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// Better to skip this quest. It is too poor and would require more work,
// eg. rope and something to make the player take part on it... Probably?
// TODO: We could also throw random stuff (dig script), and use makeitem() to
// make it pop at Terranite Cave, near the lake, suggesting that's where the water
// comes from.
020-1,99,83,0 script #Well NPC400,{
if(QL_WELL == 2) goto L_Finished;
mes "...";
menu
"Throw something in the well.", L_Throw,
"Leave it alone.", L_close;
L_Throw:
mes "What do you want to throw?";
setarray @response_list$, "Yuck! Who threw that on me?", "Ouch! Who's hurting me?", "White powder!? What's going on up there?", "It's raining in Nivalis?!";
setarray @item_list$, "MaggotSlime", "RawLog", "PileOfAsh", "BottleOfWater";
menu
"Maggot slime", L_CheckItem,
"A raw log", L_CheckItem,
"Pile of ash", L_CheckItem,
"Bottle of water", L_CheckItem,
"Leave it alone", L_close;
L_CheckItem:
@index = @menu - 1;
@response$ = @response_list$[@index];
@item$ = @item_list$[@index];
mes @item$;
if(countitem(@item$) == 0)
goto L_MissingItem;
delitem @item$, 1;
if(@item$ == "BottleOfWater")
getitem "EmptyBottle", 1;
mes "[Mysterious voice inside the well]";
mes "\"" + @response$ + "\"";
next;
menu
"Who are you?", L_Who,
"How did you get down there?", L_How,
"Do you need help?", L_Help;
L_Who:
@response$ = "I'll talk about who I am after leaving the well. ";
goto L_GetHelp;
L_How:
@response$ = "Well, someone pushed me into the well, I'm not sure who. ";
goto L_GetHelp;
L_Help:
@response$ = "I certainly can't get out on my own. ";
goto L_GetHelp;
L_GetHelp:
mes "[Mysterious voice inside the well]";
mes "\"" + @response$ + "So if you can get some help for me... please do so!\"";
QL_WELL = 1;
cleararray @response_list$, "", 4;
cleararray @item_list$, "", 4;
@index = 0;
@response$ = "";
goto L_close;
L_MissingItem:
mes "You can't throw an item you don't have.";
goto L_close;
L_Finished:
mes "This is a well.";
goto L_close;
L_close:
close;
}
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