summaryrefslogtreecommitdiff
path: root/npc/001-11/Soren.txt
blob: 4d42b165107ac5aa5e57d90916f3afed03241ca7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
// TMW2 scripts.
// Author:
//    Jesusalva
// Description:
//    NPC obssessed in sending gifts to Demure

001-11,37,25,0	script	Soren xd#Valentine	NPC_PLAYER,{
    mesn;
    mesq l("I will harass Demure with so many chocolate that she'll leave this event map rolling!");
    if (gettime(GETTIME_YEAR) == 2020)
        goto L_Purpose;
    next;

L_Main:
    mesn;
    mesq l("Do you want me to prepare more chocolate box for you? For that I'll need:");
    msObjective(countitem(ChocolateBar) >= 12, l("* @@/12 @@", countitem(ChocolateBar), getitemlink(ChocolateBar)));
    msObjective(Zeny >= 200, l("* @@/200 GP", format_number(Zeny)));
    if (countitem(ChocolateBar) < 12 || Zeny < 200)
        close;
    next;
    if (askyesno() == ASK_NO)
        close;
    if (Zeny < 200)
        warp "001-9", 0, 0;

    inventoryplace BoxOfChocolates, 1;
    delitem ChocolateBar, 12;
    Zeny=Zeny-200;
    getitem BoxOfChocolates, 1;
    mesn;
    mesq l("Here you go!");
    if (countitem(ChocolateBar) >= 12) {
        mesq l("Anything else?");
        next;
        goto L_Main;
    }
    close;

L_Purpose:
    next;
    select
        l("You're creepy."),
        l("Reset status"),
        l("Change weapons"),
        l("Open storage"),
        l("Open shop");
    mes "";
    switch (@menu) {
        case 2:
            ConfirmStatusReset(1);
            break;
        case 3:
            goto L_Swap;
            break;
        case 4:
            closeclientdialog;
            openstorage;
            break;
        case 5:
            closeclientdialog;
            shop .name$;
            break;
    }
    close;

L_Swap:
    // Obtain item ID
    if (countitem(Event1HSword))
        .@itemid=Event1HSword;
    else if (countitem(Event2HSword))
        .@itemid=Event2HSword;
    else if (countitem(EventBow))
        .@itemid=EventBow;
    else if (countitem(EventWand))
        .@itemid=EventWand;
    else
        close;

    // Item list
    delinventorylist();
    getinventorylist();
    .@idx=array_find(@inventorylist_id, .@itemid);
    if (.@idx < 0)
        Exception("Invalid index for ("+.@itemid+") "+getitemlink(.@itemid), RB_DEFAULT|RB_ISFATAL);

    select
        rif(.@itemid != Event1HSword, l("One hand sword (average)")),
        rif(.@itemid != Event2HSword, l("Two hands sword (strong, misses)")),
        rif(.@itemid != EventBow, l("Bow (strong, slow, no evasion)")),
        rif(.@itemid != EventWand, l("Wand (skill boost, pathetically weak)")),
        l("Cancel");
    mes "";
    switch (@menu) {
    case 1:
        delitem .@itemid, 1;
        getitembound2(Event1HSword, 1, 1, @inventorylist_refine[.@idx],
        @inventorylist_attribute[.@idx], @inventorylist_card1[.@idx],
        @inventorylist_card2[.@idx], @inventorylist_card3[.@idx],
        @inventorylist_card4[.@idx], 1);
        break;
    case 2:
        delitem .@itemid, 1;
        getitembound2(Event2HSword, 1, 1, @inventorylist_refine[.@idx],
        @inventorylist_attribute[.@idx], @inventorylist_card1[.@idx],
        @inventorylist_card2[.@idx], @inventorylist_card3[.@idx],
        @inventorylist_card4[.@idx], 1);
        break;
    case 3:
        delitem .@itemid, 1;
        getitembound2(EventBow, 1, 1, @inventorylist_refine[.@idx],
        @inventorylist_attribute[.@idx], @inventorylist_card1[.@idx],
        @inventorylist_card2[.@idx], @inventorylist_card3[.@idx],
        @inventorylist_card4[.@idx], 1);
        break;
    case 4:
        delitem .@itemid, 1;
        getitembound2(EventWand, 1, 1, @inventorylist_refine[.@idx],
        @inventorylist_attribute[.@idx], @inventorylist_card1[.@idx],
        @inventorylist_card2[.@idx], @inventorylist_card3[.@idx],
        @inventorylist_card4[.@idx], 1);
        break;
    }
    close;

OnInit:
    .@npcId = getnpcid(.name$);
    setunitdata(.@npcId, UDT_HEADTOP, CandorShorts);
    setunitdata(.@npcId, UDT_HEADMIDDLE, CandorShirt);
    setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
    setunitdata(.@npcId, UDT_HAIRCOLOR, 18);

    // Soren Shop
	sellitem AnimalBones, 90;
	sellitem Candy, 35;
	sellitem Piberries, 25;
    sellitem OolongTea;
    sellitem ChamomileTea;
    sellitem TolchiArrow;
    sellitem TolchiAmmoBox;
    sellitem TrainingAmmoBox;
    sellitem CrazyRum;
    sellitem Beer;
    sellitem GoldenApple, 7000;
    sellitem MercBoxA, 1000;
    sellitem Grenade;
    sellitem SmokeGrenade;
    sellitem LousyMoccasins;
    sellitem LeatherQuiver, 3500;
    sellitem AgiPotionA, 1000;
    sellitem VitPotionA, 1000;
    sellitem IntPotionA, 1000;
    sellitem DexPotionA, 1000;
    sellitem LukPotionA, 1000;
    sellitem SacredLifePotion, 2500;
    sellitem SacredManaPotion, 2500;
    sellitem CandorWarpCrystal, 100;
    //sellitem MagicApple;
    //sellitem FishingRod;
    //sellitem WurtziteOre;
    // TODO: LottoBox - Random hat to distinguish players
    sellitem DoggyDog;

    .sex = G_MALE;
    .distance = 5;
    end;

}