summaryrefslogtreecommitdiff
path: root/npc/00000SAVE/020-1_well.txt
blob: aba0e39b8f90bf1a78c01de1f94b247e310e31f2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
// Better to skip this quest. It is too poor and would require more work,
// eg. rope and something to make the player take part on it... Probably?
// TODO: We could also throw random stuff (dig script), and use makeitem() to
// make it pop at Terranite Cave, near the lake, suggesting that's where the water
// comes from.

020-1,99,83,0	script	#Well	NPC400,{
    if(QL_WELL == 2) goto L_Finished;

    mes "...";
    menu
        "Throw something in the well.", L_Throw,
        "Leave it alone.", L_close;

L_Throw:
    mes "What do you want to throw?";

    setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!";
    setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater";
    menu
        "Maggot slime", L_CheckItem,
        "A raw log", L_CheckItem,
        "Pile of ash", L_CheckItem,
        "Bottle of water", L_CheckItem,
        "Leave it alone", L_close;

L_CheckItem:
    @index = @menu - 1;
    @response$ = @response_list$[@index];
    @item$ = @item_list$[@index];

    mes @item$;

    if(countitem(@item$) == 0)
        goto L_MissingItem;
    delitem @item$, 1;

    if(@item$ == "BottleOfWater")
        getitem "EmptyBottle", 1;

    mes "[Mysterious voice inside the well]";
    mes "\"" + @response$ + "\"";
    next;
    menu
        "Who are you?", L_Who,
        "How did you get down there?", L_How,
        "Do you need help?", L_Help;

L_Who:
    @response$ = "I'll talk about who I am after leaving the well. ";
    goto L_GetHelp;

L_How:
    @response$ = "Well, someone pushed me into the well, I'm not sure who. ";
    goto L_GetHelp;

L_Help:
    @response$ = "I certainly can't get out on my own. ";
    goto L_GetHelp;

L_GetHelp:
    mes "[Mysterious voice inside the well]";
    mes "\"" + @response$ + "So if you can get some help for me... please do so!\"";
    QL_WELL = 1;

    cleararray @response_list$, "", 4;
    cleararray @item_list$, "", 4;
    @index = 0;
    @response$ = "";

    goto L_close;

L_MissingItem:
    mes "You can't throw an item you don't have.";
    goto L_close;

L_Finished:
    mes "This is a well.";
    goto L_close;

L_close:
    close;
}