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// Evol scripts.
// Author:
// Reid
// Description:
// Elmo's second dialog.
000-2-3.gat,27,27,0,1 script Elmo 309;5,{
set @q, getq(ShipQuests_ArpanMoney);
if (@q == 1) goto l_GotMoney;
mesn;
mesq l("Hey you, sorry for leaving your room so quickly, I needed to... Speak with the captain about... The reserve. You know, now that we have a new mouth to feed, we need to check what we have.");
next;
mesq l("So, how is it going? Did you meet any other crew members yet?");
next;
menu
l("Yes, Arpan gave me these clothes."), l_OhGood,
l("No."), -;
mes "";
mesn;
mesq l("You should go see them.");
next;
mesq l("You still got a few days before we arrive at the port, maybe you can learn something from them?");
close;
l_OhGood:
mes "";
mesn;
mesq l("Oh good! Did he give you your money back as well?");
next;
menu
l("Yes he did."), l_OhHeDid,
l("He told me nothing about that."), -;
mes "";
mesn;
mesq l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that.");
close;
l_OhHeDid:
mes "";
mesn;
mesq l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...");
close;
l_GotMoney:
mesn;
mesq l("Be patient a little while longer, in the next few days we will arrive at the port of Artis...");
next;
mesq l("If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks.");
next;
mesq l("From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island.");
next;
mesq l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea.");
close;
}
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