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// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
// Ablu
// Qwerty Dragon
// Jesusalva
// Description:
// Introduction scene where two sailors talk about how the player was found on his raft.
// Elmo will handle dialogs between both NPCs. Modified for TMW2 by Jesusalva
// Translation
// FR translated
000-0-0,29,45,0 script Elmo#sailors NPC_ELMO,{
OnTalk:
deltimer("Elmo#sailors::OnSlow");
setcamnpc;
showavatar NPC_ELMO;
mesn "Elmo";
mesq l("Hey. You. You were in need of medical attention earlier. Do you remember how to walk, talk, attack, etc?");
next;
select
l("Actually, a tutorial would be good!"),
l("Yes, I do.");
if (@menu == 2) {
mesn l("Magic Arpan");
mesq l("Yeye don't need to train here anymore! Let's head back to the ship before the sun sets, shall we?");
next;
goto L_Skip;
}
// TODO
showavatar NPC_MAGIC_ARPAN;
mesn "Magic Arpan";
mesq "bug report me tuto:89012";
showavatar;
mesn "Narrator";
mesc l("It seems like you're finally safe. You shut your eyes and fall asleep.");
mesc l("(Protip: Use ##Barrow keys##b to walk around once you wake up.)");
next;
L_Skip:
getitem CreasedShirt, 1;
getitem CreasedShorts, 1;
equip(CreasedShirt);
equip(CreasedShorts);
L_Ready:
restorecam;
adddefaultskills;
setq General_Narrator, 0;
percentheal 100,100;
addtimer(45000,"Magic Arpan::OnSlow");
LOCATION$ = "Candor";
warp "002-1@Candor", 53, 38;
savepoint "002-1", 55, 40;
closedialog;
close;
// Prevent players from forgetting what they were meant to do
// But if they logout, this will never trigger
OnSlow:
npctalk3 l("Hey @@! You haven't clicked on me yet!", strcharinfo(0));
addtimer(30000,"Elmo#sailors::OnSlow2");
end;
OnSlow2:
npctalk3 l("@@, do you need help? Are you lost? Click me!", strcharinfo(0));
dispbottom l("Click on Elmo or Magic Arpan to continue and begin the game...");
addtimer(60000,"Elmo#sailors::OnSlow");
end;
OnInit:
.sex = G_MALE;
end;
}
000-0-0,29,34,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{
doevent "Elmo#sailors::OnTalk";
close;
OnInit:
.sex = G_MALE;
end;
}
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