S_NO_NPC_NAME,
l("Anyway."),
l("This book contains everything you should know about it, take it!");
inventoryplace CommunicationTheory, 1;
getitem CommunicationTheory, 1;
}
}
return;
}
function janus_is_not_ianus {
speech S_FIRST_BLANK_LINE,
l("Janus!");
emotion E_UPSET;
next;
speech S_LAST_NEXT | S_NO_NPC_NAME,
l("Ianus is from the Legion of Aemil, don't compare me to this brigand.");
return;
}
speech S_LAST_NEXT,
lg("Welcome miss.", "Good day sir.");
do
{
// Beta users by-pass check.
if (getskilllv(NV_BASIC) > 6 && getq(General_Janus) == 1)
{
setq General_Janus, 2;
}
select
rif(getq(General_Janus) == 1, l("I would like to create a party.")),
rif(getq(General_Janus) == 2, l("I would like to create a guild.")),
l("What service do you offer?"),
l("Your name is Ianus or Janus?"),
menuaction(l("Quit"));
switch (@menu)
{
case 1:
create_party;
break;
case 2:
create_guild;
break;
case 3:
explain_service;
break;
case 4:
janus_is_not_ianus;
break;
}
} while (@menu != 5);
closedialog;
goodbye;
close;
OnInit:
.sex = G_MALE;
.distance = 3;
end;
}
|