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// TODO IMPORTANT: We don't use raw coal, so this NPC need to change a bit

016-1,40,39,0	script	Paxel	NPC141,{
    @Cost_With_Logs = 2000;
    @Cost_Without_Logs = 3000;
    @Logs_Needed = 5;
    @Coal_Per = 5;

    mes "[Paxel]";
    mes "\"Hello traveler! I've been studying how to refine raw coal with pressure and heat from a wood firepit.";
    mes "\"For " + @Cost_With_Logs + " gold, I can refine " + @Coal_Per + " Coal from a lump of Raw Coal and " + @Logs_Needed + " Raw Logs.";
    mes "If you don't have any logs to spare, I can use my logs; but that will cost you " + @Cost_Without_Logs + " gold.\"";

    menu
        "I'd like you to use my logs.", L_Logs_Provided,
        "Use your logs, please.", L_No_Logs_Provided,
        "I don't want to refine any coal today.", L_close;

L_Logs_Provided:
    @Log_Mult = @Logs_Needed;
    @Cost_Mult = @Cost_With_Logs;
    goto L_Check_Items;

L_No_Logs_Provided:
    @Log_Mult = 0;
    @Cost_Mult = @Cost_Without_Logs;
    goto L_Check_Items;

L_Check_Items:
    mes "[Paxel]";
    mes "\"How many lumps of Raw Coal do you want refined?\"";

    input @refine_count;

    if (@refine_count == 0) goto L_Bye;
    if (@refine_count > countitem("RawCoal") || @refine_count * @Log_Mult > countitem("RawLog")) goto L_MissingItems;
    if (@refine_count * @Cost_Mult > Zeny) goto L_NoMoney;
    getinventorylist;
    if (@inventorylist_count == 100 && countitem("Coal") == 0) goto L_NoSpace;

    delitem "RawCoal", @refine_count;
    delitem "RawLog", @refine_count * @Log_Mult;
    Zeny = Zeny - (@refine_count * @Cost_Mult);

    getitem "Coal", @refine_count * @Coal_Per;
    goto L_Bye;


L_MissingItems:
    mes "[Paxel]";
    mes "\"You are missing some of the raw materials.\"";
    goto L_close;

L_NoMoney:
    mes "[Paxel]";
    mes "\"You can't afford that much work! Do some odd jobs and come back.\"";
    goto L_close;


L_NoSpace:
    mes "[Paxel]";
    mes "\"You won't have enough space for the refined Coal. Better come back later.\"";
    goto L_close;


L_Bye:
    mes "[Paxel]";
    mes "\"Have a good day and come again soon!\"";
    goto L_close;

L_close:
    close;
}