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|
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
//============== RE Structure Example ================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
BaseExpGroup: "Exp Group Name" (string) // Name of base exp group defined in exp_group_db.conf
JobExpGroup: "Exp Group Name" (string) // Name of job exp group defined in exp_group_db.conf
Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
Weight: Max Weight (int, defaults to 20000, units in Weight/10)
BaseASPD: { // Base ASPD for specific weapon type
Fist: 0~200 (int, defaults to 200)
Dagger: 0~200 (int, defaults to 200)
Sword: 0~200 (int, defaults to 200)
TwoHandSword: 0~200 (int, defaults to 200)
Spear: 0~200 (int, defaults to 200)
TwoHandSpear: 0~200 (int, defaults to 200)
Axe: 0~200 (int, defaults to 200)
TwoHandAxe: 0~200 (int, defaults to 200)
Mace: 0~200 (int, defaults to 200)
TwoHandMace: 0~200 (int, defaults to 200)
Rod: 0~200 (int, defaults to 200) (W_STAFF)
Bow: 0~200 (int, defaults to 200)
Knuckle: 0~200 (int, defaults to 200) (Reserved - Do not use)
Instrumen: 0~200 (int, defaults to 200)
Whip: 0~200 (int, defaults to 200)
Book: 0~200 (int, defaults to 200)
Katar: 0~200 (int, defaults to 200) (Demure's power weapon)
Revolver: 0~200 (int, defaults to 200) (inaccurate)
Rifle: 0~200 (int, defaults to 200) (slow and powerful)
GatlingGun: 0~200 (int, defaults to 200) (fast and weak) (very powerful with GatlingFever)
Shotgun: 0~200 (int, defaults to 200) (splash damage, very slow)
GrenadeLauncher: 0~200 (int, defaults to 200)
FuumaShuriken: 0~200 (int, defaults to 200)
TwoHandRod: 0~200 (int, defaults to 200)
Shield: 0~200 (int, defaults to 0)
}
HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level
SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level
// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}
*/
//====================================================
Human: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
HPTable:[ 400, 450, 500, 550, 600, 648, 697, 746, 795, 844, // 1 - 10
891, 939, 987, 1035, 1082, 1129, 1175, 1222, 1268, 1315, // 11 - 20
1360, 1406, 1451, 1497, 1542, 1586, 1631, 1675, 1719, 1763, // 21 - 30
1806, 1849, 1893, 1936, 1979, 2021, 2063, 2105, 2147, 2188, // 31 - 40
2229, 2270, 2311, 2352, 2393, 2432, 2472, 2511, 2551, 2591, // 41 - 50
2629, 2668, 2706, 2745, 2783, 2821, 2858, 2895, 2933, 2970, // 51 - 60
3006, 3042, 3079, 3115, 3151, 3186, 3221, 3256, 3291, 3326, // 61 - 70
3360, 3394, 3428, 3462, 3496, 3529, 3561, 3594, 3627, 3660, // 71 - 80
3691, 3723, 3754, 3786, 3818, 3848, 3878, 3909, 3939, 3970, // 81 - 90
3999, 4028, 4058, 4087, 4116, 4144, 4173, 4201, 4229, 4257, // 91 - 100
4284, 4311, 4338, 4365, 4392, 4418, 4444, 4470, 4495, 4521, // 101 - 110
4546, 4571, 4595, 4620, 4645, 4668, 4692, 4715, 4739, 4763, // 111 - 120
4785, 4807, 4830, 4852, 4874, 4896, 4917, 4938, 4959, 4981, // 121 - 130
5001, 5021, 5041, 5061, 5081, 5100, 5119, 5138, 5157, 5176, // 131 - 140
5194, 5212, 5229, 5247, 5265, 5282, 5298, 5315, 5332, 5348, // 141 - 150
5364, 5379, 5395, 5410, 5426, 5440, 5454, 5469, 5483, 5498] // 151 - 160
SPTable:[ 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, // 1 - 10
200, 208, 216, 224, 232, 240, 248, 256, 264, 272, // 11 - 20
300, 308, 316, 324, 332, 340, 348, 356, 364, 372, // 21 - 30
380, 388, 396, 404, 412, 420, 428, 436, 444, 452, // 31 - 40
480, 488, 496, 504, 512, 520, 528, 536, 544, 552, // 41 - 50
560, 568, 576, 584, 592, 600, 608, 616, 624, 632, // 51 - 60
660, 668, 676, 684, 692, 700, 708, 716, 724, 732, // 61 - 70
740, 748, 756, 764, 772, 780, 788, 796, 804, 812, // 71 - 80
840, 848, 856, 864, 872, 880, 888, 896, 904, 912, // 81 - 90
920, 928, 936, 944, 952, 960, 968, 976, 984, 992, // 91 - 100
1020, 1028, 1036, 1044, 1052, 1060, 1068, 1076, 1084, 1092, // 101 - 110
1100, 1108, 1116, 1124, 1132, 1140, 1148, 1156, 1164, 1172, // 111 - 120
1200, 1208, 1216, 1224, 1232, 1240, 1248, 1256, 1264, 1272, // 121 - 130
1280, 1288, 1296, 1304, 1312, 1320, 1328, 1336, 1344, 1352, // 131 - 140
1380, 1388, 1396, 1404, 1412, 1420, 1428, 1436, 1444, 1452, // 141 - 150
1460, 1468, 1476, 1484, 1492, 1500, 1508, 1516, 1524, 1532] // 151 - 160
}
MedHu: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
DarkHu: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Elven: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Orc: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 160
Weight: 24000
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Raijin: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Tritan: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Ukar: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 135
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Redy: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Savior: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 142
Weight: 22500
BaseASPD: {
Fist: 30
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 75
TwoHandSpear: 69
Rod: 92
TwoHandRod: 92
Bow: 90
Knuckle: 20
Katar: 48
Revolver: 90
Rifle: 100
Shotgun: 80
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
|