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009-2,33,94,0 script Nowhere Man NPC153,{
@ironprice = 1000;
@Sulphurprice = 1200;
@Yellowpowderprice = 6500;
mes "[Nowhere Man]";
mes "\"Welcome! I am a transmuter and I will Transmute some items into other items, but at a cost.\"";
goto L_Trademenu;
L_Trademenu:
menu
"Can you make Iron Powder?", L_Iron, // Non unique, TBR
"How about Sulphur Powder?", L_Sulphur, // Non unique, TBR
"I need Yellow Powder.", L_Healpots,
"Do you have gloves?", L_Gloves,
"I think I have everything I need, thanks.", L_close;
L_Iron:
mes "[Nowhere Man]";
mes "\"I do have a few of those. I will give you 4 Iron Powders for 1 Iron Ore and " + @ironprice + "gp.\"";
menu
"Sure.", L_Ipowder,
"What a ripoff! No way!", L_close;
L_Sulphur:
mes "[Nowhere Man]";
mes "\"I can trade you 5 Sulphur Powders for 1 Pile of Ash and " + @Sulphurprice + "gp.\"";
menu
"Here you go.", L_Spowder,
"Are you nuts?! Forget it!", L_close;
L_Healpots:
mes "[Nowhere Man]";
mes "\"Yellow powder can be used for spells, but isn't cheap to transmute. Are you sure? It'll cost you " + @Yellowpowderprice + "gp and 3 hard spikes for 1.\"";
menu
"Sure.", L_Pots,
"You're right, that's way too much.", L_close;
L_Ipowder:
if (countitem("IronOre") < 1) goto L_Missing;
if (Zeny < @ironprice) goto L_NotEnoughMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("IronOre") > 1 && countitem("IronPowder") < 1) goto L_Full;
delitem "IronOre", 1;
Zeny = Zeny - @ironprice;
getitem "IronPowder", 4;
mes "[Nowhere Man]";
mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
goto L_close;
L_Spowder:
if (countitem("PileOfAsh") < 1) goto L_Missing;
if (Zeny < @Sulphurprice) goto L_NotEnoughMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("PileOfAsh") > 1 && countitem("SulphurPowder") < 1) goto L_Full;
delitem "PileOfAsh", 1;
Zeny = Zeny - @Sulphurprice;
getitem "SulphurPowder", 5;
mes "[Nowhere Man]";
mes "\"There you go. Would you like to trade anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
goto L_close;
L_Pots:
if (countitem("HardSpike") < 3) goto L_Missing;
if (Zeny < @Yellowpowderprice) goto L_NotEnoughMoney;
getinventorylist;
if (@inventorylist_count == 100 && countitem("HardSpike") > 3 && countitem("YellowPowder") < 1) goto L_Full;
delitem "HardSpike", 3;
Zeny = Zeny - @Yellowpowderprice;
getitem "YellowPowder", 1;
mes "[Nowhere Man]";
mes "\"There you go. Would you like me to transmute anything else?\"";
menu
"Yes.", L_Trademenu,
"No.", L_No;
goto L_close;
L_Gloves:
if (Zeny < 3000)
goto L_close;
getinventorylist;
if (@inventorylist_count == 100 && countitem("LeatherGloves") == 0)
goto L_Full;
mes "[Nowhere Man]";
mes "\"Gloves? Sure, I sell fine leather gloves for only 3000 GP.\"";
menu
"Ok, that's a good deal", L_PurchaseGloves,
"No gloves, lets see what else you have", L_Trademenu,
"No thank you, maybe I will buy some later.", L_close;
L_PurchaseGloves:
Zeny = Zeny - 3000;
getitem "LeatherGloves", 1;
mes "[Nowhere Man]";
mes "Thank you. I am sure you will get use from them.";
close;
L_Full:
mes "[Nowhere Man]";
mes "\"You must have been making a lot of trades...your bag is completely full! Come back after you've made some room.\"";
goto L_close;
L_Missing:
mes "[Nowhere Man]";
mes "\"It looks like you're missing some items. Please come back when you have enough to trade.\"";
goto L_close;
L_NotEnoughMoney:
mes "[Nowhere Man]";
mes "\"You don't have enough money.\"";
goto L_close;
L_No:
mes "[Nowhere Man]";
mes "\"Have a great day!\"";
goto L_close;
L_close:
@ironprice = 0;
@Sulphurprice = 0;
@Potionprice = 0;
close;
}
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