summaryrefslogtreecommitdiff
path: root/npc/000-0-0/sailors.txt
blob: b8ecdfa9fff0cea1d79b068eb4fef6f52ed98d10 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
// Evol scripts.
// Authors:
//    Ablu
//    Qwerty Dragon
//    Jesusalva
// Description:
//    Introduction scene where two sailors talk about how the player was found on his raft.
//    Elmo will handle dialogs between both NPCs. Modified for TMW2 by Jesusalva

000-0-0,26,23,0	script	Elmo#sailors	NPC_ELMO,{

OnTalk:
    setcamnpc;
    mesn "Elmo";
    mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from. By the way, did you recognised the logo on her raft?", "This guy is lucky we found him before a shark did. I have no idea where he comes from. By the way, did you recognised the logo on his raft?");
    next;

    mesn "Magic Arpan";
    mesq lg("Yaya, it certainly is not from a trade ship, but it doesn't looks like it was from a pirate ship either.");
    next;

    mesn "Elmo";
    mesq l("I wonder where that raft came from...");
    next;

    mesn "Magic Arpan";
    mesq l("In the worst scenario possible, the monsters finally decided to attack warships.");
    next;

    mesn "Elmo";
    mesq l("It's probably nothing so dramatic. But a warship? Makes sense. Do you think we should inform the capt'n about it?");
    next;

    mesn "Magic Arpan";
    mesq l("Yeye.");
    next;

    mesn "Elmo";
    mesq lg("Alright, I'm going to his room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to his room, keep an eye on him, we still don't know if he's friend or foe...");
    next;

    mesn "Magic Arpan";
    mesq l("I will yaying do.");
    next;

    mesn "Elmo";
    mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
    next;

    mesn "Magic Arpan";
    mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
    next;

    mesn "Elmo";
    mesq l("Hehe... Ok, I'm going to inform the capt'n up there.");
    next;

    mesn "Magic Arpan";
    mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
    next;

    //mesn "Elmo";
    //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
    //next;

    mesn "Narrator";
    mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9);
    next;

    restorecam;
    adddefaultskills;
    setq General_Narrator, 0;
    warp "002-1", 53, 38;
    savepoint "002-1", 55, 40;
    closedialog;
    close;

OnInit:
    .sex = G_MALE;
    end;
}

000-0-0,25,23,0	script	Magic Arpan#sailors	NPC_MAGIC_ARPAN,{
    doevent "Elmo#sailors::OnTalk";
    close;

OnInit:
    .sex = G_MALE;
    end;
}